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Dark Souls - A Review After 15 Minutes of Play

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Tuesday, October 11, 2011

 

Back at TGS 2008 when I played Demon’s Souls I was the only one in my group who left the demo booth unimpressed. I had picked the mage and didn’t quite care for how it controlled. I also managed to die so many times that the Lady of the Booth came over and started giving me tips on how not to be so awful at the game.

It did not help.

I chalked it up to a sour first experience and ended up buying the game around release. I went with the class that gave an awesome ring this time and managed to make decent progress. Still, the game didn’t quite work for me and I ended up selling it. When I heard that Dark Souls, the spiritual successor, would be released this year, I figured I would just ignore it like I do to so many other games.

That has proven to be impossible.

My friends, Facebook and Twitter feeds are all aflutter about Dark Souls. People are talking about this game more than I could have imagined. And with a good reason.

Dark Souls is the school lunch table of video games.

It's kind of like playing this game.

It was bound to happen. With many of today’s developers children of the Famicom era of gaming, they must have remembered talking about games at lunch with their friends.

“Did you find the item under the horse shaped rock?”
“Yeah, but I don’t know what it is for. Did you get to the door by the cliff?”
“Yeah, but I don't know how to unlock it.”
“Oh, you have to beat the giant rooster first.”
“You can kill that?”

If that conversation doesn’t make you taste peanut butter jelly sandwiches and Twinkies in the back of your throat, I guess your mother just fed you better. But you have to be tasting school lunch right about now. I know all this Dark Souls discussion does it for me.

And I have only played the game for fifteen minutes.

Since I haven't really played the game, I don't have any screenshots. So, here's a Twinkie. It's topical.

I have to throw that on the table. I don’t like playing the actual game. Just like Demon’s Souls, it isn’t for me. But the discussions that it has started are delicious. Hearing about people discover things for the first time, hearing their struggles about not being able to beat a boss for the first fifteen times, it all makes me feel like the kid who didn’t get the game for Christmas. But I still know lots about it just from everyone talking so much.

And that seems to be enough for me.

The game in the fifteen minutes I played, wasn’t different enough from Demon’s Souls. That is, it didn’t change what I didn’t like. Of course, they had no reason to, they weren’t trying to please me.

But the good news is that I don’t have to play it. All I have to do is take a look at my Twitter feed to get an insight into what people are doing and experiencing in the game. Their stories become a part of me. I imagine what they are going through, and play the game with them in this sense. I applaud their successes and I wince at their losses.

And it feels really nice.

 
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Comments (6)
Waahhninja
October 12, 2011

I didn't realize it until now, but you're right. This is exactly how it feels to hear the conversations. I'm barely into the game (only 39 deaths so far) but have already been texting wildly with three friends about it. It is almost exactly as you describe it, back on my schoolyard, behind the equipment shed (less bullies), trading tips and stories.

Pict0079-web
October 12, 2011

It's one of those conversation-starter games, because it doesn't ground people into a fixed narrative in the same manner as, say, the Sin & Punishment games. I think the particular style of gameplay is something that people have to talk about, so that they can understand the best tactics.

I'm already fascinated from reading a friend's Facebook posts about the game. He's learning to enjoy the game for its relentless difficulty.

Default_picture
October 12, 2011

I could not agree with this more. It's refreshing to actually have something to talk about, as opposed to recounting sterile trips down a corridor, or something like that. It might be rage-inducing (especially because I'm awful at it), but it is interesting! Actually intriguing! Compelling! And conversation-stimulating. 

It is a lot of the things that I wax poetic/nostalgiac about.  Glad I'm not alone.

Default_picture
October 12, 2011

I seem to have the strangest love/hate relationship with this game.  I'll get killed by the same boss 20 times and turn the Xbox off in a fit of rage, and then as soon as I stop playing I can't stop thinking about it.  "I wonder what would happen if I went *this* way", or "Maybe if I used a different weapon or tried my firebombs..."

The sense of sheer frustration at sucking so hard is matched pound for pound by the sense of wonder at exploring the world and discovering items and strategies and pathways that definitely has a very "old school" feel to it.

Jayhenningsen
October 12, 2011

I lost to those damn gargoyles about 10 times in a row, including one time that I spent humanity to summon help and got promptly knocked off the roof.

I went back the next day and just rushed the damn things in an all-out offense, and I killed both in probably about 30 seconds.

But yeah, I can't stop thinking about this game either. Can't wait to play more tonight.

Robsavillo
October 14, 2011

This article resonated with me as well. I'm back today from a week-long vacation, and within minutes of logging online, I find myself in several conversations about this game!

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