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Arnold v. EMA - A Non-US Guide
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Tuesday, October 19, 2010

(First post! I've lurked on bit mob for quite some time, and have decided to join up formally and start participating. I really love the environment here, so hopefully I'll fit in.)

For those that are somehow unaware, Schwarzenegger v. EMA is now officially receiving the Supreme Court’s attention. The basic sum of the legislation that the governor of California is attempting to pass is a ban on the sale of violent video games to minors, on the grounds that they are unable to make the decision of what is harmful to consume for themselves - basically, that violent video games are, like alcohol and cigarettes, harmful to minors, and that the state has the responsibility to prevent he sale of such things to young people who do not know any better. 

Now, this has been discussed to death, and if you are reading this you are no doubt tired of hearing about it. To put a summation on the consensus of a vast majority of the briefs submitted to the Supreme Court: this violates the first amendment right to free speech. But one part of the conversation I consistently see wherever I look is the inevitable individual asking why this is the case. It's a good question - the legislation actually says absolutely nothing about what game companies are allowed to create, just who they are allowed to sell it to. So why does free speech enter into this? And what's all the fuss about in the first place? Do we actually want our kids playing Kane and Lynch II? 

I've noticed that these comments come with higher frequency from non-US citizens, especially those from the UK and Australia. I should mention at this point that the point of this article isn't to boast some bogus US-supremacist argument about how freedom of speech makes us better; both the nations I've just mentioned, as well as the many others around the globe that have stricter government regulation on product sales have a perfectly legitimate way of doing things. For those that don't know what I'm talking about, in the UK and Australia (and a number of other countries), Schwarzenegger's law is already passed, and the sale of mature-rated games is both established and regulated by the governing bodies. 

(As an aside: it is important to note that video game sales progress nicely in those nations with a minimal amount of fuss and only occasionally banned titles. While I don't support this current legislation, we can at the very least look to that fact and hope that, should the court rule in favor of Schwarzenegger, all is not lost, and there are systems like what is being proposed already in place around the world that work effectively). 

With this somewhat cultural question in mind, I thought I might give the perspective of a US-citizen on why this is so important to us, and why we are worried. I think it's fair to say we're not actually concerned with the stated intent of the law: I think only the most unreasonable among us would say that it's good for kids to spend all of their time playing Manhunt 2. Our concern is where the legislation could lead to, legally. We've all heard the damnable slippery slope argument before, of course, and it's important to note that the slope is never quite as slippery as I think we'd secretly like it to be. But in this case there is some legal precedent that causes us a little more concern. 

I'll try to lay this out as logically as possible, so bear with me: 

 

First, let's talk First Amendment: as much as we Americans like to bring it up, probably very few of us could actually quote it – I know I can’t. Let’s take a look:

Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.”

With any luck (I’m having trouble getting BitMob's editor to format for me) the part reading “or abridging the freedom of speech, or of the press” will be emboldened. That’s what we’re dealing with here. In general, the freedom of speech/press is considered to be the freedom to make intellectually creative work that says whatever we bloody well want it to say. Creative freedom. We can say whatever we want in comic books, movies, music, online, even in video games.

But there’s another component, which isn’t actually stated within the amendment itself, but which has always been a part of this: the freedom of speech also includes the freedom to unrestricted sales. That is to say, the legal precedent in the states is that if a product or service comes under the heading of ‘speech,’ then the sale of that good or service cannot be restricted. This is why we disallow the sale of tobacco and alcoholic products to minors, but not the sale of R-rated movies. As such, if the supreme court rules that the sale of violent video games should be restricted, it will legally establish video games as not being protected under free speech.

(It should be noted that media considered pornographic is NOT protected under free speech, and is illegal to sell to minors. A product can be labeled as pornographic based on either sexual or violent content. In the States, explicit violence is almost never labeled this way, while explicit sex is. Most of the world would say this is extraordinarily silly, and I agree with them.)

 

Next, we need to talk about the ESRB: Those outside the States (and often those inside the states) are sometimes surprised to learn that the rating boards that exist for our various entertainment medium are not governmental organizations, but are independent firms within the industries themselves. The film industry most famously has the MPAA, the music industry has the PMRC, and there are several others. For video games, it’s the Entertainment Software Rating Board (ESRB). This is where the famous E, E10+, T, M, AO rating system comes from (AO being material considered to be pornographic – see end note previous).

The important thing is that this is not regulated by the government. The industry developers and publishers voluntarily submit their products to this rating board, and the industry retailers voluntarily conduct their sales strategies according to these ratings – corporate policy for almost every retail store in America is to not sell any M-rated game to a minor.

