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Are Game Companies Controlling our Behavior?
Me_001
Tuesday, January 11, 2011

You bought Kinect to be like them, didn't you?.
 

Kinect has been a hit. Wee gamers know about it; the old woman down the block does, too; even my girlfriend, who is not a gamer, is familiar with Kinect. We've been bombarded with commercials featuring hired actors dancing to the jive tunes of Dance Central and pausing and playing video by voice command. This has translated into over 8 million Kinect devices sold since its launch

So, obviously, Microsoft's 500 million dollar marketing push was a success. But was all that advertising the reason for Kinect's success? Well, maybe, maybe not. Let's break it down.

For starters, researchers haven't produced a clear answer on whether exposure to advertising causes viewers to purchase a product. In fact, results are very mixed.

For instance, research by Kwak, Andras & Zinkhan (2009) suggested that when consumers experience passive exposure to TV, their earlier attitudes did not change in both the South Korean and American samples studied. However, active exposure to television and to television ads (in South Korea only) showed a more positive relationship between advertisements and its product.

 

Did this trailer make you want to "Finish the Fight?"

 

Here's another one: All-Share & Al Salaimeh (2010) found that demand for canned food increased as consumer viewed more advertisements about the product. They also noted that consumers altered their beliefs about canned food after viewing related advertisements.

Others have found no effect at all.

So, what do you think? Is advertising an effective way to get consumers to buy a product? How much of a game's success or failure is due to advertising? Has an advertisement ever influenced your gaming purchase?

 
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Comments (5)
Alexemmy
January 11, 2011


It's actually 8 million sold to retailers, and I think something like 5 million actually sold through to consumers. But either way.



Yeah, I think brand awareness certainly helps sales. When people go to a store they look for a product they've heard about, so Microsoft getting their stuff out there is helping them compete a little with the immense brand awareness that the Wii already has.


37893_1338936035999_1309080061_30825631_6290042_n
January 11, 2011


As an advertising major, I can tell you this is a very complicated issue. The hardest thing to understand about advertising is that it really can't ever be quantified how much an ad will constitute sales. There are so many factors at play (when it comes to a video game there's word of mouth, people who played and liked the previous one, news stories like the Mass Effect "SeXbox" debacle, etc.)



Advertising is important though. Think of what it's done for Head On. No one had any idea what the hell that was until those awful - yet memorable - commercials were shown. Or how about Old Spice? That TV spot and change in brand positioning transformed Old Spice from an old man's deodorant to something more akin to AXE.



That's what makes advertising an art. Picking the right medium and message to get the most and most positive exposure possible. Video games are no different.


10831_319453355346_603410346_9613365_6156405_n
January 11, 2011


Yeah, there are too many parameters to measure how effective advertising is. But it's definitely important, and both the Wii and Kinect ads seemed to grab the attention of non-gamers.



Did you intentionally misspell Wii, or was that a reference to little, or young, gamers? (Or just an oversight?)


37893_1338936035999_1309080061_30825631_6290042_n
January 11, 2011


I think he meant "we" as is in people who play games.


10831_319453355346_603410346_9613365_6156405_n
January 11, 2011


Ah, yes, that would probably make the most sense.


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