Persona 3 FES and Thought-Provoking Religious Symbolism

Pict0079-web
Sunday, January 15, 2012

The S.E.E.D. team battles Nyx for the first time.

Warning: This post contains spoilers.

Many role-playing games undertake dramatic plot twists, but most never delve into complicated psychological motives and religious ideas. Persona 3: FES takes these concepts to extremes in The Answer, an epilogue to the original storyline.

In the original version of Persona 3, the anonymous main character fell into a deep sleep after defeating the final boss, Nyx. However, the vague ending left many questions unanswered. What happened to the protagonist after he fell asleep? Did the entire high school team of shadow eliminators stay together?

The Answer literally turned the ending on its head by revealing that main character died. Thankfully, the storyline does not fall into a depressing tragedy. Instead, the high school friends get trapped in their own dormitory building. The cyborg in the group, Aegis, discovers a powerful, psychotic robot who claims to be her sister.

The plot turns fishy as Aegis and her friends discover a huge Desert of Doors in the basement. Although The Answer follows a boring succession of dungeons, each door reveals a unique memory from each character. The party slowly discovers that these are all the moments when they each awakened their Persona abilities.

Sadly, Aegis's flashback shows her in a dark empty void, with only the voice of the nameless Persona 3 protagonist guiding her. After a boss fight with a shadow, each of party member receives a key. Only one person can open the front door of the dorm to either save the nameless main character's life, or to escape from the dorm without changing anything.

Of course, neither character can really agree on who should open the door. They instead fight each other in an epic battle royale, to decide who should open the door. Admittedly, this epilogue scenario is redundant in how it handles the storyline.

Thankfully, Aegis's sister, Metis, changes the entire outcome of this end game. She reveals to Aegis that she when she awoke, she only heard the voice of her sister. She was all alone, like Aegis when she first awoke. After comforting her robot friend and winning the battle royale, Aegis makes the brave decision to open a secret door in the desert in the basement. According to her, this door will allow them to discover what really happened in the final battle against Nyx.

Upon opening the door, Aegis and her friends soon learn that the main character was trying to seal off a massive apocalypse. Everyone who lost hope was wishing for Nyx to destroy the world. In the strangest cutscene, the mysterious main character points his finger out to Nyx and then literally transforms his body in the form of a cross.

That's right--the epilogue of Persona 3 becomes a humongous Christian metaphor. Aegis and her friends then decide to take the final stand to defeat the accumulated sinful desires of Earth in the form of a gigantic black beast. In spite of all the grandiose imagery, The Answer leaves many questions unanswered. Is this all still a dream in an alternate reality? Was this main hero truly intended to represent a Christ-like entity?

Whatever the case, Atlus, the developer of the game, probably wouldn't give us any definitive answers even if we tried. The important part is that Aegis finally frees herself from her pre-programmed role as a cyborg. The mysterious narrator figure of Persona 3, Igor, reveals that Metis was actually the violent robotic side of Aegis's persona. After a strange ending of separation anxiety, Aegis finally gains her own individual identity as a real girl.

I have to admit that Aegis's body is still in the form of a robot. However, perhaps the metallic matter of Aegis is just a state of mind. Perhaps the developer wanted to free ourselves from the sole perception of games as an outlet for our negative emotions. Rather than presenting characters performing stereotypical heroic tasks, Atlus decided to question the existential boundaries of the medium in itself.

Although people may dispute the context of using Christian symbolism in such a manner, Persona 3 FES is still one of the more ambitious storytelling projects in video game history. The big question is whether Atlus is willing break any more boundaries in its future projects. Regardless of how they plan their games in the future, I will always appreciate the company for how it tries to push narrative limits to challenging new levels.

What other games have tried controversial mind trips in Christian symbolism? Why do you think certain epilogues and alternate stories gain more acceptance than others? Where should RPGs progress in the future generations of game systems?

 
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Comments (7)
Lolface
January 15, 2012

As a Christian, I've become desensitized to the portrayal of Christianity in Japanese media. After Evangelion, Xenogears, and Jesus' appearence in Xenosaga (as well as having half of him as a playable character), I don't find the use of Christian imagery controviersial, just mostly nonsensical (did they really need to crucify Chu Chu in Xenogears?). How many games have there been where it turns out that God is evil, and you have to fight Him as the last boss?

