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Why Final Fantasy 13 was a success (part 4): Upgrading the music

Pict0079-web
Tuesday, May 17, 2011
EDITOR'S NOTEfrom James DeRosa

In the shocking to conclusion to Jonathan's exhaustive Final Fantasy 13 postmortem, all your questions will be answered. Will they make it off the island? Who is the Man in Black? Is Vincent actually God?

Er...wait a second. Make sure to check out parts one, two, and three.

Lightning explores the highway of the Hanging Edge in Final Fantasy 13

The Final Fantasy series has a reputation for showing off some of the most beautiful soundtracks in the medium, but the quality of music has declined since Final Fantasy 10. Final Fantasy 12 was a disappointment, with bland, boring synthesizer tracks and a main theme that was merely a revamped version of the Final Fantasy 7's opening song. Thankfully, Final Fantasy 13 was a triumphant return to form, with powerful recordings from the Warsaw Philharmonic Orchestra.

This isn't the first time that a Final Fantasy game tried to pull off a soundtrack with the recordings of an entire orchestra. However, this is the first entry that tested the aural limits of what is possible in a Japanese role-playing game. Unlike the previous installments, FF13 actually plunges players into the on-screen action with loud string staccatos and dissonant polyphonic arrangements.

 

Although Final Fantasy 7 pulled off a similar feel that was in the style of an action film, it hardly seemed natural. The PlayStation's old MIDI synthesizers weren't up to the task. (I assume Squaresoft didn't use Red Book audio due to space limitations.) The in-engine cut-scenes don't match up well either, with a loose combination of prerendered backgrounds and bland polygon mannequins.

I realize that this is the least impressive of the three PlayStation Final Fantasy titles, and that comparing it to FF13 is a bit unfair, but this opening sequence really shows how the presentation style of Final Fantasy has improved in the past 13 years. Both scenes take place on a train, but Final Fantasy 13 actually captures the fast-paced adrenaline rush of an action movie.

Of course, the game ended up sacrificing some of the series' more interesting features. For instance, characters no longer have as much freedom to shop around town or interact with NPCs. It doesn't include any goofy minigames, like Final Fantasy 8's Triple Triad. Fortunately, this mostly works to the game's advantage by raising the intensity of the atmosphere.

The soundtrack includes more than just loud orchestral pieces. The new composer, Masashi Hamauzu, took the time to compose songs using a wide variety of live instruments in the recording sessions. For instance, Daddy's Got the Blues associates Sazh with a wistful harmonica melody and some subtle acoustic guitar chords.

Obviously Masashi must have learned a thing or two from watching the Japanese anime Cowboy Bebop. The tune captures Sazh's lonely life as a wandering gunman with very little hope left. It also plays in a crucial part in the Sunleth Waterscape section that reveals the unfortunate connection between Sazh and his traveling buddy, Vanille.

In contrast to this sad, mournful tune, Sazh's theme eventually changes as he regains hope and his outlook brightens. One of my favorite songs, Can't Catch a Break, takes center stage as Sazh and Vanille escape from an enemy battleship. The acoustic guitar plays a jazzy solo over a smooth motley of bongos, trumpets, and pianos.

Sadly, I can't spoil anything by explaining all the awesome events that led to this. It is one of the more memorable portions, though. Sazh even manages to grab a killer bazooka in this section.

To be fair, this isn't the perfect Final Fantasy soundtrack. Masashi throws in a few disappointing pieces, such as the nauseating bossa nova tune that plays during a certain section of Gran Pulse. To make matters worse, the song is on an endless loop until the player leaves this particular area.

For the most part though, this is one of the best soundtracks to ever grace an RPG. It transforms the excellent atmosphere into something much larger than life. Despite its flaws, Final Fantasy 13 is one of my favorite role-playing games. The intense battle system, the blockbuster story, the wonderful 3D environments, and the music combine to make this into one of the most memorable Final Fantasy games of all time.

Regardless of whether they finish the game, everyone will remember Final Fantasy 13 for its ability to immerse people in an amazing world.


How does Final Fantasy 13's soundtrack stack up in comparison to other Final Fantasy games? More generally, how do you think people will remember Final Fantasy 13 in terms of the long annals of Final Fantasy history? Feel free to write your thoughts in the comments below.

 
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Comments (12)
230340423
May 17, 2011

I adore this game's soundtrack. Yeah, it has a few missteps -- the Yaschas Massif is one, as you point out (although I feel like it's a decent composition, just out of place and overused). But the main theme (The Promise, Fabula Nova Crystallis) is beautiful, the battle theme (Blinded By Light) is superlative, and the shifting styles and genres (like the hand-drum-driven Sazh's Theme, which is in 11/4 time!) add a lot of character. Also: the awesome Chocobos of Pulse, a jazz fusion version of Uematsu's classic motif.

It's not as epic as FF4 or FF6, or as moody and evocative as FF7 or FF10, but it's pretty damn great.

