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Modern Warfare 2's Stimulus Pack: Getting to Know the New Maps

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Thursday, March 25, 2010

As Modern Warfare 2's downloadable Stimulus Pack prepares to drop on March 30 for Xbox 360 (no release date yet for PS3 or PC), we caught up with Infinity Ward Creative Strategist Robert Bowling to learn more about the included five multiplayer maps. What type of player will like them the most? Who will hate them? And what gives them their "soul"?

Bowling breaks down each map for us; plus, we ask him about the possibility of seeing downloadable Spec Ops missions and whether we'll ever get more multiplayer perks and rewards. Screenshots and video included....


 

(click on any screen for a larger version)

Stage: Bailout

On what gives this stage its personality:

Robert Bowling: It's one of our only American maps -- it takes place in an American apartment complex.

From a gameplay point of view...it's one of the most versatile maps, whether you're talking about a small free-for-all or a big objective team game. It's a larger map -- it has large outdoor areas, but it also has large indoor areas.

On what this stage reminds him of:

RB: Visually, it pulls the most from when you're going through the rich neighborhood in the single-player of Modern Warfare 2 -- the suburban American apartment complex in Pennsylvania. Anyone who lives in an apartment complex there will know [this look] very well.

On which type of players will like this level:

RB: If you just want to be the run-and-gun guy who sticks to the interiors, you can play the map that way. Or if you want to snipe outside where you have the long sight lines, or if you want to rush for the objectives, it also has a big portion for that.

On which type of players will hate this level:

RB: Bailout is the one that really has areas for every type of player. If you're just sprinting around, and you really like to get that momentum going, it's going to be good for you. If you're sniping, there are good spots. It's definitely the most versatile.



Stage: Storm

On what gives this stage its personality:

RB: Storm is an industrial park. Its most defining feature is probably its massive warehouse...or rather, a series of warehouses that connect through the whole thing. It's really unique gameplay, because you get in there, and there are multiple levels, and there are offices and walkways and a bunch of cover points down below. That's what people will remember most about this level.

Visually...you have lower visibility because there's a storm coming in, so there are weather effects, there is rain coming in, there's the booming thunderstorm...it's a really great atmosphere for a firefight.

On what this stage reminds him of:

RB: If you really enjoyed Downpour from Call of Duty 4 multiplayer -- the really open farm map that had the rain -- it's what [Storm] reminds me of the most. It's the same atmosphere and the same cool feeling.

On which type of players will like this level:

RB: Probably the run-and-gun TDM [team deathmatch] player. This is the kind of map that has those key points that players gravitate to, and you find yourself fighting there, and there are always good firefights. It has some really cool chokepoints that I think the run-and-gun players will have a lot of fun playing TDM in.

On which type of players will hate this level:

RB: It's definitely not ideal for the run-and-knifers.

 
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Comments (10)
Jason_wilson
March 25, 2010

Why is this called a "Stimulus" Pack?

Shoe_headshot_-_square
March 25, 2010

I think it's to help stimulate Activision's and Infinity Ward's personal economies. ;)

100media_imag0065
March 25, 2010

Anyone who buys these maps are part of a huge problem and should be ashamed to call themselves a Gamer. Activision and Bobby Kotick are ripping you off and your smiling while letting them do it. DO NOT purchase these maps, all you are doing is letting the industry know that we are willing to pay $15 for 3 maps. The 2 old maps do not count. They are charging an obscene amount of money for three maps. Why, in Gods name, are you willing to spends 25% of the full games retail value for 3 maps??? You should vote with your wallet. Do Not Buy Them.

Default_picture
March 25, 2010

@Ed While I agree that the content isn't worth the price-point, I don't think it's fair to say that customers that DO find those terms agreeable should be "ashamed to call themselves a gamer".

Some people enjoy the game that much.  God bless 'em, and game on.

Default_picture
March 25, 2010

If I didn't get  killed every ten seconds in this game and if it was five bucks cheaper I might be into picking it up.

I wish there was an option to turn off or at least limit the air support in this game. There's simply nothing fun about hiding indoors for five minutes at a time while some weenis blows his air support wad all over the map.

Default_picture
March 25, 2010

Waste of money in my opinion. With titles like Battlefield and Medal of Honor hanging around I would expect Activision to try and make CoD more appealing by lowering the price a bit. If they sold it for the standard $10 then I would have to give Activision a pat on the back.

Brett_new_profile
March 25, 2010

Mmm, I really like the looks of that Bailout map. Maybe I'll kick out Bad Company 2 and stick this back in the tray...

Shoe_headshot_-_square
March 25, 2010

I totally agree about these maps being overpriced, yet I like the game so much, I'm willing to pay the price. That's the beauty of capitalism, isn't it? We vote with our dollars how much we value the goods and services. If gamers really think this is a rip-off, then they won't buy it, and Activision will get the message loud and clear they're overpricing these things.

But if they make a lot of sales here, then you really can't blame them. It's the consumers who dictate the prices in the long term. Not Activision, Infinity Ward, or Kotick.

Shoe_headshot_-_square
March 25, 2010

Oh, and I'm a huge MW2 fan, but I had this discussion with Rich McGrath last night. Thing is, I'm happier paying for a Halo 3 remake of an old map than with Modern Warfare. I was trying to figure out why and arrived at this conclusion:

With Halo, you're paying for an experience...like a battle on a the surface of a Halo structure or a Forerunner structure, in a spaceship, etc. In other words, it's easier for Halo maps to have a certain "soul" that you can't easily replicate. That's why specific Halo maps are so memorable to regular players.

COD, on the other hand...with its maps based on real-world and realistic locations, they're each less distinct in that way. Yes, each one is different, in aesthetics, feel, flow of combat, etc. But it's much easier to distinguish, say, Halo's Lockout from Epitaph, vs. MW2's Favela vs. Invasion.

I think that's why there's been more outcry over the Stimulus Pack over paying for Halo map remakes.

Default_picture
March 25, 2010

 I enjoyed COD 4 maps over any of the MWF2. It's good to see a couple are back (more importantly Crash). Loved that map.

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