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Alpha Protocol: It Really Is All About Choice
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Friday, June 04, 2010
ARTICLE TOOLS

As I've argued before, Mass Effect 2 has changed our expectations for action RPGs. When the original Mass Effect came out, for example, it's clumsy, stat driven combat may not have been everyone's cup of tea, but it was generally forgiven. But now that the series latest entry is a shooter, everyone wants action RPGs to be twitched based.

Well, not everyone.

Obsidian Entertainment must have missed the lecture on modernizing the RPG, because they created Alpha Protocol, its espionage RPG, as clunky and stats based. And not unlike the original Mass Effect, the first few hours of the game can be trying. You use that cool gun or attempt to be stealthy, and try as you might, it just doesn't work like you want it to. And that's because it doesn't depend on your skill as a gamer as much as on the stats that drive the entire system.

As I implied above, using stats instead of skill is not something everyone is happy with. And as game genres converge and the game market expands, developers move towards the lowest common denominator in hopes of selling enough copies of their latest game to make a profit. A noble pursuit, to say the least, but one that can be in conflict with what at least some gamers want.

And I fall into that "some" category. I am one of those people who waited a long time for Alpha Protocol, hoping all the while that it would be stats driven. I didn't want a shiny action RPG with lowest common denominator combat and streamlined character development and inventory. I wanted a game that would offer the clunky RPG greatness that can make games fun and replayable.

And on this front, Alpha Protocol delivers. Yes, you start the game and wonder why stealth is so difficult. You try to use the pistol and shoot and shoot and people just don't die. But as you interact with NPCs, gather intel, go on side quests, and get involved with the story and the systems that drive the underlying game play, you are compelled to complete missions in satisfying ways.

 
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Comments (4)
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June 05, 2010 00:04

Although the reviews have been mixed, it's a "good" mix. It sounds like any fan of RPGs should pick this up. Thanks for the mini-review! :)

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June 05, 2010 22:40

i have to agree with you. i just picked it up and started playing a couple of days ago and i can't help up keep thinking about the original mass effect. as much as i loved mass effect, there were so many things about that game that drove me crazy (especially as a gamer who tends to love playing as a sniper!). but, as you say, mass effect was "flawed brilliance." mass effect is obviously more polished and a better all around experience than alpha protocol, but somthing about the dialogue and characters just keep me coming back around. i never enter a conversation where i feel like i "know" what is going to happen. obsidian did a great job of nailing that aspect of the game, imho. if, like most western reviewers, you could care less about the characters or the story line, then you have no reason to play the game. but, if you fall for its quirky charm, the endless options will keep you rolling through its technical problems. totally agree with you and i'm glad other users are posting up about this.

Franksmall
June 06, 2010 09:50

I am enjoying this game immensely. So much so that Red Dead has been put on hold until I beat it. Does it have flaws? Sure. Are any of them a deal breaker? Hell no. If you like Mass Effect and don't at least rent this game because of the mixed reviews then you are giving reviews way too much sway in your decision making process.

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June 06, 2010 17:10

Red Dead is a good game but I personally got bored with it by the time Mexico was about to start. I dumped it and switched to Alpha Protocol and haven't looked back.

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