Screw "realism" in video games

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Monday, July 02, 2012
EDITOR'S NOTEfrom Jason Lomberg

I believe that games should adhere to the standard rule of fiction -- they needn't be realistic, just believable. In other words, it should make sense within the confines and rules of its own universe. But Nathanial raises a greater point -- does the relentless push for realism in gaming undermine the medium's sense of escapism?

I’m tired of the need for more “realism” in games.  I don’t want to hear about how realistic Call of Duty is while you’re cowering behind cover watching the red Kool-Aid disappear from your screen. I don’t care if Battlefield 3’s bullet-drop physics somehow makes it a better shooter. Does it really matter if you play Forza Motorsport, Gran Turismo, or Need for Speed? They all look and feel fantastic; why does it matter if one is more realistic?

You want to see a realistic game? Go play Operation Flashpoint on the hardest difficulty. After you’ve gotten out of the fetal position, tell me how enjoyable it was. Unless you happen to be a masochist, I’m going to bet you didn’t have a very good time. That’s realistic.

We use video games the same way we do movies, literature, and music -- as an escape. They tell us stories, let us make our own, or let us live out an experience. I can’t drive a race car (heck, I don’t even have a license), but that doesn’t stop me from playing Need for Speed. The core idea of an escape is that it should be different from our lives in some way. I have a hard time believing a farmer would play Farming Simulator 2011 of his own free will.

 

Video games don’t need realism to be an escape, so what’s holding developers back? Plenty of games should be realistic, but that's beside the point. Why don’t we see more creative titles?

Watch Dogs

I’ll use Watch Dogs as an example. At first glance, it doesn’t appear to be that much different than Grand Theft Auto IV. Guns, violence, crime, city environment -- all the usual stuff. But whereas GTA 4’s city was bleak and grey, Watch Dog’s Chicago seems to be full of light and color. Developer Ubisoft Montreal also took liberties with what is possible through technology (though some of it is shockingly close to existing) for the sake of a better experience.

At the end of the day, the experience you have with a game is far more important than the sum of its parts. Unless it’s used for simulations, realism means nothing. Forza isn’t fun because it’s realistic; it’s fun because the developer, Turn 10 Studios, put serious effort into creating an intense (yet enjoyable) racing experience.

Forza

The industry needs to understand where realism fits into the big picture. Plenty of games should be realistic, but developers shouldn't shoehorn it in where it doesn't belong.

 
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Comments (9)
Cucco-obsessed-link
July 01, 2012

Terrific write up!  Realism is something I don't see much of a point of in the majority of games... and the ones that benefit from it (like the yearly sports games) do not need MORE of it.  Really, if you're trying to make a completely realistic experience, I don't think many people are really going to enjoy playing it.

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July 01, 2012

realism is still very much needed in sports games. That's why people play them, to get as close to what it is they see on tv as possible!! Part of the reason why fifa now trumps pes is because fifa have all the licenses, all the correct stadiums, kits, club badges....the physics of how the ball moves need to be as accurate as possible...

 

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July 01, 2012

Sure. I went from playing Gran Turismo 3 back to Mario Kart in a heartbeat. But hey - I suck at racing games.

I believe there's a small niche of people who want that realism or more so individuals who complain that wouldn't happen in real life (doesn't everyone have that annoying friend who thinks so bluntly during a movie?).

Graphic-wise, I don't see the harm. It's more stuff to look at.

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July 02, 2012

I've been thinking a lot about this lately.

Played through Skyward Sword this week, so I've been in a very Zelda mood.  And I realized that Twilight Princess is the least memorable Zelda game for me.  At the same time, I feel like I'll always remember something like Wind Waker, which still holds up as a very beautiful and visually outlying game, imo. 

To be honest, I think I miss the blocky N64 aesthetic the most. 

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July 02, 2012

Bravo! I've always felt the same way! Far too many are obcessed with realistic graphics. As a side-note, however, from what I read about Watch Dogs, it is not the graphics that is the most exciting aspect of it, but the gameplay. Still, I heard it does come back to the usual FPS gameplay...

Lolface
July 03, 2012

When it comes to realism, I think it depends on what you mean by "realism". I'm not a fan of "realistic" racers, like Forza or Gran Turismo, and Split/Second is my favorite racer of this gen, but how realistic are they really? Is it realistic that the cars can crash at 80mph and barely have a bent fender? Is it realistic that you can collect and drive hundreds of cars? While Forza and GT offer realism in regards to mechanics, I'd say that they also offer a great deal of escapism. I will probably never own a Ferrari in my natural life, but I can in Forza, and I can race it in a closed course while crashing at over 100mph without worrying about dying.

Also, I'd actually like to see more realism in regards to characters and story. I'm not saying that games should abandom magic and super powers, or guns on a woman's heel that shoot with no discernable way of pulling the trigger. However, when a man takes his two recently orphaned ten-year-old grandchildren with him to fight against a government with a trained military, or when "Moms are tough" becomes the only qualification to be handed an assault rifle to fight against trained miltary troops, or when a game starts out by taking away all of my equimpent as well as my ability to dodge and parry, I call shenanigans, because none of those things make sense (and yet they happened).

I'd also like to see more realism in terms of animation. Have you ever had a conversation in Skyrim? I've had more animated conversations with stone statues than characters in Skyrim (though that might be because I had a conversation with a stone statue).
 

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July 06, 2012

Moms are tough. In Final Fantasy 13. Looking back on it, I think the story of that game baffled the heck out of me. I think I enjoyed the second half of the story more than the first.

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July 03, 2012

Comparing video games to movies in terms of escapism doesn't work. Movies are inherently believable because they, by and large, involve real people. But video games face technological hurdles toward a reasonable suspension of disbelief. When CG models of "people" look like marionettes and when they personify the uncanny valley, that ruins the "escape." It makes the suspension of disbelief harder and reminds you that you're playing a video game. I'd argue that the medium needs more realism.

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July 03, 2012

This reminds me of the argument I used to use about how the team on "Resident Evil 5" (graphics obsessed) spent so much time trying to make sure that you noticed the veins on Chris' forearms, that they neglected the other parts of the game like gameplay and story, time they could have used for things like make sure the game was actually scary. :P Whereas other games had less good looking graphics, but completely blew it away in terms of presentation and story! (Even some from previous years, if I'm completely honest with myself, really.) I still think it's valid. Realism has its time and place, but not at the expense of the gameplay and story. I don't care if Batman has the most beautiful, best graphics ever made! :/  Bruce Wayne doesn't have to look like he stepped straight from the cinema, and we shouldn't revel in Chris' wonderfully gorgeous veins (while he already looks like a roided out freak), while the rest of the game and story are mediocre. Every part of the game should be balanced against the other, and realism in the graphics shouldn't overshadow the gameplay and the story. I don't want to go back to the SNES days, but I also don't believe we need to have the greatest, most realistic graphics ever made in order to enjoy a story.

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