Editor's note: Why do we help people? After listening to Robert Ashley and the Mobcast cast chew on the question, Andrew decided he'd put together a response -- and challenge to the Bitmob community. -Jason
In Episode 32 of the Mobcast, A Life Well Wasted's Robert Ashley (aka Bitmob's former "Voice of God) asked why we're always helping in video games but don't help people in real life. The discussion that followed, which included Bitmob editors Aaron Thomas, Dan Hsu, and Brett Bates, was great, and the topic has spurred me to offer my own thoughts on the subject.
Humans are essentially good, insofar as we are altruistic and wish to ensure the well-being of other humans, which is about as good a definition of "being good" as you're going to find. Humans can be incredibly cruel to one another, but the survival of our species is predicated on the notion that we aid those close to us, particularly family and those we perceive to be in our group. Just look at the Bitmob community!
We are drifting apart.
Our altruistic behavior, supposing that it's a built-in psychological urge, needs flexing, and video games provide that. Video games need us to help, and they offer wonderful closure -- they present problems, methods, and solutions. This is an especially powerfully reward system, given the complexity of our society and the inability for individuals to solve problems on a day-to-day basis.
We help in video games because we need to help, and games offer the easiest way for us to do it.
In response, I challenge to the community to go out and help someone. A family member, a friend, a stranger. Give it a shot and see how it feels. Think about that the next time you help someone in a video game, and compare the results.














