Duke Nukem Forever: 5 reasons it will succeed...and 5 reasons it will fail

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Wednesday, February 09, 2011

5 reasons why Duke Nukem Forever will succeed

1. It's Duke Nukem, baby

Complete this quote: "It's time to kick ass and chew bubble gum. And I'm..."

You know it. I know it. Most gamers over the age of 25 know it. And while the original Duke Nukem 3D didn't invent that quote (that honor goes to Rowdy Roddy Piper in the 1988 flick They Live), just about everyone associates that line (and many others) with the Duke. How many other gaming characters are that famous or memorable? The name alone will translate into many sales.

2. LOLs

Duke's lowest of lowbrow humor is still good for the occasional laugh. In some of the less risqué moments, Duke makes fun of a certain shooter star ("Power armor is for pussies!"); the game mocks gamers (loading-screen tip: "If you get stuck, don't forget you can cheat by looking at FAQs online"); and as seen in the most recent trailer (see below), our star acknowledges his own delays (on whether the new game is any good: "Yeah, but after 12 fucking years, it should be.").

I even made myself chuckle by drawing a penis when an in-game fan asked for Duke's autograph, though I don't doubt the developers had thought of that already when they decided to give the player the ability to free-form "write" anything he wanted in this scene.

3. Morbid curiosity

EGMi Senior Editor Patrick Klepek says it best in our upcoming episode of the Mobcast: Gamers are going to check out Duke Nukem Forever out of sheer morbid curiosity. This game has been in development for an unprecedented 300 years, and few have high expectations for it. We all want to see how the final product turns out, though those hoping to experience the gaming equivalent of a humungous car wreck will be disappointed. The game's definitely playable and entertaining, which leads us to...

4. The action's straightforward

One of the game's weaknesses is also a strength. DNF is not going to out-fancy any other shooters out there. While it has some variety (the aforementioned RC car puzzle or an entire level where you're a shrunken Duke driving in the RC car itself), the action's pretty straightforward: Keep on pushing forward and keep on shootin'. While this may sound boring to those weaned on deeper action games (like...well, almost any of them), I imagine a portion of the market can still enjoy a mindless, simple shooter. Not everyone wants to perform fancy combos in Bulletstorm or customize gear in Dead Space 2.

5. Multiplayer

The big unknown is, of course, DNF's multiplayer. It's certainly coming, but 2K and Gearbox are keeping details hidden from the press for now. "When you think about it, it's just going to be a really cool thing," says Miller, giving us a little taste of what's to come. "Think about the arsenal you have in single player and dump that into a multiplayer situation. How fun is it to shrink a pig cop and then step on him? Now imagine being able to do that with your friends."

We did plenty of buddy-squishing back in the late '90s with the original Duke Nukem 3D, thanks to the game's shrink rays. Then we had freeze rays, jet packs, holograms, trip mines, remote-detonated pipe bombs...today, some of us Duke vets still recount unforgettable multiplayer moments from a decade and a half ago. If Duke Nukem Forever's multiplayer can capture any of the same magic, charm, and utter nonsense from the classic -- and that's the developer's plan -- then the game may end up being well worth the wait.


If you have any questions about what I played in the 90-minute demo of Duke Nukem Forever, please ask in the comments below, and I'll do my best to answer them. Also, check out my Twitter (@bitmobshoe) to see photos from the preview event, which took place in a strip bar that 2K renamed "Titty City."

 
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Comments (24)
Photo-3
February 09, 2011

Do the strippers' nipples still look like tentacles?

Robsavillo
February 09, 2011

But Jason Statham [i]is[/i] the embodiment of the classic action hero....

Shoe_headshot_-_square
February 09, 2011

If anyone has any questions on what I saw/played, feel free to ask here. I'll do my best to answer you!

Rm_headshot
February 09, 2011

See, I really, REALLY wanted Jasmine to make this event. Any female journalists show up for a round in Titty City?

Shoe_headshot_-_square
February 09, 2011

@Rus: I saw at least three (there may have been more, but I don't know if they worked for 2K or what). I talked to two of them, and while I didn't ask them directly about being female in that environment, they didn't seem to care or mind at all. One of them, Amanda from CheatsCC, seemed to know a lot about the franchise and its perception, but she didn't look like she was turning her nose up at it.

Me04
February 09, 2011

@Dan, my dad (rather foolishly) let me play DN3D when I was a kid, so I'm pretty familiar with the franchise. Still, I'm in two minds about DNF.

The humour seems to be old style Duke, which I'll probably enjoy, but do you think the gameplay will push the nostalgia button of DN3D? Or will it feel archaic, even to people who enjoyed DN3D?

I get the impression that a lot of modern shooter fans won't get so much out of it, but if it feels like a meaty expansion pack for DN3D, I think I'll be happy. That trailer at the end has given me hope, but I'm not 100% sure...

Also, any word about modding the PC version?

Robsavillo
February 09, 2011

I just want to know if we can mod in custom taunts ripped from classic 80s/90s films for multiplayer. Oh, and whether Duke Nukem Forever ships with a level editor. I used to enjoy making my own maps since that was a lot easier with Duke Nukem 3D than with Doom.

Pict0079-web
February 09, 2011

Yeah, Bulletstorm makes Duke Nukem look like a kiddie game.

I'm sure that the game probably won't reach the hype levels of the modern day shooting crowd. I'm still somewhat interested. It has that kitschy value of the shooters of old and I'd really like to hear Duke Nukem's one-liners. They're probably funnier than Bulletstorm's.

