Shadows of the Damned is an example of an underdog that couldn't quite make it. The project was full of ambition and innovation with the creative minds of Suda 51 of No More Heroes and Shinji Mikami of Resident Evil in charge of the development. Unfortunately that creativity was subdued by expectations of the industry. There are moments in the game where it feels like ideas were never fully realized, or that time constraints prevented the necessary tweaking to perfect the game. It comes across as unfinished in some respects. But does that prevent the game from being something worth playing? The fact that this has become something of a cult classic indicates otherwise.
















