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It's the Little Things: Character Building in Faery: Legends of Avalon

Jayhenningsen
Saturday, November 27, 2010

In typical RPG fare, character building usually amounts to selecting a few skills and allocating points on a sheet full of abstract statistics. While these choices generally have a direct impact on the strength and abilities of your character, this tends to draw you out of the world by turning this process into a pure numbers game.

In Faery: Legends of Avalon (an RPG recently released on Xbox Live Arcade), the designers took a markedly different approach. While you do receive a set amount of skill points when you level up, you apply these points towards upgrading and changing various parts of your body. Each of these changes does offer a new skill or an increase in an existing ability, but they also make real, graphically-represented changes to your on-screen appearance.

 

For example, one early choice will grant you a magical attack and also change the style of your faery's wings. The fire-based attack will grant your faery dragonfly-like wings, but the lightning magic will grant you the wings of a butterfly. In this particular case, I found myself doing something that I almost never do in an RPG: I made a decision based on how something looked and not because of some small numerical advantage it granted me. Though I wanted the lightning attack, I simply could not cope with my character looking like a butterfly.

The end result of this system is that two play-throughs can result in faeries that have both completely different skills and appearances. For me personally, I felt a greater sense of accomplishment and more attachment to the character I built. My faery was soon flying around this magical world with dragonfly wings, ram's horns, and a glowing aura surrounding him.

Although Faery: Legends of Avalon may not offer 80+ hours of gameplay or complete voice acting like some other big-budget RPG titles, developers could take a few cues from this smaller release. We'd probably relate to some of these characters better if they just weren't all about the numbers.

 
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Comments (1)
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November 30, 2010

I agree with everything you said, though I chose the lightining route with my butterfly wings. I liked how upgrading, say, the cat tail for instance, resutled in a longer tail each time. It really did make me care about my character a bit more and feel like I was actually becoming more powerful in a real way...not just by having a higher attack number. In fact, It was the metamorphosis aspect of the game I highlighted the most in my review for the title here on Bitmob. I loved it.

I can't wait for the sequel. Before it comes out I may just play through again to see how different my little faery would look if I chose the opposite powers, etc.

On a side note, I hope the decision at the end really has a big impact on the sequel. That would definitely push me to play through twice...or at least load up an old save and pick the other choice...

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