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The philosophy of Zelda: Existentialism, the fourth wall, and Link's Awakening

230340423
Friday, February 25, 2011

They say the "Ballad of the Wind Fish" is a song of awakening. I wonder...if the Wind Fish wakes up, will he make my wish come true? -- Marin, The Legend of Zelda: Link's Awakening

Link's Awakening

I first questioned the nature of reality when I was 11-years old, and it was because of a video game.

The early games in the Legend of Zelda series weren't long on story. You had your unlikely hero, your damsel in distress, your evil monsters, your power-hungry villain, and that was about it. Even A Link to the Past, the SNES epic, didn't deviate too much from the formula.

Link's Awakening, the first portable entry in the Zelda series, did. Rather than in the familiar realm of Hyrule, the game took place on the island of Koholint. (Or did it?) The damsel in distress wasn't Zelda. (Or was she?) And the Big Bad wasn't Ganon. (Although he did show up....)

Link's Game Boy adventure did things that I had never encountered in a game before -- it overtly allowed its characters to wonder about the nature of the world they were in.

And it blew my little 11-year-old mind.

 

Hey, man! When you want to save just push all the buttons at once! Uhh...don't ask me what that means, I'm just a kid! -- Mabe Village child

It's pretty common these days for games to break the fourth wall with in-character references to game mechanics or control advice. (The Metal Gear Solid series leaps to mind as a good example.) Games before Link's Awakening did it, too -- PC adventure titles frequently reacted to player commands with jokes and asides about save files, prices, and advertising.

Link's Awakening went a step further, though. Because the game revolves around discovering the nature of Koholint Island and the Wind Fish, the fourth wall comments become more meaningful. When a kid in the village tells you how to save your game and then claims he doesn't know what that means, it's cute. When he later wonders if he's going to disappear when the Wind Fish's dream ends...that makes those meta-jokes a little weirder.

Where are you from, brother? Outside the island? What is "outside?" I've never thought about it.... -- Mabe Village child

The game makes it fairly obvious from the start that Koholint doesn't actually exist. But it also doesn't specify what it truly is. Your owl guide explains that the island is all part of the dream of the Wind Fish, a creature you don't see until the game's end. But if you're somehow stuck in a reality created by a magical whale-bird-thing, then why do you meet Marin, who, the game explains, looks eerily similar to Princess Zelda? Why does Ganon appear as one of the Nightmares at the end of the game? Who exactly is dreaming whom?

As you continue your adventure, it becomes clear that, no matter who's responsible for this dream world, it will end when Link wakes up the Wind Fish (and himself). Which means that every inhabitant you meet on your quest will effectively cease to exist the moment you achieve your goal. Talk about bleak.

AWAKE THE DREAMER, AND KOHOLINT WILL VANISH MUCH LIKE A BUBBLE ON A NEEDLE.... CASTAWAY, YOU SHOULD KNOW THE TRUTH! -- Mural

When Link finally does awaken, he is adrift on the wreckage of his ship in the middle of an empty ocean. He looks up and sees the flying form of the Wind Fish crossing the sky -- one of those classic "So the dream was real!" moments that asks more questions than it answers.

The designers of Link's Awakening created this sense of mystery and ambiguity on purpose. In an interview last year, Nintendo's Takashi Tezuka said he intended for the game to have a Twin Peaks-esque feeling, to make characters "suspicious" and heighten the drama (minus the murder, obviously).

Those design decisions set the stage for similar narrative techniques in later Zelda games -- current series director Eiji Aonuma said in that same interview that, if not for Link's Awakening, the tone of the whole Zelda series would have been different. Some characters in more recent entries like Majora's Mask and Twilight Princess certainly maintain that sense of strangeness and mystery.

Link, some day you will leave this island.... I just know it in my heart.... Don't ever forget me.... -- Marin

Obviously, I didn't know all of this when I first played Link's Awakening as a kid. But the game's themes stuck with me.

One night soon after completing the game, I had my own dream. I found myself as Link, on a raft-like piece of flotsam in a vast sea. Then I suddenly realized I wasn't alone. Marin was with me. We sat together as we watched the Wind Fish sail past. And just as Marin turned to look at me...I woke up.

