
With the new game Halo: Reach coming out this September 14th (couldn't be sooner) I have returned to Halo 3 multiplayer, for I will never play that game again when Reach comes out. As I've been playing something has kinda stuck out about it to me. When you break it down, every person starts equal and becomes more powerful depending on what weapon they are holding. Most people complain about how a weapon is O.P. or some perk is O.P. Most of the time I agree with them except for Halo. However i was playing Team Slayer today and heard someone say "Wow the rockets, the shotgun, and the brute shot are all O.P." After the game i looked at him for a second. he was fairly high rank. I asked him "Why do you think the weapons are O.P.?" He replied with if you cant have the weapon and someone els takes it, it's O.P. Of course you can argue this guy is a noob but i think he just doesn't realize that by setting the bar equally for everyone in the beginning but making there be power weapons around the map where everyone can get them is simply a very genius way to make a game balanced.
Another game I've been playing is Monday Night Combat.It is a game that just recently came out on XBLA and ive been having a pretty decent time with it. You can make custom classes too. The way that works is you pick the position you want to play, like tank, gunner, or assassin, and then you pick 3enhancements. This game IS WAY OVERPOWERED. The "perk" combinations you can make in thatgame either make you or break you, and they usually just make it harder for everyone else to play with you. Another game with custom classes, every Call of Duty game after Call of Duty 3. You make your classes, theres always a "best" gun, and there are also incredibly O.P. weapon and perk combinations. They try to nerf guns, or make them worse, and they try to buff, or make them better, too. It always ends up with something being so nerfed it sucks or something so O.P. that everyone uses it. I think game devs need to take a different look at the way there games play and try to balance accordingly.
For example, in Call of Duty there is a horrible attachment called the Grenade Launcher or "Noob Toob." Its a 1 hit kill in most cases. I think a creative way to make the Call of Duty games less O.P. is to either A) Remove the damn attachment or B) Make there be a grenade launcher that spawns somewhere on the map. Im not saying copy Halo, im saying dont cut content in your game but make it much less troublesome for everyone who plays your game.
In conclusion, games that are more balanced than other seem to take away some of the freedoms that video games give us, but i think they have an overall more fun appeal to them. I don't want to sound Like a CoD hater because i'm not, i'm a legit tenth prestige in Cod MW2. I simply want to bring attention to things that make games O.P. and not fun so that we can nag on the the devs and hopefully get it all patched out.