The cynic would say that the system doesn’t work, but the cynic would be incorrect here. A 2008 study conducted by the Federal Trade Commission found that while self-regulation by video game retailers was laughable in 2000, the video game industry is now better self-regulated than any other industry. A minor now has only a 20% chance of being able to successfully purchase an M-rated game from a retailer (compared to 85% in 2000). By comparison, a minor has a 48% chance to purchase an R-rated DVD, and a 35% chance to be able to purchase a ticket for an R-rated film screening. Personally, think that this is somewhat sad, and would like to see these numbers decrease even further – but on a comparative scale, 20% success rate is rather impressive.

FTC Mature Title Statistics

As for the ESRB itself, the general consensus is this: the ratings themselves are fair and justifiable (something that, looking at video game ratings as compared to both music and movie ratings, I would agree with). The publicity of these ratings, however, needs improvement, as a large number of video-game illiterate parents do not understand the rating system.

Now, bearing the two prior pieces of information in mind, let’s talk about the repercussions of this legislation.

 

What actually is the problem?

First of all, the wording of the legislation is ambiguous. There is reference to the labeling of the ESRB. Rather, the law concerns the sale of any game portraying violence in a realistic way to a human or character with distinctly human features (I should point out that this is the approximate wording as of my last readings).  What this means is that just because a game doesn't have an 'M for Mature' on the cover, doesn't mean it is safe. If you used the right legal language, and argued for a certain definition of realistic violence, you could easily make a case that, say for example, Mario or The Legend of Zelda is inappropriate to minors. 

I realize that these are perhaps extreme cases, but let’s look at some of the T-for-teen titles that have come out this generation: Lost Planet 2, Battlefield: Bad Company, and WWE Smackdown vs. Raw are all things that a quick google popped up. Could you see an well-meaning but overprotective government official crazed on a mantra of “Think of the children” looking at these games and deciding that they are entirely too frighteningly violent? I certainly could.

And that brings up the second part of the point: the ESRB has been around for a while. As mentioned above, they do a good job of rating games (though a less admirable job of publicizing those ratings), and the industry has grown accustomed to them, effectively implementing its own measured to prevent minors from getting their hands on M-rated games. To put it bluntly: the thing that this legislation wants to happen is already happening. Effectively. With minimal fuss. As a matter of practicality, let’s assume that the government is capable of doing an equally thorough job: why do we want our money (via taxes) to flow into something that the industry is already doing itself? And that is assuming that the government could do the job effectively, which I frankly doubt. I think it is not a stretch to speculate that the ratings would be harsher, more creatively valid games would get the dreaded AO rating, and that the requirements would be less thoroughly enforced.

Additionally, the presence of a legal restriction on sales is quite likely to cause a recession of mature-oriented titles. While it is not assured, there is a potential for many retail stores to stop stocking M-rated games all together, which will cycle back to the publishers and developers, and an entire platform of speech could be cut off. I want to stress that this is not assured to happen, but the possibility is entirely there. We’ve seen it before, in the 50s with the comic book industry. If you don’t already know about the censorship and hardship that the US comic industry went through in the 50s, I’ll point you towards Google: it’s a well documented period of time.

All these, of course, are practical reasons that this legislation should be ruled against. I like practical reasons, they give substance where substance is lacking. However, I don’t necessarily feel that it is inappropriate to introduce some idealism into the discussion, so here goes.

One of the core tenants of the Unites States governmental ethos is that if a government is not needed, it should not be involved. Even if it doesn’t lead to bad things immediately, it will very likely to lead to bad things eventually. We, as United States citizens, consider certain things to be rights inalienable. These rights come with responsibilities. One of those rights/responsibilities is to do the job right ourselves so that the government does not have to do the job for us. There are numerous areas in our lives that we have failed to live up to the responsibility of this, so we lost the right, and federal government was forced to step in to fill that role. But one area where we have not failed is in this one: the sale of video games with violent content is already well regulated, and we as citizens and as an industry should not have the right to do it ourselves taken away.

Now, if the government was interested in funding a campaign to further improve sales those sales statistics I showed earlier, and to publicize the ESRB rating system so that we could get obnoxious 12 year olds out of the Xbox Live servers, that would be another thing entirely: I hope that eventually we could see such a cooperation occur, as I personally feel it would be much more effective, respectful, and mutually beneficial to all parties concerned. 

 
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Comments (6)
5211_100857553261324_100000112393199_12455_5449490_n
October 20, 2010


That's something I despise about these laws, is the vague wording, something that can be interpreted in a much broader, harder-hitting sense than the voters might have been aware of.



The whole idea is ridiculous.  The ESRB actually works better than the MPAA ratings system, as you stated in your article, and what we essentially have is something that appears to have good intentions, yet could evoke irreparable harm in the big picture of things.  Games clearly meant for a mature audience should only be played by a mature audience, simple as that, and that's how the system works right now.  This law is pointless, other than to look impressive (Damn you, Gummybear of Candycornia!) and garner the support of anyone looking out "for the kids"... and that's just on the political side, not what actual effects will occur if it is signed in.