Jamespic4
May 17, 2011

Yo, Jonathan! I just wanted to a) disagree with you about Final Fantasy 12's opening theme and b) point out that that theme isn't specifically from Final Fantasy 7. It's called Prelude, and it's basically the theme for the whole series, It's based on a Bach piece, and it's been around since the first installment. Personally, I think Final Fantasy 12's arrangement is the best arrangement of the song to date (followed closely by Final Fantasy 6 and 9).

Anyway, here's the original version:

http://www.youtube.com/watch?v=d9J91NDX_HI

Also, the versions from FF6 and FF9:

http://www.youtube.com/watch?v=q_XS0aNy53U

http://www.youtube.com/watch?v=D4d6P4D_EAY

Pict0079-web
May 17, 2011
Yeah, I keep forgetting that the prelude has been part of the Final Fantasy series for I don't know how long. That is the best arrangement of the piece and I wish I could change that in the article. That still doesn't excuse the rest of the Final Fantasy 12 soundtrack. I really hate the music, which really didn't fit the western RPG style. I'm just glad that they found a style more suitable for the series after Nobuo Uematsu left. He had a really big Influence on the series and I'm still a little sad that he left Square.
Ragnaavatar2
May 17, 2011

Oh man, I'm going to look like an A**Hole here, but I hated the music in FF XIII. It's not necessarily bad, it's just... forgettable. The only track I can really remember is the battle theme and the Prelude. And this might be weird, but I liked the Yaschas Massif theme on its own, although I agree it doesn't make much sense to have it in the game.

Now, my favorite FF is XII. And I love the soundtrack. It's not perfect, but I think it makes a lot of sense when you pair it with the game's visuals, characters, and environments. And it certainly is epic when it needs to be (boss battles, cutscenes), something I didn't quite feel with FF XIII.

It might sound like I bash on XIII a lot. I (almost always) enjoyed my time with it, but after the radical changes that FF XII brought to the saga and the genre, I couldn't help but feel very dissapointed.

Pict0079-web
May 17, 2011

I still thought that FF13's main battle theme was pretty impressive for a Final Fantasy game. However, I'm really not a big fan of FF12. I appreciate how it meshes with certain cutscenes and environments, but I thought the boss battles were a little miserable when compared to other Final Fantasy games.

For instance, the end of every boss fight has an awkward victory screen where the characters make minimal movements while the camera rotates around them. Then a text message flashes on the screen, saying "Congratulations." Whoopee.

I like the new rendition of the Final Fantasy victory music, but the developers could have added to something to make it seem a little more rewarding. It's not a terrible game, but the presentation was generic and somewhat disappointing.

I suppose I'll have to finish FF12 someday, to see if it's still worth my time. Sigh...

Robsavillo
May 17, 2011

For me, it's all about the battle themes in the series, and Final Fantasy 6's version is, hands down, the best one, especially Decisive Battle (for boss encounters). I haven't listened to a lot of the FF13 soundtrack, but I looked up the battle song quickly...not impressed.

Pict0079-web
May 17, 2011

I hear you. Final Fantasy 6 is my favorite, with Final Fantasy 4 coming in second. However, I just really liked listening to the Warsaw Philharmonic recordings. It's not everyday that anyone gets to hear this many instruments in a video game.

My favorite is still the boss battle music for Barthandelus. It has that ridiculously over-the-top atmosphere, with all the dissonant horns and the loud choir. It's a little much, but it really made me want to take him...it...out.

http://www.youtube.com/watch?v=usf3-SD4XyQ

Pict0079-web
May 17, 2011

Darn it Rob, now I want to play Final Fantasy 6 again. Lol. Boy, some games never get old.

Robsavillo
May 17, 2011

The Barthandelus theme is much more interesting -- thanks for that! The main battle theme, though, feels really...tedious and uninspired.

230340423
May 17, 2011

I couldn't disagree more on the battle theme, Rob. Matter of taste, I guess, but I think it's a great composition, from the syncopated staccato of the low strings to the strong brass line to the soaring vibrato of the high violin. The inclusion of the full rock beat on drum set adds a lot, too.

Agree to disagree, I suppose. But FF6's battle theme is best, it's true.

230340423
May 17, 2011

Also, maybe you'd like the re-treatment of the battle theme's composition in the track "Lightning's Theme," which features the same melody played by piano and strings alone.

I dunno, maybe I just really like the melody. By itself, it centers around a simple repeated major fifth, but the bass note and surrounding harmonies actually reveal that the melody is on the sixth and second notes in the scale, creating a major-add6 chord that I find interesting.

Okay, I'll stop now.

Robsavillo
May 18, 2011

Layton, I thought my music theory days were behind me, heh. But yeah, this boils down to taste. I listen to FF13's battle theme, and I'm just bored to tears. Maybe it's because I'm listening through YouTube, but the instrumentation sounds incredibly weak and restrained.

Also, the rock beat is, quite frankly, bland and uninteresting. Bottom line: Nothing about FF13's battle theme makes me want to get up and fight, and that's failure in my eyes.

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