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E3 2010: Discovering Race in the Pirates of the Caribbean Demo
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Thursday, June 17, 2010

In case you missed Brett Bates' take on Pirates of the Caribbean: Armada of the Damned, be sure to read it, as I share the same sentiment and excitement as him about the overall game. 

I take issue, however, with the racial dynamics on display in the demo we saw. Armada of the Damned unfortunately revisits the colonial story line of a white European male who comes in to save helpless brown "natives" (as the game's designer referred to them), and that's not cool.

In the level we observed, the player assumes the role of a young European pirate who seeks to make a name for himself. While visiting a volcanic island, our hero meets the indigenous people, who happen to find bowl cuts and loincloths fashionable and who speak in broken English. Apparently, they also suffer from a curse that causes them to move erratically and leaves them with bone blades/armor protruding from their bodies. 

This is the point when I became a bit uncomfortable, as I couldn't help but feel the game dehumanized brown-skinned people to an extreme.

 

The pirate goes on to traverse the length of the island while fighting through waves of identical indigenous people. I noticed that these ones had light armor and the symptoms of a bad rash, which really doesn't seem all that monstrously cursed to me. That aside, we're left with a level where, visually, the graceful European protagonist slaughters the clumsy, lurching indigenous people. 

When the hero finally meets and defeats the fully transformed boss (who looks more crustacean than human due to the curse, which I'm fine with), he then has a choice: return a golden idol to its proper home and break the curse, or keep it to sell later for a hefty sum. 

During this session, our guide through the demo chose the more altruistic path. When he returned to the village with the idol, all of the brown natives were on their knees and bowed before their benevolent European savior. 

Yeah, I don't know about that. 

Although it wouldn't completely fix the problem, I can't help but wonder why we can't change the skin tone of the character? When I play a game like this, it's hard for me to get into the role of a white male who plows through digital dehumanized stereotypes of people who more closely resemble myself. At least with control of a brown-skinned character, I could pretend that I'm playing a game that doesn't reinforce a romanticized fantasy of European colonization and indigenous savagery. 

I asked the designer about the different enemies in the game, and he told me that we can expect to see those of Spanish, French, and supernatural influence. I realize I should have asked a couple follow-up questions, though, namely 1) whether our hero saves these other enemy types from curses that they can't save themselves from, and 2) whether these groups of people bow before the hero and embrace him as a savior as well. I doubt it. And that sucks.

I want to play this amazing new take on the Pirates of the Caribbean franchise that appeals to my inner hardcore gamer, but imagery like this leaves me conflicted. Maybe if Armada of the Damned is an open-ended game, I'll try to sail past that island.

 
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Comments (9)
Why__hello
June 17, 2010


From what you and the trailer have demonstrated, it seems as though Pirates suffers from two readily apparent problems. For starters, it falls into the same controversial pitfall as Resident Evil 5, which cast the appropriately heroic European protagonist against hordes of mindless foreigners. Luckily, Capcom experienced enough PR pressure and eventually inserted an African sidekick. While Sheva was meant to act as a foil against the unintelligle natives, she seemed obtuse and completely artificial.



You outlined the second problem really well. When the contrast between the protagonist and antagonist is so sharp, the viewers are forced to assume that there's a message. While I would never imply the developers are racist by any means, it's tough to ignore the evident "Civilized European vs. Savage Natives" juxtaposition which they've created.



I'm glad that I'm not the only person who feels uncomfortable at in-game scenarios like this one. Unfortunately, it seems gamers who are of ethnic minorities are the only ones who take umbrage with this kind of one-dimensional narrative. All in all, excellently put!


Photo-3
June 17, 2010


@Omar, I never played RE5 but I remember all the controversy over it. I was reluctant to comment on it at the time, but definitely the imagery of that game made me way more uneasy than with this one. Sheeva as a "foil" didn't quite work for me since she was much lighter and had straighter hair than the other Africans.



