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Zelda Can Stay Kidnapped: Changing Existing Franchises vs. Creating New Ones

Wednesday, January 13, 2010

Editor's note: Michael prefers his Zelda in the classic, top-down mode, and I actually agree with him. His question is a hard one to answer. Sometimes gameplay innovation does not do justice to established franchises, but game developers also often have a hard time selling new, unrecognized IPs. How do you feel about the 3D versions of the old NES classics? -Jay


I don't like Ocarina of Time. I know that's blasphemy to a lot of the gaming community. The day it came out, I was in high school. Right after the bell, I drove 40 miles to pick it up and sped 40 miles back home to play it. A Link to the Past was one of my favorite games of all time, and I couldn't wait to finally get my hands on another Zelda title, especially one that was in 3D. Mario worked in 3D, so I was sure this would, too.

My mind, clouded with Zelda memories, missed one critical flaw in my theory: Mario was good in 3D, but it was a completely different game. Sadly, Ocarina was a completely different game, too. Little did I know this would change the series forever.

 

The late '90s brought changes to some older titles, but redoing existing franchises with different styles of play started before that. After the original Legend of Zelda, they immediately started experimenting with Zelda 2: The Adventure of Link. You still explored the map and defeated enemies to find items which would help you progress to new areas. However, this game featured side-scrolling action sequences and an RPG-style leveling system. I did enjoy Zelda 2 a lot, but it was a very different game.

Along with Zelda, Super Mario Bros. 2 (at least in the US) and Castlevania 2: Simon's Quest were both experiments with new gameplay styles. When all three of these titles reached their third game, however, they more closely resembled their respective originals.

Other titles, like Mega Man, had a slower progression. Its second through fourth games added new elements but kept the same core gameplay. Later on, Mega Man entered the world of 3D, and then it was no longer Mega Man; it was a different, 3D game that featured the same character. In much the same way, Super Mario 64 was not a Super Mario Bros. style game; it was Mario starring in a different game that was 3D. 

Thankfully, both of those titles returned to their 2D roots with the downloadable Mega Man 9 and New Super Mario Bros. for the DS and Wii. Castlevania survived in 2D on portable systems, but its 3D console outings ranged in quality from OK to horrible. Zelda made some 2D portable attempts, but they all seemed to contain a gimmick. Here's Zelda...but with a stylus. Here's Zelda...but with a train. Here's Zelda...but you need two cartridges. Here's Zelda...but with four Links. I think Minish Cap has been the closest to a true top-down Zelda game, but Flagship developed it.

The question this creates for me is: Should Nintendo and other developers experiment on existing franchises by changing their style of gameplay, or should they use these ideas to create new intellectual properties? For example, what if Ocarina of Time had bombed? Would it have taken the Zelda franchise down with it, or would Nintendo have just gone back to putting out 2D Zelda titles? What if Nintendo decided to use a brand new IP for experimenting with their first 3D action-adventure game instead of risking the Zelda name? Would the game have been as successful or as critically acclaimed? I'm not sure, but at least we wouldn't have two sets of completely different gameplay sharing the same Zelda title.

On the opposite end, Castlevania for the Nintendo 64 was not critically acclaimed and clearly didn't benefit the franchise. However, if it was a new IP, could it have turned out better? It wouldn't have had certain restraints such as trying to force a 3D whip mechanic, which was difficult to do early on in the world of 3D development. Of course, it's also possible that it only sold because of the Castlevania title attached to it.

Maybe people like me -- who purchase every game with a certain name -- are the problem, and that's why we still get old franchise games with new gameplay instead of new IPs. I'm still of the opinion that Ocarina of Time should have been a new franchise, and Zelda should have stayed true to its roots. As for now, Ganondorf can keep her. Call me when I can fight pig Ganon, top down, with real controls. I don't want any styluses or dungeons that I have to keep going back to and repeating the same tasks I already did.

No trains either.

Or boats.

 

 

