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This post is about my perspective on the notion of value and how it differentiates between publishers and developers.
This post was inspired by Brendon Mroz's piece, Print is Dead; Long Live Print. I started thinking about what it would take to get me to pick up a gaming magazine again. Nostalgia aside, I don't think it would take much... but things would certainly have to be different this time around.
You play Halo. Bungie helps out Haiti.
Recap of the Underground Gaming Tournament League (UGTL4) Street Fighter 4 competition, with interviews.
Wrap-up of panel coverage and awards from IndieCade 2009.
How does music affect gameplay? Are games art? How do I start my own game company? What does Will Wright have to say about new media? I may not have specific answers to these questions, but each issue was thoroughly discussed by accomplished game developers and enthusiasts during the last two days of IndieCade.
Find out what Will Wright said at Indiecade 2009!
A recap of IndieCade 2009 day two.
Day 1 coverage of IndieCade 2009, featuring Ruben & Lullaby, Moon Stories, ClassicNight, and Modal Kombat
Find out 5 reasons why I am so pumped about Borderlands!
Reasons why I think Borderlands will be a good game.
A top ten list of most anticipated games for Q4.