I think that non-ethnic minorities also take issue with these one dimensional narratives, as you put it, but maybe they don't feel uncomfortable enough about it to write something. 



Suggested reading: http://io9.com/5422666/when-will-white-people-stop-making-movies-like-avatar


Img_20100902_162803
June 18, 2010
My issue with the content has to do how derivative the Pirates story is. The movie trilogy was boring, and minorities were portrayed poorly as well.
Chas_profile
June 18, 2010


This doesn't seem quite as bad as RE5, which didn't have to take place in Africa at all, but it's still another case of developers failing to think about the imagery they're conveying. Lots of people took issue with the race debate that RE5 sparked, but I think it was ultimately Capcom being irresponsible.



I wrote about it here if you want some background (don't mind the formatting, I'm changing layouts): http://boldstate.com/2009/08/01/dismissing-defending-claims-of-racism-in-video-games/


Photo-3
June 18, 2010


@Chas, I like the analysis in your piece on boldstate. I particularly dig how you illustrate the difficult dance one has to go through to try and talk about irresponsible depictions of race in video games without going so far as to accuse anyone or thing of being racist. 


Chas_profile
June 18, 2010


Thanks. I was a bit late with that article because I was having so much trouble trying to convey my opinion of the situation, but it all clicked when I read that article complaining about LFD2 and Call of Juarez. Like I said at the end, I've never played or even heard of a racist game, but I've seen plenty of irresponsible ones. This Pirates game looks to be one of those.


Me
June 21, 2010


Yes, racism does exist in our society, and I understand your view point. But, I personally do not feel that Pirates of the Caribbean: Armada of the Damned is racist.  When watching the gameplay video, I did not identified them by the color of their skin. I thought they were native islanders, on a remote island that has yet to be explored. Do I think all islanders are like this, no. They are just attempting to tell a story that borrows from Indian Jones and the Temple of Doom (which is better than National Treasure Mike Minotti). Overall this was a good piece that helped bring out a healthy discussion on the cultural relevance of video games.


Picture_002
June 21, 2010


Well, in defense and condemnation of RE5, the game in itself really wasn't all that irresponsible. It was a jarring image at first glance; I knew exactly what was going on and still had "Birth of a Nation" shiver go down my spine initially. But to push toward the notion that there's not compelling example or reason to have a white protagonist be in a shooter set in Africa pushes a sort of patronizing liberal racism that offends me more as a person of African descent more than most of the typical racism I've grown up with living in the southern United States.



My biggest problem with it in the initial controversy was the trailer. It was misstep in marketing from a company based in a country that at times makes the early-era Disney cartoon dipictions of minstrel stereotypes look progressive. 'Roided up white military guy gunning down the most stereotypical-looking African villagers just doesn't look good on the surface. For all the gamers that cried black leaders were ambulance chasing racial issues, my initially viewing of the trailer left me thinking had I not known what Resident Evil was and understood what was going on from prior knowledge, I'd probably would have thought the same things. Gamers often credit Resident Evil with a lot more cultural cache outside of the gaming community than it actually has. Past that, the only issue I really had with the production of the game was one the heads after claiming to have spent a couple of months in Africa doing to research on a particular African tribe being completely unable to recall the tribe when asked by N'Gai Croal. Honestly brainlocked moment, possibly. But it again appeared pretty bad in the midst of accusations of stereotyping and being culturally irresponisble to not be able to remember the tribe you claim to be researching.



@Chas, I've seen quite a few racist games. The flash game Border Patrol comes quickly to mind and I believe the National Alliance has done it's share of selling a FPS entitled Ethnic Cleansing. They do exist. They tend to be a very underground thing and are rarely ever discussed by the gaming press, let alone the mainstream media unless something like an RE5 incident happens.


Photo-3
June 21, 2010


@Gerren, thanks for your insight on the whole RE5 issue. I think you phrased it quite eloquently. 


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