 
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Comments (16)
Robsavillo
December 10, 2009
I agree about Zelda -- I definitely prefer the SNES' A Link to the Past to the N64's Ocarina of Time. And there's a 3D Mega Man game? I had no idea!
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December 11, 2009
Forget Ocarina of Time, Wind Waker is where it's at. Link to the Past was also pretty overrated. It's not enough to change gameplay, Nintendo has to change the setting and story. But I love that they chose trains for Spirit Tracks. I just wish the other half of the game wasn't so much like Phantom Hourglass.
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December 13, 2009
[quote]And there's a 3D Mega Man game? I had no idea! [/quote] Assuming no sarcasm tags, Mega Man Legends and Legends 2 for the PSX are 3D games, with opinions on the extremes. X7 and some of the battle network games dabbled in 3D with some pretty horrendous results.
Default_picture
January 12, 2010
I am completely on board with you Michael. A Link to the Past is still the best Zelda game hands down. I'll also go a bit further and note that I'm not exactly a fan of the "realistic" style that Twilight Princess and even the new game is aiming for. Give me the cartoonish Link.. but not that big headed/eyed freakshow we've been getting lately in the DS games and Wind Waker. I don't have a problem with the rest of the art style in those series, but the Link has GOT to go. I would prefer the style art of "A Link".. but I'll be willing to make some concessions.
Default_picture
January 12, 2010
I don't really get it. You don't like the 3D Zelda games, and you wish they had stuck with the top-down style(which, I'm sorry, is kind of stupid) and when they [i]do[/i] make a top-down Zelda, you manage to find something wrong with those, too.
Default_picture
January 12, 2010
I'm with Jake,I'm kinda on the fence on what you're getting at too,that and what Brian just said about the art styles.If changing an existing franchise works,then go for it.The reason that Zelda has lasted this long is because Nintendo and its creators were willing to try something new on a different format.As pointed out though,this is not always met with stellar results (Breath of Fire:Dragon Quarter) and such changes can be applied to other medias as well (He-man and Transformers).
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January 12, 2010
Meant Dragon Quarter;I curse the fact that there is no edit button.
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January 12, 2010
Updating a well-established franchise, such as Zelda, is a difficult task to get right. Obviously, the die-hard fans want something new in the latest Zelda, otherwise they would happily play ALttP, or whichever Zelda is their favourite, over and over. The developers face a tough challenge when figuring out what should be changed and what should stay the same. This difficulty is compacted if people inside the design team shift roles. Different people want to add different ideas into the same series. Even so, I view these new ideas to be beneficial. Zelda is one of the big names in gaming, and those games are often copied or studied by other developers. If a Zelda game tries something new and it really works, who knows how that will advance the rest of the industry? If anything, you should be happy that designers are willing to try something new with your preferred franchise. Better than have it abandoned and left in the past, right?
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January 12, 2010
Great article. Link to the Past is the best Zelda ever. Street Fighter 4 made me feel this way. I enjoy SF4, but it changed the core of the gameplay that I loved. And it came directly after SF's finest masterpiece: Street Fighter 3: Third Strike. I actually like Castlevania 64 for some reason.
Shoe_headshot_-_square
January 12, 2010
Great article and great points, although I really liked Ocarina and thought they captured the Zelda spirit really well. Ocarina to 2D Zelda was nearly as good as Mario 64 was to 2D Mario. Not quite, but close enough.
Shoe_headshot_-_square
January 12, 2010
@Ian: I LOVED 3rd Strike, too, more than SF4. But SF4 is still 2D gameplay. :) Funny enough, I liked Castlevania 64, too! I think we are the only two.
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January 12, 2010
I have a weird history with these sorts of things. Link to the past is my favorite Zelda. Mega Man Legends is my favorite Mega Man. Prime is my favorite Metroid. Kirby 64 is my favorite Kirby. Star Fox Adventures is my favorite Star Fox.
Default_picture
January 12, 2010
Great point of view, but it seems as if your stance is against franchises growing. Ocarina seemed to me to be the next logical step the franchise could take. It was 2D top down Zelda in a 3D world. A company is not going to keep sending their beloved money-making IPs out there in the same clothes every time. But, I won't lie, I'd be first in line for a new top-down Zelda if that ever came to pass.
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January 12, 2010
I have to disagree with you because I feel OoT is really just a 3D version of LttP. Yes, there are some changes because of the change in perspective but certainly not enough to say it should have been a different franchise. From the way you wrote this article it makes it seem like all old franchises should have just been tossed out the window when the switch from 2D to 3D happened.
Default_picture
January 13, 2010
Someone else who didn't freak out over Ocarina?! ... I'm sorry, I just had a vision of us running dramatically toward each other on an empty beach near sunset. I also prefer the Zelda games that came before Ocarina of Time. I thought the game was a little bit over-hyped and I never got on the train with the rest of the old Nintendo fans. To be perfectly honest, I had more fun playing Brave Fencer Musashi. Maybe it was the overhead perspective, maybe it was the action-figure collecting... To this day I have no idea why I adore that game, even over the first N64 Zelda. Charm I suppose..
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January 15, 2010
I am in the opposite side. I don't see the appeal of the top down Zelda games, and the 2D Mario seem too linear versus the joy of exploring the land in the 3D Mario and Zeldas. However, Nintendo's habit of completely changing the gameplay and genre while keeping the same characters can end up in people being confused.

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