Digital distribution is a step forward for gaming

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Thursday, July 12, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

We're already living in the new era of digital distribution. Steam, Xbox Live, and the PlayStation Network have been with us for years, and many of our favorite titles live on our hard drives instead of on discs. I just wonder how long it'll take for our consoles to forgo physical storage in favor of cloud-based options.

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The real digital frontier for video games looms as the industry shifts from physical media to online distribution. In the near future, the discs that hold your cherished games will be replaced by electronic libraries residing on the Internet.

It's increasingly apparent that the digital-distribution market is a lucrative one. Steam’s user base and profit margins have jumped exponentially over the past few years. Breaking into the market will be hard since giants like Steam have dominated the space. Exclusive releases aren't enough to reel in customers because a service needs to be somewhat functional for them to stay.

Valve and Steam have a loyal customer base due to ever-popular sales, great customer support, and an accessible interface. Origin, Electronic Arts’ creation that has high hopes of knocking Steam off its pedestal, simply doesn’t deliver what customers want.

We have seen such a shift in other industries. The birth of iTunes prompted many forms of media to go digital, such as books, magazines, and newspapers. Video games have and will continue to follow. With influential next-generation consoles coming soon and increasing Internet speeds, the Xbox 720 and PlayStation 4 will hopefully further streamline their digital-download services and maybe even exclude the use of discs altogether.

 

Consumers might be rejoicing, but brick-and-mortar stores are certainly not. Currently, these retailers lie between a rock and a hard place. Soon, they will be irrelevant. They will have no more physical copies of games to sell or trade, and ultimately, they will lose customers. Within 10 years, they could disappear from your main street.

This is something that publishers and developers want. EA is looking to cut the middle man out of the equation. Brick-and-mortar stores make most of their money through trade-ins. A quick, cheap, and easy alternative that most customers, given the amount of money saved, would inevitably choose.

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What most people don’t know is that these events are having a huge impact on developers. A large chunk of game sales go directly into the pockets of the stores and nowhere near developers' wallets. The gaming industry loses millions each year as a result.

The shift to digital is a positive step for players and studios alike. Developing will become a more profitable occupation. I will be able to buy Viva Piñata without being judged by a cashier, and I’ll never have to see the light of day when purchasing video games.

And a midnight release will be, for once, a cozy affair.

 
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Comments (5)
5211_100857553261324_100000112393199_12455_5449490_n
July 12, 2012

I honestly can't wait until I officially do not own anything in this world that I pay for.  I hope that day comes soon, when I have absolutely no control over what I buy, because I'm not BUYING said things, I'm buying the licence to USE them, as long and in which ways the licencers see fit.  Until they no longer see fit.  At which point I own nothing and am out money.

Oh MAN, I can't wait.  It's gonna be awesome.  And I know it's coming soon.

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July 12, 2012

My sarcastic thoughts exactly. The point about the used games business hurting the industry I can understand, but are people so lazy that they can't even get up and go to a store or swap a disc anymore? I'm perfectly comfortable with physical and digital media co-existing with each other. When this debate is brought up, people in favor of a digital-only future neglect to ask themselves one thing: Can internet speeds - America's in particular - keep up? As of now, the size and scope of video games are limited to the formats they're stored on, but it's no secret that they continue to increase in size. That being said, does anyone really want to download a 30GB game? That assessment is not too far off. Games like Metal Gear Solid 3, Sacred 2, and The Witcher series are already pushing the boundries.

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July 12, 2012

I'm all for it, simply because if a game disc gets scratched, you have to either A) replace it, or B) buy a new one.

I don't know what it is, but Modern Warfare 2 (and 3) still spins loudly a crazy wheel on my Xbox; and that's with installing the game to the hard drive.

The only gripe I have (and what I noticed) is that for Microsoft, they tend to charge you an extra $10 for titles under Games on Demand. If you check Wal-Mart, they have some of the older titles for $20 (and LIVE will charge $30 digitally).

Sure, you don't have to leave the house (and pay gas), but it doesn't benefit me from buying it non-physically.

And it's sort of sad to see them go -- they're decorative on the shelf.

Oh well. Instruction booklets used to be cool, however, they sure as hell aren't now.

100media_imag0065
July 12, 2012

It's a step forward for game publishers, sure, but a huge step back for gamers. Publishers will make more money. And customers will....

-You loose your right to actually own the game you are buying, since every EULA for every game you buy will make sure to force you to agree to their terms, and their favorite thing to do is take away your ownsership of the game you just bought.

-You loose the right to trade in the game to afford new ones. You can't trade in digital games. Say goodbye to affordable gaming.

-You loose the right to buy used games to save money. Want to buy that 6 month old game a friend told you about for $20 at Best Buy? Think again, it is still going for $60 digitally.

-You loose the right to borrow a game or lend one to a friend. Say goofbe to saving money the old fashioned way.

-You will loose the right to rent a game. A time honored tradition in the game and movie markets will be wiped away for all games.

-You loose the right to search for sales, since publishers will now have complete control over the pricing of their products, and the sales we usually get from retailers who are trying to compete with other retailers who are selling the same product will vanish. We won't get Steam-like sales on an all digital console, hence why we don't get them now. This is why digital versions of retail games on PSN and Xbox Live always, always cost more than the same game at retail. When they control the prices, they make you pay through the ass.

-You will loose your right to play a game offline. This is their favorite one. They can force you to stay online. Say goodbye to offline gaming.

-You will be forced to own a credit card if you don't already. Since everything is going to be digital, you'll need to own a credit card. Sure, they may sell points cards, but that will just be a hassle like it is now. You want to download something, you better whip your credit card info out and wait for their service to be hacked.

-Single player games will start vanishing since micro transaction oriented multiplayer games are what they are interested in. Notice how 99% of all free to play games are multiplayer focused? When was the last time you saw a great, core, offline free to play game? When everything goes digital, they are going to jump on the free to play bandwagon so fast it will make your head spin, and single player games will vanish.

-Being able to go to a store and buy a game outright, knowing that you now own this game and can keep it for as long as you want, will vanish. Everything we take for granted today will go away. You will literally loose every single right you have now. Every little ounce of control will be given to publishers. If history has shown us anything, its that game publishers with power always, always, always leads to bad things.

But, what am I saying, its not like publishers have ever taken advantage of us as soon as they get a little leverage. It's not like they will jump down our throats and rip the rest of the money out of our wallets through our mouths when we loose ever advantage we once had. When everything goes digital, not only will we loose all the rights and leverage we have right now, gaming will also become incredibly more expensive than it is now.

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July 12, 2012

 

Being a PC gamer I realise I have a very linear view on the subject, having been spoilt annually by steam and their sales. But as long as steam sits at the top of the food chain (which I’m confident of) the future for PC and digital distribution shouldn’t be a costly one.

As for consoles I can see where you are coming from. I completely overlooked the consequences of going digital in that region of gaming, and agree having taken into consideration, that it will have a predominantly negative impact on console gamers.

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