Hey there BitMobbers. I am 14 years old, live in San Diego California, and my dream is to someday work for some video game news outlet. I love most of the major video games podcasts. Every time I hear Anthony Gallegos talk about fat penis's right after explaining about how he murdered two countries in Civilization 4 or Ryan Scott on the Geekbox talking about Cactus Cooler with a stripper bouncer it makes me want to be a part of that world even though I'm only 14. I have been on Bit Mob before and i wrote a review before with some positive feedback but now i want to try and take reviewing and writing about games seriously so i can try and get the step up on other people in the future.
I am going to write a review about a game that has had tons of press and reviews already, Scribblenauts. I would like anyone who can to read it, give me constructive criticism, and hopefully get this post promoted to the first page so more people can read and help me achieve my dream of working for games press. Continue on to read my Scribblenauts review.
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Scribblenauts had been on my radar ever since 5th Cell announced the game at E3 2008. Over the year teaser trailers and the such had me anticipating this game more and more over the months. I will admit I was a day one buyer and I stayed up at one of the most ghetto Wal-Marts on the face of the earth to be the first one to get a copy. I do not regret my purchase, but I feel that this game lands on its face when compared to the overall hype this game created.
The game is quirky and and has hand drawn graphics, much like other 5th Cell games like Drawn to Life. The design concept is cool and simple to even non gamers. Basically you have a notepad and you can type in and summon basically any object that comes to mind. Everything from a bench to God to a thermonuclear missile you can spawn and use to solve puzzles. There are two different modes, a platformer-esque mode and a mode where you need to spawn objects to help you solve the puzzle. The level design is really good, but the scaling is very off. A level could take you less than 10 seconds to do and the next level could take you 80 retries. This game really shines when you do the puzzle levels. The very first level has a Starite in a tree. You can do anything from light the tree on fire, knock out the star with a ball, or even chop the tree down with a chainsaw. Most of the levels have multiple solutions which gives this game practically infinite replay value.
With all the good in this game, you cannot get over the nagging control scheme. Everything is touch screen based. Many games have used this control scheme well but this game fails at it. Moving Max (the main protagonist) uses the same controls as moving objects. I can't tell you how many times i have had the perfect set up to a puzzle only to mess it up with a wrong flick of my stylus.
In conclusion I think that scribblenauts is an overall good game, however it has many flaws that stop it from being an A for me. Maybe 5th Cell will come out with a sequel that moves Max or some other character by using the the D-Pad. I give the game a B+
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Thank you for reading my game review. Please leave a comment and help me become a better writer.








