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Parkour and Gaming: When Virtual Experiences Aren't Enough
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Tuesday, October 13, 2009

Scenario 1: I sprint at top-speed toward the edge of a roof, a 10-foot gap, and a 15-foot drop to the roof on the next skyscraper below. Leaping into the air, I lift my legs just high enough to clear the safety rail by an inch. A few crisp seconds of flight; the impact on the roof below; a perfectly executed roll to avoid taking damage, and immediately I'm back at top-speed. I wall-run across a billboard, leap off it to grab the edge of a catwalk, and lift myself up in a smooth and effortless motion.

Scenario 2: I jog along a sidewalk and approach a safety rail on the side of the curb. I grip it with my right hand, and use my momentum and a little bit of a jump to vault over it and land cleanly on the other side. I jog across the street, approach a low wall, leap and plant one foot against it to pop myself up and grab the top, and slowly and with some effort manage to lift myself over. I could jump down to the other side and roll, but maybe I'm not quite ready yet -- better lower into a cat hang first for a safer drop.

Which of those scenarios sounds more exciting? Would you change your answer if I told you the first was in a video game and the second real life?

When Mirror's Edge came out last November, I had just begun to get more serious about learning parkour. It's something I had wanted to do for a long time, but didn't consider seriously until last year. Now I've been training for about 10 months, and it has made me look at parkour in gaming in a whole new way.

 

To be sure, there has been a lot of parkour in video games in recent years, from Mirror's Edge to Infamous, Prototype to Assassin's Creed -- hell, even Batman often looks like a traceur while exploring Arkham Asylum. But as I progress further in my abilities in real life, I'm noticing more and more an unexpected effect: Seeing parkour in a video game only makes me want to immediately stop playing, and go outside and start doing. And this, to me, is a completely insane and foreign mentality.

Believe me when I tell you I have never been a physically active person. This is, as the cliché often goes, probably why I got so into video games as a kid in the first place -- the simple escapism they offer is of paramount appeal, as you're allowed to vicariously experience things you could never do in real life.

But the more my efforts in conditioning and training have progressed, the more I've begun to reconsider what "could never do in real life" means to me. Why pretend to do speed vaults, pop-vaults, and underbars in a video game when I could be outside practicing to do them myself? What purpose does it serve me to improve my time trial runs in Mirror's Edge if it doesn't improve my rail precisions at my local park? For what seems like the first time in my life, I've discovered that a vicarious thrill in a video game just isn't...thrilling enough.

I'm reminded of all the times my guitar-playing friends (and I have more than a couple) nagged me over the years about playing Guitar Hero and Rock Band instead of actually learning to play guitar. They just didn't get it, I thought -- I play Guitar Hero and Rock Band because I don't know how to play guitar. But now I can at least see it their way, and understand how my reasons (legitimate to me) simply don't hold water for them.

No, I'm not saying I'm done with gaming -- far from it. There are plenty of other great reasons to play video games besides vicarious thrills, and I'm not planning on learning guitar anytime soon, so even that aspect hasn't lost all its appeal. But I do know that the more parkour training I do, the more Mirror's Edge simply doesn't do it for me -- and maybe all that means is I've found a better balance of hobbies in my life.

So this weekend, I know what I'm going to do: practice rail precisions at my local park, and then finally get around to finishing the last portions of Batman: Arkham Asylum. Damn that's a great game.


And now for the inevitable audience participation portion: Has anyone out there lost interest in certain games after deciding to learn what they depict? Any skateboarders stopped playing Skate? Any paintballers finding themselves playing fewer first-person shooters? Bowlers playing less Wii Sports bowling? Uh...fishermen who aren't playing as many fishing games? Anything goes! If you got a relevant story, share it in the comments.


Bonus: Check out this nifty video by a local South Florida traceur (who was nice enough to train with me and show me a few things when I first started) comparing Altair's moves to his own in real life. Pretty accurate, huh?

 
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Comments (12)
Dan__shoe__hsu_-_square
October 12, 2009
Jack Thompson's somehow going to use this article to his advantage!
Redeye
October 12, 2009
Interesting article. Honestly I'm still in lazy mode in my life so the only things I have to add are that I see games as a fiction delivery medium as much as a thrill of the experience medium so I will always find myself having a place for games with good story. Still games will for a long time still be immediately inferior to learning the real action simply because they remove a large chunk of the actual action to soften the learning curve. The plus side is you can actually do the stuff without years of training. The minus is you loose large portions of the thrill of physical interaction and the thrill of accomplishment.