What they are ESSENTIALLY saying instead is "We cannot keep our own kids from buying games.  It is beyond our control now."  Preposterous.  Further, "We need the government to make decisions for us," also preposterous. "The current system is ineffectual and the ESRB ratings do not allow us to make an informed purchasing decision," and I'm wondering what part of "Rated Mature for 17 year-olds and up, due to Blood and Gore, Intense Violence, Sexual Themes, Strong Language and Use of Drugs" leaves itself open to interpretation as possibly being suitable for anyone under the age of 17... and most damning: "We'd love to pay for this".



This law is batshit crazy ridiculous nonsense whatthefuck.  The campaign to rally support has been shrouded in misinformation, misleading direction and a clear absence of mind as to how the current rating system works, and how stores enforce them... My mind is quite honestly boggled.  How did this get this far?  How, how, how?



Can parents not read?  Do they have this little control over their children?  Are they this desperate to induct even more governmental oversight into their lives?  What the hell happened to taking personal responsibility?


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October 20, 2010


@Bryan, 



Exactly. There have been lots of studies saying that parents for one reason or another just don't get the video game rating system. I'm not sure why, when a clear explanation is right there on the front of the game, but I feel like any funding that this legislation might get would be much better spent on an awareness campaign. If the government wants to help the situation, that's the best thing they could do. 



Otherwise, enforcement of who can consume mature content should be the onus of the industry, the individuals, and if the individual is a minor, the individual's parents. 


Default_picture
October 21, 2010
Good points, David. I feel the ESRB is a better system than most others. I find it downright insulting that the ONLY warning the music industry still has is the "explicit lyrics" label that tells you NOTHING of the album content (I gurantee you a rap album will have far more misogyny, hate speech, and cussing than an alt. rock album that gets slapped with the label for a few minor cuss words). Hollywood is good at being hypocritical, and of all people, Arnie, whose record consists of mostly hard R movies, with his "kid-friendly" efforts being mostly crap with the exception of Kindergarten Cop. I mean, if a parent buys Manhunt for an obviously underage kid (which I saw happen at GameStop a few years ago), who's to blame for the kid being exposed to the vile content of that game? The publisher or the uninformed parent? Movie ratings have never been at issue except for when Spaceballs and Gremlins prompted the creation of a PG-13 rating, and game ratings are even more clearly defined than MPAA ratings.
Robsavillo
October 21, 2010


Great summary of the issue, David, and I look forward to more contributions from you. Welcome to Bitmob!



I agree that this legislation needs to be defeated in court (and you're absolutely correct in the possibility of a chilling effect on speech), but I disagree that ratings should be enforced at all (whether legally or voluntarily). Consumers of all ages should be able to purchase whatever media they want -- ratings should only be educational tools for parents who are into that sort of content policing for their children.


100media_imag0065
November 21, 2010


Well done. I have spent the better part of the last year trying to educate gamers about this law. The problem I run into is denial. If I had a dime for every time someone called me a liar, or told me I was just a doomsday nutjob, or scream that this law has nothing to do with free speech and if it passes nothing wbad will happen, I would have enough to buy that awesome 100inch LED I have had my eye one.



The gaming public is uninformed, and do not believe that anything can go wrong. Even when I provide all the evidence they need, I am told I am wrong. I have had countless people argue with me that it is illegal for a child to see an R rated movie without a parent. After giving them clear evidence that this is not so, I am told again that I am just lying...This has gone on for about a year. I would say 2 out of every 10 people I run into or talk to about this problem is not in complete denial, and the other 8 are.



The real problem we have is that such a large majority of gamers have no idea what is happening or refuse to believe it, so they aren't helping to fight this absurd law. And if this law was ever to pass, they will all look like deer caught in headlights wondering where all their favorite M rated games have gone. Retailers are not going to want to carry M rated games if there are such large fines attatched to them. Developers are not going to want to make them if retailers won't carry them. Grown adult gamers will not be able to buy them if they aren't being made.



What does all this equal? Adults constitutional rights have just been trampled on becuase politicians looking to score some points with concerned parents who have never played a video game in their lives are on a rampage blaming video games for everything that is wrong with America. Despite the face that violent crime, especially when minors are concerned, have been on a steep decline for years and years while violent media has been on the rise.


Default_picture
November 22, 2010


I want to thank you, as a US citizen, for this article. I myself was at first outraged, but as time passed and I saw the issue brought up again and again, I began sliding into this state of complacency, wondering if it really mattered. How much different could it be from the ESRB system? But you've cleared up a lot of things for me, and hopefully for anyone else reading this. These consequences have never been so clearly and boldly defined for me.



Again, thank you. I look forward to more articles written by you!


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