Also, I don't think Persona 3  FES' use of Christian imagery the most controversial. Neither is Xenogears, Final Fantasy Tactics, or the clusterfuck that was Xenosaga. No, I think the most controversial game would be Shin Megami Tensei 2. As far as I know (because I've never played it and it will never come to the US), the game took place within God's thousand year kingdom. The one that happens after the Rapture, after the Anti-Christ and Devil are thrown into the lake of fire, when God brings Heaven to Earth. That's where Shin Megami Tensei 2 takes place.

However, messianic figures are nothing new. Just look at the Matrix. If you were able to watch all 3 of them, you would have seen that Neo was Jesus. I'm pretty sure that there are other messianic figures in fiction, I just can't think of any right now.

As for P3 FES, the ending kind of raises a pretty big question for me. If that giant monster was created by the malice of "countless people" (because malice breeds world swallowing monsters), doesn't that mean that the overwhelming majority of the world would just rather die and let the world end?

Pict0079-web
January 16, 2012

You know what? I never really understood Japan's weird fascination with Christian symbols and whatnot. Yet, I still enjoyed many of the strange battles with giant orbs of evil, among other things. I really don't know why, but it gave me some closure.

P3 FES always bothered me with its extremely dark perception of the world. Yes, that ending would mean that the overwhelming majority of the world would rather die and let the world end. Yet, that would assume that everyone has an extremely dystopian view of life in itself. And honestly, life is about more than just death and killing.

However, I really think that the ending was more about a psychological mindset, rather than about apocalyptic religious mumbo-jumbo. The over-arching theme of the epilogue is more about learning to appreciate every part of a person's personality. This include desperate needs for the self to survive, as represented by Metis. Rather than rejecting the more negative aspects of the self, the game proposes that people could actually accept them as a portion of a person's persona.

Honestly, the P3 FES ending was very convoluted. I think P4 did a better overall job at expressing this theme visually. I actually wish I could play more of the Shin Megami Tensei games, just to learn more of the controversial ideas expressed in this JRPG series.

The newest SMT games are certainly more accessible, but they still carry traces of trippy Japanese religious symbolism. I must be out of my mind, but I want more mind trips.

On a different note, the sequels to The Matrix were disappointing. I understood what the trilogy was trying to express, but it ended up looking rather silly. It needed more gigantic apocalyptic beasts and fewer Mr. Smiths. Lol

Jayhenningsen
January 16, 2012

I'm honestly not sure why you think the use of religious iconography is automatically controversial or that people will "forever dispute the morality" of it. What even makes it an issue of morals?

Also, there's hundreds of crosses in every version of Castlevania ever made. I don't think this was cause for endless debate of morality.

Pict0079-web
January 16, 2012

Well, I think it's more or less the way that a developer uses the iconography. Any mention of religion in a video game could become mistaken in some sort of way. And I realize that there have been much weirder uses of religion in video games anyhow.

Also, the Castlevania games grew in cryptic grimness over the course of the series. By the time Symphony of the Night came out, the use of holy weapons and violence became considerably more shocking. And then there was that crazy use of the Catholic confessional that could kill Alucard.

It really has to do with the way in which the iconography is used. I actually think that other developers did more shocking images with iconography. Thiis use is relatively tame, and meant to provoke a strangely sympathetic respoonse. The debate more or less has to do with what a developer truly intends to convey with the image.

Jayhenningsen
January 16, 2012

While thought-provoking, I guess I'm just not seeing this issue spawning prolonged public debate which one generally needs for a controversy.

I would be very interested in an article that gets more in-depth about religious iconography in games, though. :)

Pict0079-web
January 16, 2012

Haha. It's a shame that I can't make s*** real with controversy. That's good though. I always prefer critical interpretation anyhow.

I decided to change the headliine and the byline based on your comment. Religious iconography might make an interesting discussion. Hmm.

Jayhenningsen
January 16, 2012

If you decide to pursue that, let me know. :)

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