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The Curdled Milk of Human Kindness: How Folding@home Turned Friends against One Another

75724_10100140677637689_837643_55234568_7953868_n
Friday, October 08, 2010
EDITOR'S NOTEfrom Rob Savillo

Evan relates a personal tale of deception and anger as a vigorous contest between him and his friends reveals something sinister about human nature. Do we need extrinsic motivation to act selflessly? Can we do good for goodness's sake? The lessons revealed in this Folding@home competition only reinforce my own personal and academic observations of our seemingly innate narcissism.

The gradual perversion and mutation of Folding@home didn't take very long for me. At first, I thought the initiative was a remarkable way for a little son of a bitch such as myself to make a big difference.

Participation didn't require doing anything unreasonable, like leaving my home, talking to people, or donating my curly locks of love. No, Folding didn't require doing anything more than pressing a series of buttons, and it was a virtuous undertaking I was heroically prepared to commit myself wholeheartedly. Five minutes into my first work unit, a malignant, festering selfishness that grew like a tumor underneath a Soviet x-ray machine replaced the rapidly shrinking altruistic charm of contributing to a greater good.

It was harmless enough at first. Folding became a delightful visualizer for me. Every tender nudge of the analog stick endlessly entertained me with seizure-like dances of strange molecules and the cute marimba sounds they made.

I also spent hours looking at the world map; I scoured continents for small, isolated beacons, which represented fellow "folders." These miniature lighthouses really told you a lot about the economic standing of a country (i.e., the few beacons in Africa were located in the southern regions). They also prompted questions as much as they provided answers: Who is that lonely dot out in the middle of the ocean? Is he some outlaw living on a houseboat along the boundaries of international waters? Is he L. Ron Hubbard? Perhaps the dot is some mysterious electrical anomaly emanating from the sunken city of Atlantis, which teases us with her existence and hidden majesty.

But two pinpricks of light on this map -- two lonely nodes lost among the aurora glow of the East Coast -- would keep their virtual fires burning; stewards preoccupied with a custodial maintenance of folding -- not out of a philanthropic spirit but a competitive one. 

 

The sinister enterprise began when my friend, Ben, noticed the number of work units I had accumulated. His voice held the most subtle and indifferent tone of awe; actually, it was more a distant cousin of awe, but it was a relative of awe nonetheless. That was more than enough of a spark to light this cataclysmic powder keg.

Before long, I went to his house and noticed that he had surpassed me in the war on cancer. This was unacceptable. This newcomer -- this mere protein private -- would trounce my polyp-pounding high score of 10 work units? Not on my watch. So, the unspoken duel of wits, work units, and energy consumption commenced.

The competition seems so ridiculous now, but it made perfect sense at the time. We felt a sense of accomplishment not from the bigger picture: the knowledge that our dedicated participation was potentially of some medical significance. Instead, our satisfaction came from a series of numbers, which we earned by not using our brand-new PlayStation 3s to play games. We effectively got stronger for our PS3s being weaker, which we reduced to a dormant, vegetative coma of perpetual folding and overstressed cooling fans. If purgatory does exist, it's most likely being a ventilator in my PS3 for the duration of this feud.

The contentious bout reached its apex when a new and unexpected contender entered. Ben and I noticed that beneath our friend Reid's PSN ID, it constantly stated -- day or night -- that he was folding. Naturally, we had to investigate this potential threat. We invited ourselves over his house under the artificial pretense of wanting to hang out, but for all intents and purposes this was a recon mission. What we discovered destroyed us.

 
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Comments (5)
5211_100857553261324_100000112393199_12455_5449490_n
October 08, 2010

This would be funny, if it wasn't quite so sad... I'm glad you (eventually) saw the big picture and took note of how ridiculous this had become.

In my household at any time, we have anywhere from three to five desktops and laptops running F@H in the background; some running multiple instances (Yay for multicore processing!).  It's a simple DOS-prompt background process, no silly pictures, no "score-keeping" in that specific sense (You see progress, but not in any flashy 'look at me' sense, more of a "Done, going to next" thing).  

I actually had no idea that the PS3 had incorporated a F@H client, honestly; it's a pretty interesting concept that's pretty disturbing to see being warped the way it was here, and I'm sure you're not the ONLY group that would have this sort of attitude towards it.

But you saw and took note, and hopefully that's done.  It's pretty miraculous that an idle PS3 could be used for such a great cause.  Hopefully more people will take note and "team" up as opposed to "compete".

75724_10100140677637689_837643_55234568_7953868_n
October 08, 2010

On your note of progress, when the work unit tally is not used for wickedness and unfriendly competition (as it was in my case), it could serve as a mark of individual progress and be an incentive for some people to continue, to keep besting themselves. However, the minimalistic, stripped down version of F@H you use might have more longevity for certain users since it is a background process that does not provide any excess information, such as the work unit, that users could repurpose as competitive value and potentially get burnt out on, and eventually reduce participation, which was my experience. " I can't lose the metagame if I don't play." Only with Folding@home, there is a greater loss when you don't play.

Thank you for your concern. Rest assured that the Folding wars have been over for some time. All of us involved haven't been keeping up with Folding all that well since. As much as we may have hindered progress for each other by disabling consoles, we folded much more then than any time after. Another reason why this odd metagame emerged in the first place is because we were all enduring the PS3 content drought of early '07, and that famine did some some strange things to us. I admit, though it brings me great shame, that I bought Super Rub-a-Dub around that time. Famine and delirium, those are my excuses. 

5211_100857553261324_100000112393199_12455_5449490_n
October 08, 2010

Oh, Sony.  Look at what you drove  your fans to!

Totally understandable.  What was I doing in '07...  I can't remember, but it was probably a mix of Counterstrike: Source and filling out my PS2 collection (much more entertaining than the prospect of finding six games I wanted to play through on the PS3). 

Default_picture
October 09, 2010

You and your friends should form a Folding team. You can even check your stats on the leaderboard and see your performance against other teams. Join forces and be stronger!

75724_10100140677637689_837643_55234568_7953868_n
October 09, 2010

I knew there was a team feature, but I never looked into it. I didn't know there were team leaderboards, thanks for telling me. Maybe we'll unite and form a team, but I fear that we'll soon turn on each other and find ourselves in the same situation, chastising the weak links. This particular group of friends and I have rarely ever made a good, cooperative, well-oiled team. It's kind of like trapping a bunch of distrusting lone wolves and putting them into a pack. Co-op and team matches are nearly impossible for us. Too many mutinies and backstabbings to count. It took nearly a year for Ben and I to finish the Splinter Cell: Chaos Theory co-op campaign. Most of that time was spent trying to finish the first level because of how uniform and labyrinthian it is, and once lost and confused, we would resort to gratuitously shanking one another. 

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