Dear Canabalt,
I can't do this anymore. I just stopped playing you after two and a half hours straight. When I died, I would just smack the space bar again and start over. All I wanted from you was the Kongregate achievement for getting 5000 meters before dying, and I couldn't even get that.
4946 meters. Do you have any idea how frustrating it is to come that close to finally getting something out of our relationship, only to have it ripped away by the sudden placement of a very short rooftop that I could never hope to have landed on at the speeds I had attained? VERY FRUSTRATING!
But it's not you, it's me. You're so simple that it has to be my fault for everything. If I felt like I didn't jump after having hit the button in time, it must be because I didn't actually hit the button in time. If I felt like I had made it within the range of a window, but instead my character smacked against it and fell in the pit below, then I must have misjudged my jump just the slightest bit.
I can't blame you for any of my frustration because you delivered exactly what you claimed you would, one simple button press and I jump. With such little commitment on your part, it's left entirely up to me to get what I can out of our time together.
And that's exactly the problem -- I can't do it. I've come so close to feeling the thrill of success, but have failed each and every time. When I land on a crumbling building and leap off of it just in the knick of time, I feel a rush of adrenaline. Sometimes, when I am running like the wind, and a bomb hits a rooftop I've just landed on, my crappy old computer lags for a second as I'm jumping it. It's like something straight out of the Matrix, and I feel like an incredible badass when it happens.
But ultimately, none of that matters. I always fall short of achieving my goal, and it's tearing me apart. My child has been neglected, and my wife's yelling unheard. When I fail, I immediately hit the button again to restart the game. I can't go on living like this, or I will be a shell of the man I once was. For my own good, I have to leave you, Canabalt. It's the only way.
I hope you understand.
Love,
Alex
If any of you feel sorry for Canabalt and want to take it on a date, just go here.
It's an incredibly cheap date. Free, in fact.
You can find more of my writing on music, movies and more, on Cerebral Pop, as well as those of other contributors.
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Comments (10)
The addiction of the one-button building hopper has now inffected iPhones...
I always loved Canabalt, but I never played it under the addictive perfectionist influence that Kongregate achievements give you, so I wasn't as enticed to play for so long. Great game, though, love the art style, the great feel of control, and music. Sweet.
I always loved Canabalt, but I never played it under the addictive perfectionist influence that Kongregate achievements give you, so I wasn't as enticed to play for so long. Great game, though, love the art style, the great feel of control, and music. Sweet.
The first time I played Canabalt was after the Area 5 guys featured it on CO-OP. I played it at the dev's site, and was only entertained for about half an hour, since the only thing that kept me playing was my own desire to get a better score. I don't usually like games where the developers make the user dangle the carrot reward in front of themselves.
But yesterday, when I read in your article that Kongregate had badges for the game, I was instantly motivated to go back to it and earn those Achievements! I'm happy to say that I accomplished the task, taking me about 3 hours of nonstop playing to finally get it right.
Anyway, I really like the angle you took with this article. Canabalt now might tie Braid for the "Best Allegory to a Relationship in Games" award. Canabalt can definitely be related to a human relationship in many ways, but I think you take a wrong turn.
You tell Canabalt that "all I wanted from you was the Kongregate achievement for getting 5000 meters before dying, and I couldn't even get that." That's a very selfish way to look at a relationship! You should be focusing on your time spent with the game. Every jump, every time you avoid an obstacle, they're each another victory for your relationship with Canabalt, and one step closer to that reward after a certain amount of time.
The way I view it, the Kongregate Achievement is analogous to celebrating an anniversary. So losing at 4946 meters would be like breaking up with your girlfriend a day before your 5 year anniversary. That really sucks! But it doesn't mean you have to give up forever. The good, kind-hearted thing about Canabalt is that it is always willing to take you back. You can pick yourself up, dust yourself off, and try again for that 5 year anniversary. And again, and again, and again, probably.
But yesterday, when I read in your article that Kongregate had badges for the game, I was instantly motivated to go back to it and earn those Achievements! I'm happy to say that I accomplished the task, taking me about 3 hours of nonstop playing to finally get it right.
Anyway, I really like the angle you took with this article. Canabalt now might tie Braid for the "Best Allegory to a Relationship in Games" award. Canabalt can definitely be related to a human relationship in many ways, but I think you take a wrong turn.
You tell Canabalt that "all I wanted from you was the Kongregate achievement for getting 5000 meters before dying, and I couldn't even get that." That's a very selfish way to look at a relationship! You should be focusing on your time spent with the game. Every jump, every time you avoid an obstacle, they're each another victory for your relationship with Canabalt, and one step closer to that reward after a certain amount of time.
The way I view it, the Kongregate Achievement is analogous to celebrating an anniversary. So losing at 4946 meters would be like breaking up with your girlfriend a day before your 5 year anniversary. That really sucks! But it doesn't mean you have to give up forever. The good, kind-hearted thing about Canabalt is that it is always willing to take you back. You can pick yourself up, dust yourself off, and try again for that 5 year anniversary. And again, and again, and again, probably.
@Spencer - Don't worry, I have definitely gone back. The "break-up letter" format was more just an attempt at showing how unbelievably frustrating it could be, yet I was so hopelessly addicted to it. I wasn't really "breaking up" with it. I've gone back many times, and have since gotten the 5000m achievement. Yet I still go back over and over and over again.