I usually spend more time playing Half-Life 2, but what the heck. I'm more eager to play this game than to try out Bulletstorm. Duke gives me that warm nostalgia of the old days.

Jamespic4
February 09, 2011

I love how you worked that Fox News link we were kicking around into this article.

Default_picture
February 09, 2011

How was the AI?  From the vids I've seen, it just looks like waves and waves of different creatures coming at you, but nothing that is going to have to make you think about how to outsmart them.  Looked like an updated Serious Sam to me.

Shoe_headshot_-_square
February 09, 2011

@Chris: The gameplay will be nostalgic if for no other reason than you'll see a lot of the same weapons, which greatly defined Duke Nukem 3D's personality, IMO. I smiled when I got even that simple three-barreled machine gun, for instance. But other than the weapons and the humor, this game doesn't remind me all that much of the original. Perhaps it's because of the Vegas setting vs. a normal city?

@Chris/Rob: No word about modding or level editors, sorry! I hope so, because I used to have the most fun in multiplayer on user maps...though I suspect I'll probably be playing on 360.

@James: Not just that but the comparisons to Bulletstorm, too (from our email threads). :)

@Jason: A.I. is fairly simple. In that respect, this feels like a game from the '90s as well. I didn't see anything resembling FEAR or even Halo here in terms of A.I. They had some jetpack guys that would teleport if they took some damage, so that was an interesting way to have a dynamically moving enemy. They had those hulking beasts that would run and charge at you. But no one was flanking or taking cover or anything like that.

Default_picture
February 09, 2011
I know Gearbox is trying to replicate the feel of the old Duke games, but you can't take steps backwards when it comes to visuals (COD: BO), controls (GTA:IV, RE), or gameplay/hit detection (Kane and Lynch) compared to other big titles. (games in parenthesis took steps back in those departments IMO). Same thing for AI. You could get away with endless waves of mindless enemies back in the '90s, but not now.
31947_397938328460_601368460_4370558_5118723_n
February 09, 2011

Hey Shoe, how well does the game control when compared to Duke Nukem 3D and modern shooters like Call of Duty?

Shoe_headshot_-_square
February 09, 2011

@Kyle: You can't really count the original Duke 3D anymore. Those engines back in the day didn't really have true vertical 3D (didn't need it...you always autoaimed everything on a vertical axis). I wasn't crazy about Duke's L-trigger "aim"...it was slow and didn't fit this run-and-gun shooter, so I rarely used it.

I still think COD and Halo are the best-controlled first-person shooters (on consoles). Duke wasn't as precise and didn't feel quite as nice as those games, BUT...remember, this game isn't finished yet, so I don't want to judge mechanical stuff like that just yet. :)

Fitocrop
February 09, 2011

"Hell, Bulletstorm is so evil, it might cause otherwise wholesome Americans to startn raping people."

This quote has to be on the back -- or front -- of Bulletstorm's box. For real.

Robsavillo
February 09, 2011

Dan, did you get a chance to play with the [i]intended[/i] control scheme (you know, a keyboard and mouse)? Heh.

Shoe_headshot_-_square
February 09, 2011

@Rob, haha, no. They only had the 360 version there. :)

Robsavillo
February 09, 2011

Well, if they're trying to evoke '90s FPS design, they certainly dropped the ball there.

Default_picture
February 09, 2011

So can you sort of describe your feelings about the graphics?  I mean with the setups you guys had, 30 inch T.V.s that you're 10 inches away from, any game will look like arse.  But how do you feel the graphics were when you were a reasonable distance from the T.V.s?  Good, great, meh, or cat's rectum?

Shoe_headshot_-_square
February 09, 2011

@Daniel: Good at times (the stadium-battle recreation was wow), meh some other times (some generic casino hallways, rooms, walkways, etc.). Overall, it didn't really blow me away, but I didn't think it looked awful or anything. Just...standard.

Default_picture
February 10, 2011

Was Titty City the best place to demo Duke Nukem Forever? I can't help but think that 2K supplied you with "strategic distractions" during the event for reasons other than eye candy.

Shoe_headshot_-_square
February 10, 2011

@Spencer: Hahaha...well, it's 2K's job to get publicity for the game or event, and it worked. I was tweeting away about being there, and it got some attention. I think the vibe fit, too. I would've been strange to play the game in some swanky bar or hotel. They didn't have real strippers there, though. They hired models to dance on the stage and to serve drinks, but they were wearing revealing schoolgirl outfits -- they weren't nude or topless or anything. After a while, you really didn't notice they were there. Well, maybe that's not completely true, but I don't think they were distracting.

Default_picture
February 10, 2011

2K surely made it an event by the sounds of it. But I feel it isn't the most appropriate way to demonstrate a title. 2K isn't about to make a Titty City out of the gaming room of every person who buys a copy of DNF. The event reflects nothing but itself. I feel bad for any consumer who is more excited for DNF because 2K hired models during the demo day.
But hired models in schoolgirl outfits passing out copies of DNF at every video game retailer? Now that would be an event the average consumer could get excited about.

Shoe_headshot_-_square
February 11, 2011

True. But I think the point was to get more exposure and publicity, not necessarily to generate direct sales to the consumer from that event. Mission accomplished. The press widely tweeted that day (I did as well, as you can see on @bitmobshoe), so it's definitely raised more awareness around that game.

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