Oh...and that I have bowled before and it's much harder then wii sports bowling but both ended up leaving me bored and unwilling to improve at them due to diminishing returns. If I wasn't such a fat undedicated wuss I could definately see Parkour being something endlessly entertaining to learn though. Kudos to you.
Brett_new_profile
October 13, 2009
@Shoe: I can see it now: "Once I started stealing cars, I just lost the urge to play Grand Theft Auto."
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October 13, 2009
Shoe: I like to think that by now Thompson's added me to a Ryan the Temp-style "People Who've Wronged Me" list, so he can keep track of those he needs to exact his revenge on once he's worked his way back to the top. (He might not be delusional enough to do that, but I'm delusional enough to think he would).

And Jeffrey: Thanks! And you get to the heart of what I intended this article to be about: At what point a game is no longer enough to substitute for the real thing (and where that point lies is different for every player and every different thing they're substituting).

And good point about bowling. I suspect that may be the only human activity where the video game based on it is actually an improvement on doing the real thing. :P

Oh, and never count out being able to do parkour completely! Like I wrote in the article, I started from absolutely zero , so it really is one of those "If I can do it, anyone can!" situations. ;)
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October 13, 2009
I've was mucking around last night with some writing when I discovered some new ways for me to look at confidence. Basically it went something like: Confidence is the faith that no matter what happens, you'll be able to get something valuable out of an experience. Now a keyword in that is "faith". You either simply believe that you'll have a good time, or you evaluate evidence to the point of it becoming a form of faith.

Anyway, I think one application of video games is to bring this idea of rewarding ways of looking/processing the world and interacting with what's available in it. Video games like any form of pretend can help people explore unfamiliar activities or deeper lessons to build a (hopefully) practical body of experience to base their future expectations on.

You never mentioned precisely if you played Mirror's Edge a lot first or if you trained parkour quite a bit first, or did them simultaneously, but if you played Mirror's Edge first, do you think playing the game may have made it easier for you to think like a freerunner even before actually training to do it? Did playing Mirror's Edge make you feel more inclined to freerun in real life, more open to trying it since you got a virtual taste?

Now the GTA joke might come up, how playing the game might make it easier to consider a life of crime, but I think we're intelligent enough to know when to apply lessons learned to appropriate situations.
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October 13, 2009
Hey Jonathan,

You raise a lot of interesting points. With Mirror's Edge for me, it was a little bit of both of what you describe. I played it not long after I had just gotten more serious about training, so it was kind of simultaneous, but that also followed months of conditioning to even get into shape to start training parkour (like I said, I started from zero :)). So on the one hand, I think the little bit of training I did and all the web research I was doing (watching a lot of practice videos and tutorials and such) let me jump into Mirror's Edge really easily. It must be said that, a few exaggerations aside, Mirror's Edge does evoke the feeling of doing parkour really, really well. The feeling of momentum in the game, of throwing your body through space in a controlled way while negotiating whatever obstacle is in your path, is captured fantastically. But as I wrote in the piece, all that meant is the more I played it the more I just wanted to go outside and train more.

But it's definitely true that games can be helpful in training situations and confidence building. It's been well documented, for example, how "virtual simulations" have been used to try and help treat Iraq War veterans suffering from post traumatic stress disorder: http://www.telegraph.co.uk/news/worldnews/northamerica/usa/1543157/Virtual-Iraq-Soldiers-treated-with-video-games.html

Oh, and on the subject of confidence, I was reminded of this (parkour related :P) article that I found pretty fascinating: http://www.parkourgenerations.com/articles.php?id_cat=2&idart;=12
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October 14, 2009
I really really like the idea of parkour, especially being easily adapted to urban settings, even though the first time I heard of it, through a comedy short film back in 2002, I thought the people making the short film merely made it up as a parody of fake grinding and skateboarding (it was really more a mockumentary of of parkour).

Then I saw an article blurb seriously discussing parkour in Time a couple years later (had a nice excerpt from a then-upcoming Einstein and his faith/philosophy book), and I was simultaneously disoriented, amused, and excited. Mostly excited once I got my non-youtube-using self to look up some vids.

Tell you what though, Mirror's Edge and Assassin's Creed have been great for simulating the movements and helping me get even more excited about *watching* parkour, since I've only found a few really good videos online, but I still have too many personal memories falling hard and running into things to work through to actually seriously consider trying it myself.

Working on fitness at the moment though, so that's something!
Fitocrop
October 14, 2009
It's funny that you brought up paintball on the article. Just this last Saturday one of my best friends turned 26 and we all went to play some Gotcha early that morning at his request; for the vast majority of the people that came along it was the first time playing this sport (myself included).

After the first couple of matches some of my friends couldn't help but make references to on-line Halo deathmatches and how this sport sort of gave them an amplificated version of the emotions they experience during them. Even more interesting was the fact that when on the "field of combat" we would all try to replicate techniques and strategies we've seen in videogames and movies.

