Turns out that the new LucasArts game is devoid of days of tentacles and intergalactic space battles. We're still interested, believe it or not.
Video Blips:
• Lucidity, the recently revealed new game from LucasArts, seems like a refreshing mix of Lemmings, Tetris, and Muramasa: The Demon Blade. We wonder if, like Lemmings, there's a self-destruct button for when you get stuck. [Joystiq]
Continue after the break for an interview with the CEO of BioWare on role-playing games and his company, a glimpse at games and game development in Iran, and a developer diary for Dante's Inferno devoid of fake protestors.
• BioWare CEO Ray Muzyka breaks down some of his favorite RPGs and the nuances of telling a good story in games. We like how the video ends with a bunch of zombies being blown up as that kind of sums up the whole talk. [GameTrailers]
• Amir Fassihi, a development director for Garshasp, talks about what games are popular in Iran and the emerging state of Iranian game development. Maybe if they make a compelling enough RPG the die-hard import crowd will pick up some Farsi. [GameTrailers]
• In this Dante's Inferno developer diary they look at some of the gameplay elements and who Dante as a character really is. It ends up looking more like an intervention for a deeply disturbed friend. [GameVideos]















