The concept of dollar voting, or voting with your wallet, does not apply to gamers. Whether you like it or not, we’re the minority. When a game comes out that we don’t want to support for whatever reasons, it will sell with the right marketing. The publishers weren’t making that game for us anyway.
50 Cent: Bulletproof sold well although panned by critics
Gamers tend to get swept up in fanboyism and loyalties that average consumers don’t. Do you think every customer who purchased Call of Duty: Black Ops knows about the Infinity Ward/Activision scandal? Or even noticed that it was made by a different developer that its predecessor, which was released only a year prior? More importantly, do you think they’d even care? Publishers know this, and will sell the game regardless of what gamers think as long as it produces sales.
When you choose not to purchase an annual installment of a franchise so that a publisher is discouraged from doing it again, you’re not proving anything to anyone. Millions of other consumers will purchase the game as soon as it’s available. The publisher won’t miss the $60 you didn’t spend. The industry will keep pushing forward without you.
Call of Duty Black Ops: Annihalation Map pack priced at $15
It’s too late to change many of the current industry trends. We can no longer vote “against” many trends, so we might as well accept them and try to vote “for” the ones that can change things.
So how many votes is a free game worth?
