That feeling -- sitting on that wreckage, toes in the water, sun on my face -- has never left me. I still remember it vividly today.

So who's to say it wasn't real?

SOMEDAY, THOU MAY RECALL THIS ISLAND.... THAT MEMORY MUST BE THE REAL DREAM WORLD.... COME, LINK.... LET US AWAKEN...TOGETHER!! -- The Wind Fish

 
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Comments (13)
Twitpic
February 25, 2011

I'm always sad when I finish a great game, but Link's Awakening sounds like it takes that sadness to a whole new level. Too bad I never got to play this one. Thanks for sharing, Layton. A thoroughly enjoyable read!

230340423
February 25, 2011

It's well worth seeking out, Chris. And maybe I was just an emo little kid, but the game has a real sense of melancholy for me. Despite the seemingly happy ending (with upbeat, sprightly music), I can't help thinking about the characters I met and the nature of their (non-)existence.

Download
February 25, 2011

Good post. Link'sAwakening is probably my favourite Zelda game. It's really excellent with so many iconic moments to it. I should really replay it sometime.

Img_20110311_100250
February 25, 2011

Link's Awakening was such a special game. It is easily my favorite Zelda, and it is often my favorite game, period. The characters were all so real but just off kilter, and they all acknowledged that when I turned the game off, they would all be gone.

I think I was 11 or 12 when I first played it, as well.

There is a funny story of how the game came to be in my possession as well. It involved trust, the bad kid in class (not me), and thievery -- but I think I'll save that for my own take on this game at some point. 

Img_20110311_100250
February 25, 2011

The game is also sitting in my GBC which I keep in my car. I'll probably play it at work some tonight. 

Default_picture
February 25, 2011

Wow, never thought about it like that. 

Pict0079-web
February 25, 2011

I always liked this game more than almost all the other Zelda games. Unlike the other Game Boy games, it didn't try to immerse me into another world. It became that dream world.

I always wondered what the ending meant, if anything at all. Other Zelda games, such as the Phantom Hourglass, tried to replicate that dream world. However, it just wasn't the same, because the art direction was forced to look like the style from the Wind Waker.

I miss the existentialist world of Link's Awakening. It just made me wonder about everything and it didn't force me to follow a preset path to save a princess. It made me feel like a sad, aimless wanderer, but it was the only game where it was okay to not know what to do next.

I guess this is the one game that makes me want to buy a 3DS. I realize how much I'd waste the rest of the system's technology, but it was one of those amazing games that I actually wanted to stay in for a long time.

Me_and_luke
February 25, 2011

Great read, Layton!  I never hear anything but glowing praise for this installment in the Zelda series and I have yet to play it.  Even though just about every detail of the game has been spoiled to me at various points over the last 17 years, I think I still owe it to myself to experience it.

37893_1338936035999_1309080061_30825631_6290042_n
February 26, 2011

This tears it. I've been wanting to play Link's Awakening for a while now The Capcom-made Oracle games are the only Zeldas I've enjoyed enough to finish and I know the mechanics are very similar to Awakening.

Sadly, I'm going to have to wait just a little bit longer until I can play Link's Awakening DX on my 3DS (which I'll get...at some point.) I've just got to play that game on a good screen. I want the experience to be perfect. Maybe I'll try Spirit Tracks to tide me over.

Scott_pilgrim_avatar
February 26, 2011

You should check out Philosophy and The Legend of Zelda: I Link Therefore I Am. It's a book of essays about philosophy in the series. I'm pretty sure there's an essay about this too.

230340423
February 26, 2011

That sounds fascinating, Ben. (And proves I'm not crazy for reading this much into the game!)

Pax_dsi_01
February 27, 2011

This game is why I still hold on to my GBA. Great article!

Img950653
March 01, 2011

I've easily logged more time with Link's Awakening than any other Zelda title, 'cept for Ocarina of Time, maybe. The narrative, and how much it deviated from the beaten path of other Zelda titles, struck me as incredibly unique, even as a child. Glad someone else noticed.

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