It seems that games that simulate a real life activity are quite capable of inspiring you to pick up that activity for real or at the very least give you some pointers on how to go about doing it if the chance to do it in the real world pops up (This applies to stuff like sports and music obviously, I'm not, in anyway whatsoever, implying that console video games can serve as training for airplane pilots, race car drivers, surgeons, soldiers, engineers etc ...).

And yeah, I play real guitar and drums and I just can't come around to playing them -- specially the latter -- on Guitar Hero or RockBand. So when the friends decide to throw a rhytmn game party I always end up singing jaja.

P.S. Completely off topic but both Rock Band and Guitar Hero should have an option to let the drummer freestyle on allsongs; I can play Foo Fighter songs on the drums. So why do I have to follow that damn color pattern on the screen?? It confuses me and makes me feel trapped! ahhhhhh :'(
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October 14, 2009
That's an awesome story, Roberto. I used to play paintball a little bit a few years back with some friends, but we never got too into it -- it was just a small number of us, with suitable but not very fancy markers, going into some local woods and shooting each other. I remember thinking at the time, "Wow, this is totally like Metal Gear Solid 3!" and hiding in bushes and against trees and crap. Then of course I got shot many times, and some of the appeal drifted away. :P

Then again, I'm not much of a woods guy anyway. I have a very real phobia of bees and wasps (I'm not lying about that in my staff bio!), so when just about anything buzzes near my face in the woods I momentarily freak out. Sometimes, the safe and comfy enjoyment of vicarious thrills in gaming is good enough for me. :)

Also, Jonathan: Awesome parkour YouTube videos, you ask for?! Well... okay, you didn't specifically ask for them, but here are few anyway!

First and foremost, probably the most impressive parkour video I've ever seen: http://www.youtube.com/watch?v=tmDfPj2YrZc It starts off a bit slow, but watch at least until he's running across rails, and your mind will be destroyed.

And another amazing vid from Oleg Vorslav (although again, probably want to skip to about three minutes in): http://www.youtube.com/watch?v=mjaIxuZ126g Dude is unbelievable.

And some more!

Levi Meeuwenberg: http://www.youtube.com/watch?v=H1mrVGVHZWA

Parkour Generations: http://www.youtube.com/watch?v=Nb_VZVbDz7w

Texas Parkour: http://www.youtube.com/watch?v=Y8rn3y4LbKs

Ryan Ford: http://www.youtube.com/watch?v=kwdpcu5P5Ks

And this last one is an awesome video of the sort of "gauntlet" conditioning Ford does: http://www.youtube.com/watch?v=XDYXeKy-JKg

A good reminder of the level of fitness the best of the best traceurs reach to be able to do what they do safely!

(Okay, I'll stop geeking out now.)
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October 15, 2009
That's an awesome story, Roberto. I used to play paintball a little bit a few years back with some friends, but we never got too into it -- it was just a small number of us, with suitable but not very fancy markers, going into some local woods and shooting each other. I remember thinking at the time, "Wow, this is totally like Metal Gear Solid 3!" and hiding in bushes and against trees and crap. Then of course I got shot many times, and some of the appeal drifted away. :P

Then again, I'm not much of a woods guy anyway. I have a very real phobia of bees and wasps (I'm not lying about that in my staff bio!), so when just about anything buzzes near my face in the woods I momentarily freak out. Sometimes, the safe and comfy enjoyment of vicarious thrills in gaming is good enough for me. :)

Also, Jonathan: Awesome parkour YouTube videos, you ask for?! Well... okay, you didn't specifically ask for them, but here are few anyway!

First and foremost, probably the most impressive parkour video I've ever seen: http://www.youtube.com/watch?v=tmDfPj2YrZc It starts off a bit slow, but watch at least until he's running across rails, and your mind will be destroyed.

And another amazing vid from Oleg Vorslav (although again, probably want to skip to about three minutes in): http://www.youtube.com/watch?v=mjaIxuZ126g Dude is unbelievable.

And some more!

Texas Parkour: http://www.youtube.com/watch?v=Y8rn3y4LbKs

Ryan Ford: http://www.youtube.com/watch?v=kwdpcu5P5Ks

And this last one is an awesome video of the sort of "gauntlet" conditioning Ford does: http://www.youtube.com/watch?v=XDYXeKy-JKg

A good reminder of the level of fitness the best of the best traceurs reach to be able to do what they do safely!

(Okay, I'll stop geeking out now.)
Fitocrop
October 15, 2009
@Kris Hey Kris I don't if you've seen them already, but there are a couple of parkour documetaries by a filmmaker called Mike Christie called "Jump London" and "Jump Britain" (I've only seen the first one).

"Jump London" documents the production and execution of parkour exhibition all across London that feautured Sebastien Foucan and 3 other traceurs. It's a pretty amazing watch.

I think you cand find on YouTube but i'm not sure.
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