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Forget Saving the World, I've Got Pockets to Pick and Dungeons to Loot - A Look at the History of the Elder Scrolls

Captgoodnight_1a
Tuesday, July 19, 2011

The Elder Scrolls have a massive history and the boxes to go with it
The Elder Scrolls have a massive history and the boxes to go with it.

In 1992, CGW had called Bethesda Softworks “The House that Gretzky Built” in a two-page spread that took readers on an insider's tour of the company. Up to that point, Wayne Gretzky's hockey games were its biggest licensed franchise along with the Terminator.

But it would be the “contrarian principle” acting as one of the company' founding influences that would come to define the company's most ambitious titles. As CGW noted, “...the concept was to develop a physical environment which adhered to physical principles.” It was an idea that created Gridiron!, Bethesda's first game.

And it would also be the hammer that would drive in the bolts and and beams for the vast world of the Elder Scrolls.

 
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Comments (2)
Demian_-_bitmobbio
July 20, 2011

Wow, this is intense. I feel shame that Oblivion was my first Elder Scrolls game.

Captgoodnight_1a
July 20, 2011

Take the plunge! Both Arena and Daggerfall are up for free (though Daggerfall is still mad buggy, even now) so if you have the hours, they're ready to entertain you. But if you still had fun with it, no harm done. If it makes you wonder what the previous games were like, then that's even better.

Does the thinning out of features concern me? It does. It makes my head spin thinking of what an Elder Scrolls game could be like today if all of the best features had trickled on down.

At the same time, Oblivion kept drawing me back to sign onto another quest and knock them out in my journal. And I'm keeping my fingers crossed that Skyrim will do the same. In a way, I should be ashamed for liking it as much as I do, but at the same time, I'm as guilty as many others for spending a hundred+ hours inside its world.

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