Saturday, August 07, 2010
A comprehensive report of all my research into how to get your PS3 back online after a yellow light of death.
Monday, July 19, 2010
What do you prefer in shooter that emphasize cover: a dedicated button for strapping your character to objects or just the ability to duck and lean?
Wednesday, July 14, 2010
A little over a week ago, I stumbled upon a website called Dead End Thrills, filled with hundreds of images that blur the line between video game screenshots and legitimate photography. Here are a few of them.
Monday, June 28, 2010
This summer's Steam sale has amazing prices on a lot of great computer games -- games you can play even if your PC (or Mac) isn't a NASA supercomputer.
Friday, May 14, 2010
Most major advancements in gaming had awkward starts. Motion control deserves a similar adjustment period.
Monday, March 29, 2010
Fragile Dreams is one of the best demonstrations of how adventure-style storytelling can work on the Wii, even if unnecessary combat get's in the way.
Friday, March 26, 2010
Where did all the cheat codes and unlockable items go? Why were they replaced by achievements that don't actually unlock anything?
Monday, April 05, 2010
How developers with must draw on skills and experience outside of the game industry to truly advance the medium.
Thursday, March 04, 2010
Many popular games are only concerned with their action set pieces. Unfortunately, this means that things like characterization and exposition are often left on the back burner. If developers want to tell a good story, they need to start focusing on the little things that make their characters come alive.
Monday, January 25, 2010
Analyzing the control and feel of different games.
Thursday, January 07, 2010
An argument for short games with high replayability over 60-hour epics.
Wednesday, December 02, 2009
Frag Combine forever with these six must-play Half-Life 2 mods you've probably never heard of.
Wednesday, December 02, 2009
A Washington D.C. resident compares Fallout 3's world to real life.
Thursday, October 29, 2009
Modern Warfare 2 PC dedicated servers Infinity Ward support controversy console game gamers version
Thursday, November 12, 2009
An in-dept look at using war as the backdrop in games, and when it works, when it doesn't.
Wednesday, September 30, 2009
A look at the difficulties in creating believable non-player characters (NPCs) in games and how Ico and Shadow of the Colossus creator Fumito Ueda overcame them








