Separator

Let me survive: Will anyone make a real zombie game?

Default_picture
Friday, August 26, 2011
EDITOR'S NOTEfrom Rob Savillo

Jonas expertly describes the true essense of a zombie game, and he's highlighted several on the second page that aim to get it right. And I recommend that you give Rogue Survivor a peek, too.

I'm well aware that you shouldn't get all worked up over trailers (especially teasers), but when I saw the teaser for Dead Island, I was instantly enthralled. Could this finally be the zombie game that packs the emotional punch that others have lacked? Could it capture the desperation, blind fear, and feeling of isolation that films and series like 28 Days Later and The Walking Dead evoke?

After having watched some in-game footage, I'm not so sure. No doubt, the title looks splendidly entertaining, but it doesn't seem to emphasize the survival part of survival horror. Sure, you still have to scavenge tools for your weaponry, but having official missions to undertake could remove all of the tension.

Rather than dropping the player into a hostile environment without any particular, set goals, the developers have opted for a Fallout 3-esque open world and even added special zombies, such as the Drowner -- effectively placing the game in the arcade-style genre.

Why haven't we seen more survival-style zombie games that try to enter the psyche of those still alive?

 

First, though, what differentiates a survival zombie game from an arcade-style zombie game?

Tools, ammunition, food, and other apocalypse-essential supplies must be a scarce. Coupled with a lack of information on what’s happening in the big picture, this will add to the feeling of isolation. Because the zombie apocalypse is bigger than a small national or international crisis, and it doesn’t stop until every single one of us has joined the ranks of the walking dead.

Zombies must be portrayed accurately to achieve the necessary dread. Zombies are frightening for two reasons: their likeness to human beings and their endless, mindless push forward in the hunt for brains, flesh, or...whatever they crave.

These creatures are only human husks -- the result of what happens when you remove the conscience (and add an insatiable hunger). And unlike profitteering, private-military contractors and evil wizards, you can't negoiate with zombies. They have no motivations you can try to understand.

An apocalyptic game must feel expansive and free. Ideally, every object should be usable by players in their quests for survival. They must be free to approach any situation they experience however they see fit and possibly fail -- rather than subjecting them to glowing arrows pointing to the correct course of action.

In a survival-zombie game, the grander plot becomes more peripheral. Hints about what caused the apocalypse may be left around, but the player shouldn’t be involved beyond that. This is terror in suburbia, not a power fantasy. The small stories are what is important -- whether it’s rescuing your neighbor from the hordes or witnessing someone close to you become infected. Like the guys at Undead Labs say, the terror comes from some sort of twisted familiarity, where you recognize enough to be horrified by the changes.

While Dead Island looks like it may disappoint here, on the next page are three examples of upcoming, independently developed games that all try to take a broader approach than just "shoot and kill" to the zombie threat (which, as everyone knows, is very, very real).

 
1 2 Nextarrow
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (5)
Default_picture
August 26, 2011

Like you, I've always wanted a Zombie game to capture the feeling of isolation and survival. Hopefully all of these games can do it some justice.

Shoe_headshot_-_square
August 26, 2011

Do you think Plants vs. Zombies gets it right? Pretty close, right?

I'm just kidding. I totally agree. In fact, if I were ever to become a game designer, what you described is pretty much exactly what I want to work on. Thanks for putting these games on my radar!

Default_picture
August 26, 2011

I feel you'd like a 'roleplay' game about it..

I'm someone who plays Garry's mod constantly, and there're many, many servers.

Time ago, a roleplaying community made "Necropolis rp".. It was epic. Zombies were NPCs or players alike, and you felt the /fear/ of losing your character- due to simply realizing they could kill you anytime, anywhere, and there was no way out of the infection.. One of my friends got bitten once, we axed off her arm in an attempt to save her- A simple poor nerd-like girl who simply wanted to go home. Needless to say, it was too late, and we were forced to kill our own best friend..

If any of you wishes to try a game filled with those feelings, you should try out a roleplay game about it.

Default_picture
August 28, 2011

Play Project Zomboid...

Ff6gast
August 28, 2011

This issue is exactly what must be raised if we ever want to see zombie themed games become more than 'fad.'  What I'm worried about most is the failure of zombie games to reach this deeper potential before oversaturation hits; I don't want to see really great games in development hell, or even overlooked by the masses, just because of an "I'm sick of zombies" stigma.

Thanks for posting these three titles and giving some hope for the future!  I'll certainly keep my eye out.

You must log in to post a comment. Please register if you do not have an account yet.