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Reliving A Link to the Past with rose-colored glasses

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Monday, September 12, 2011

There are 3 iconic games in The Legend of Zelda series: The NES original, A Link to the Past, and Ocarina of Time. Of these three, I can’t deny that A Link to the Past has aged the most gracefully. I daresay that it’s a game worth playing not only for its historical value, but because it remains among the very best in game design to date. Yeah, that’s how good it is.

Few games have aged as well. For example, it is tough going back to the old mechanics of the original Metal Gear Solid when every game since then has, from a gameplay standpoint, far exceeded it. The story may be worth experiencing, but I otherwise find it hard to convince myself to play a game which has a central theme of sneaking but doesn’t even have a genuine “walk” feature.

When you consider modern design, there are not many games that promote the kind of exploration and experimentation that A Link to the Past offers. Today it’s rare for a game not to point you in the right direction. A Link to the Past does do this but at the same time, it won’t hold your hand.

While I was playing, I couldn’t remember for the life of me where the warp from the light world to the dark world was... the warp that would allow me to get to crystal dungeon 3. During my search I found a bottle and some heart pieces. Even though I was making little progress in the story, I felt like I was making a difference.

I’m not complaining about modern game design. I mean, the limitations of retro game design is certainly evident in the Zelda series alone. I don’t find the aimless wandering around of the original Zelda game very appealing. However, in A Link to the Past, I never felt like I was lost with nowhere to go. I knew where I needed to go; I just wasn’t completely sure how to get there. And that was part of the adventure.

I'm pretty sure I would have died less if he had given me a map instead.

A Link to the Past took me 5 days to get from start to finish, but I could have spent weeks playing it, if only I hadn’t remembered important features like how to upgrade the sword, or how to carry more arrows and bombs. The days would have gone by, and I would still be exploring every nook and cranny of the game, hoping to unearth more secrets.

I bought the game 13 years ago from my local game speciality store (before I even knew what a Gamestop was). Even though I had an N64 with some great games, I had a hard time tearing myself away from my “obsolete” SNES. I had played it when I was much younger, but I had never finished it. I purchased it to psych myself up for the impending release of Ocarina of Time. 3 weeks after the purchase, I was still working on making a complete save file and I enjoying every minute of it.

There a so few games that I consider "classic". Games that are so good that you can go back and play them even with modern technology reaching an apex that I couldn’t have imagined 15 years ago. A classic game doesn’t rely on cutting edge technology or state of the art visuals, but rather, a classic game, one that can age without feeling dated when it’s played, is the product of masterful design.

Is Bioshock: Infinite going to be our next iconic video game?

How many games can we honestly say that about? More importantly, how many of the games being released within the next 12 months will be considered timeless classics? There are big titles just around the corner. Will Gears of War 3, Battlefield 3, Skyrim, or Arkham City be on many “best ever” lists 15 years from now?

I remember in the glory days of printed publication these “best ever” lists would pop up every now and then in our wonderful nerd magazines. I wonder how A Link to the Past would fare today. Would it be forgotten? Would it be placed in an unceremonious position (20-10)? Or would this legendary title be placed where it belongs?

Among the most prestigious, lauded, culturally defining games that we have seen in the past 30 years, A Link to the Past endures as a game not only with historical relevance, but as an example of how to craft a timeless adventure.

 
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Comments (4)
100media_imag0065
September 23, 2011

Great read. I was late to the party with A Link To The Past. I played the heck out of The Legend of Zelda and Ocarina of Time, but I didn't get to A Link To The Past until after they released it on the GBA. What a wonderful game. Truly a masterpiece in every sense of the workd. The epitome of excellence. That game can stand next to absolutely everything in existance and say "Oh yeah, I'm better".

I have played every single Zelda adventure except for Majora's Mask. I hate HATE being timed in games, for anything. And the thought of spending an entire Zelda adventure being timed is heartbreaking to me. I still get sad when I think of it, because I know I will never, ever play it. Here's hoping Skyward Sword is better than Links new design would have you believe.

Pict0079-web
September 23, 2011

I sympathize with you. I can't get through Majora's Mask. I like many parts of the game. I especially love getting through some of the toughest sections of the third dungeon--an underwater cave with cogs and gears running a water pump. But I hate trying to complete it within a time span that only lasts about two hours in actual gameplay.

I really want to pass on Skyward Sword, because I lost part of my love for the series after Twilight Princess. However, it still looks much more promising than many of the titles that are coming out this winter. Knowing me, I'll probably regret my decision and buy the new game eventually. I literally can't go wrong with Zelda--it's the only Japanese franchise that has so far survived the pitfalls of super-long narratives and bad English dubs.

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September 24, 2011

Back when it was announced, it was a little bit of a buzzkill when I found out about the 3-day cycle... however, by the time I got to end, Majora's Mask had become my favorite Zelda game. Althought my mind has changed a little since then, and it is currently my second favorite. I'm trying to play through Ocarina of Time... but it has become something of a wall for me.

Pict0079-web
September 24, 2011
It's a fantastic game. In fact, it's probably the only game that got me this involved with an innkeeper woman's love relationship. It was one of those story arcs that I couldn't forget, because it was so difficult. I just wish that it wasn't such a hardcore challenge to finish each dungeon under a certain time. I'm glad that I could slow time down, but it's still very tough to beat.

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