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Better Bosses For Super Street Fighter IV
Bm_luke
Friday, November 06, 2009
ARTICLE TOOLS

 

How we cheered when Capcom returned to form with Street Fighter IV!  How we booed when they really returned to form with an incremental improvement billed as a full-price game*!  How we raged when we realized that this time they were truly taking the piss because at least downloadable content - a way to offer upgrades at a reasonable price - didn't exist before!
Not pictured:  original female design, bra, equal rights
Capcom insist that a new full price* disc is needed to contain all the improvements, but other games have rebalanced combat, added levels, even incorporated entirely new game modes in DLC; "an asian female who knows kung fu and doesn't wear enough clothes" is unlikely to be the engine-breaking innovation that requires a whole new game.
 

The worst thing?  I'd still give them every single cent expect for one second of the new trailer showing Seth in all his stupid scumbag glory.  Capcom community manager (aka "The guy paid to deal with fanboy shit") Seth Killian gleefully crows "Seth will be even cheaper and more irritating"  thereby casting doubt on every claim that the game is being be improved.  If your job is to tune the top-notch SFIV and you start with "Let's make Seth worse", that's the worst rebalancing since the Elephant man got drunk and tried tightrope walking.  "More Seth" is the opposite of improvement - it's what you get after you die if you steal and murder to pay for fighting games.  Capcom announcing improvements to him is on par with walking into a dentist and seeing him duct-taping the haft of a sledgehammer.

*Yes, they're "debating" full-price - just so there isn't a full year of rage build up.  If you think Capcom will charge anything less than full price for this, I refer you to the years 1991-2003, aka Street Fighter II Turbo Hyper Championship Alpha Ex Plus Millenium 3 Part Three Collector's Edition.
There are four far better bosses already coded - you can claim improvement and demand money without actually doing that much extra work, which seems to be the theme!  Here, have the ideas for free!  Just get rid of that yin-yang goldfish-bowl-bellied anti-fun machine!

1.  T. Hawk

If you want a boss to win through unbalanced moves and no fault of his own ability, at least get the retro factor.  T "Like Zangief But Fast" Hawk fits the bill perfectly, with the reach of a construction site crane and the utterly unblockable air dive.
Fanboys:  That dive is totally blockable!
Me:  Oh, right, sorry, the 'blockable' dive that crosses any distance rapidly and leaves you blocking right in front of a character with a 360-degree murderthrow?
Fanboys: we'll shut up now
Capcom: No, you just dragon punch!
Me: What if your character doesn't have that?
Capcom:  It's not our damn fault if you don't use Ken.

2.  C. Viper

A completely different fighting style to everyone else, a triple-agent (at the last count) so it's easy to cast her as an anti-everyone antagonist, and the supersuit!  The entire subtext of every character up to now has been the path of the warrior, how they all dedicate their lives to their arts, and then she turns up with battery-operated wardrobe and declares herself champion?  They'll be lining up to kick her ass!

3.  M.  Bison

Such an absolute natural boss that even the above candidates follow his "Initial. Secondname" format.  Such a natural boss he was the boss for the other games, his plot renders him as the real villian, half the other character's ending movies also reveal him as the real villain, he actually looks like a boss instead of a Bodyworlds mannequin that got in the way of an extremely powerful volleyball serve, and even Seth's story says "it was all Bison really" - it's like everyone else in the company was shouting at the designer "THIS IS THE FINAL BOSS! THIS GUY RIGHT HERE!"

4.  The Actual Final Bosses Already In There

You remember how every character gets to "Fight Your Rival!", with a special intro, real motivation and even special sound samples for the event?  And how those fights were fun and actually had resolution?  And how suddenly appearing in a mysterious volcano-base in front of Dr Manhattan's retarded younger brother makes no damn sense for 90% of the characters after that?  Could somebody tell Capcom?

 

 
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Comments (2)
Pshades-s
November 06, 2009 06:39
Thanks for bringing that Seth remark to my attention. I have much less interest in Super SFIV now. Playing against Seth is truly tedious as he exists now, so the idea of him becoming more ridiculous tells me I shouldn't bother with the sequel.
Redeye
November 11, 2009 17:49
Seth is a garbage character and ruined the playability of street fighter 4's single player. The fact that Capcom praises this rather then considering it a problem is fairly consistent with their game design philosophy. Capcom: screw people who like beatable games.
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