Dark Void: A Lesson in Trusting One’s Own Opinion

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Tuesday, March 02, 2010

Editor's note: I don't understand all the flak that Dark Void has taken in the press. I thought it was a pretty good game. Mark does, too, and after avoiding it for several weeks due to bad press, the title has him reevaluating whether or not he should place his sole faith in game reviews. -James


I learned an important lesson this weekend. It is a lesson that I sadly should have already known, but I guess I never truly grasped the true concept of it: My opinion on video games should matter more to me than someone else’s.

First and foremost, we’ll set the scene: I’m a huge fan of Capcom. Mega Man is, to this day, one of my favorite series, and it was one of the games that actually got me in to the hobby in the first place. As I’ve aged and my opinion on video games has matured in to what it is today, Capcom has always been the company that I've given more leeway than any other. The reason I've done so, with the exception of a couple games, is because they have introduced and published mostly quality titles.

When Capcom announced Dark Void, I was extremely excited. Aerial combat with a jet-pack, the ability to climb and shoot from cover at the same time, Tesla making your weapons, and a crazy story involving the Bermuda Triangle during World War II? Sign me up!

 

After the typical media blackout I put myself prior to the release of a game, January finally came, and the game arrived. Unfortunately, the week it came out was also the same week I came into some difficulties with money -- I love you, student loans -- and I was unable to purchase the game. Then I made my first crucial mistake: I read a review. Where I read the review, I don’t remember, but critiques like “unplayable” and “a good idea done horribly wrong” resounded. Suddenly, I was reading every review I could find on the subject and most, if not all, echoed the same sentiment: Dark Void is decent at best.

The emotion I felt was probably akin to someone telling your ten-year-old self that your favorite Ninja Turtle is a “doody head." That kind of criticism sows the seed of doubt in your mind, and it cultivates the idea within your mind that maybe, just maybe, you have bad taste.

Ok, so maybe that’s a bit of an exaggeration of how I felt, but needless to say when I finally did get some cash, I never bought Dark Void.

As money have become more scarce, I’ve acted under two guiding principles: I’m no longer allowed to trade games in (by time you finish the game, the money you get isn't worth it), and I can not purchase a new game until I’ve beaten the last one I bought. I’m proud to say that these two rules have helped me save a considerable amount of money. I've vanquished Darksiders, Bioshock 2, and even Dante’s Inferno all in due time.

Fast forward to earlier this week. Because my copy of Borderlands is AWOL (apparently my brother thinks I'm a Blockbuster store), I can’t dive into the new downloadable content and give it a shot. I found myself at a loss for entertainment and ended up at my local rental store perusing the available titles. At first I passed over Dark Void in the hope that something more appealing would present itself. It soon became apparent to me that wasn't going to happen, and nervously I picked up the box, paid my dues, and went home.  Deep down in my mind, somewhere in the sub-basement area where bunnies like to frolic, I wondered if I had just made a terrible mistake. 

 
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Comments (8)
Default_picture
March 02, 2010

Very well written article. I feel the same way about some games that are usually hacked on by critics. 

Bmob
March 02, 2010

To be honest, I don't -do- reviews any more. Modern Warfare 2 was always going to get the high scores (despite adding precisely nothing new to the genre), and even Gamestop's finest are struggling to not forget about Resonance of Fate.

I can think of lots of hidden gems that just get bypassed in favour of their equivalents, just because the opposition has thrown money at a marketing campaign and told gamers to like it.

At the end of the day, you can guess what you're going to like better than someone else. Sure, you're going to get it wrong sometimes, but it's your taste, and it's you that's going to be playing it. Sure, they might have already played it, and as such - know more about it than you, but does that matter?

Default_picture
March 02, 2010

Good point. I try this every now and then with mixed results. Just this week I decided to give Divinity 2 a chance, despite mostly poor reviews. In this case, the reviewers were right. I punched out after only a few hours.

100media_imag0065
March 02, 2010

This is exactly how I feel and I get annoyed at people for putting all their faith in a review. One of those most annoying and juvenile things I see in the comments section of a lukewarm game review is "Well I guess this game sucks. Gonna cancel my pre-order". Why cancel your pre-order?? Is it because someone you do not even know has an opinion that you assume is identical to your own?? How can you assume such a thing when you never met them??? It is hopeless though, gamers cling on to reviews as tightly as Dicaprio did to that floating table.

 

I can not even begin to tell you how many games I thoroughly enjoyed when the reviews were less than kind. Games like Too Human, Dark Void, Legendary, Timeshift, and Saw. I have learned that I should go with my instincts, and not someone else's. If I am really tight on money and can not afford to make a mistake, than rent it. Just don't always play it safe, people have no idea how many great games await them if they can just give them a chance.

Default_picture
March 02, 2010

I don't read reviews anymore either. I've played a few games that were reamed by the gaming press. Take Dark Sector for example. It was hyped up in previews and impressions but when it came time to be reviewed, it received scores between 6 and 8 from the major press. Of course the body of text didn't really reflect those scores. You could see that everyone wanted to like it but for some odd reason they weren't gushing over it like Gears of War. I generally wait to play new releases so I waited and then one day saw the game on sale for $10. So I picked it up and enjoyed the game. If I had listened to reviews then I wouldn't have ever given it a chance.

Bmob
March 03, 2010

@Joshua: Dark Sector has to be one of the hidden gems of my collection. Review scores were low, with goodness knows what reasoning, but I picked it up on the cheap, and found that it held its own well against the likes of Bioshock.

N712711743_851007_3478
March 03, 2010

Thank you.

Thank you for being that little angel on my shoulder reminding me that my feelings towards a game are, in the end, what's most important.  Oddly, I'm in the same situation you're in; with a gut check, I'm gonna rent Dark Void, too.

Default_picture
March 04, 2010

I do trust reviews, primarily because I understand the intention of the reviewers. That is not to say the people counter to my position don't, just for reference, but let me explain.

Reviewers look out for your best interest. When a game gets a 7 out of 10, a reviewer is really saying, "This is average and may not be worth your money." When a game gets a 10 out of 10, a reviewer is really saying, "You should spend your money on this." It's about money mixed with their reaction, less so the negative reaction against the game that you may read. Reviewers don't want their readers to have a bad experience with something.

The same strategy in reverse doesn't work though. There is nothing inherent about a 7 that stops people from having fun. Some reviewers may say "If you play [7/10 rated game] you won't have fun," but I think they are really making a probabilistic claim. "If you play [the same game] you probably won't have fun." That may be the case for some, and the opposite case for others. You mentioned how you felt as though someone had attacked your childhood hero, which tells me you maybe had a personal opinion before playing the game. Besides that though, it sounded as though you took the negative scores as a personal attack against your preferences.

What I would say is understand where reviewers come from. They aren't saying, "You suck," for liking something. They are trying to protect you from an experience you may not enjoy. If you want that experience regardless of their argument, then play it, but don't look at reviewers as misguided, pompous, or fools. They are really out to help.

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