5 reasons why Duke Nukem Forever will succeed
1. It's Duke Nukem, baby
Complete this quote: "It's time to kick ass and chew bubble gum. And I'm..."
You know it. I know it. Most gamers over the age of 25 know it. And while the original Duke Nukem 3D didn't invent that quote (that honor goes to Rowdy Roddy Piper in the 1988 flick They Live), just about everyone associates that line (and many others) with the Duke. How many other gaming characters are that famous or memorable? The name alone will translate into many sales.
2. LOLs
Duke's lowest of lowbrow humor is still good for the occasional laugh. In some of the less risqué moments, Duke makes fun of a certain shooter star ("Power armor is for pussies!"); the game mocks gamers (loading-screen tip: "If you get stuck, don't forget you can cheat by looking at FAQs online"); and as seen in the most recent trailer (see below), our star acknowledges his own delays (on whether the new game is any good: "Yeah, but after 12 fucking years, it should be.").
I even made myself chuckle by drawing a penis when an in-game fan asked for Duke's autograph, though I don't doubt the developers had thought of that already when they decided to give the player the ability to free-form "write" anything he wanted in this scene.
3. Morbid curiosity
EGMi Senior Editor Patrick Klepek says it best in our upcoming episode of the Mobcast: Gamers are going to check out Duke Nukem Forever out of sheer morbid curiosity. This game has been in development for an unprecedented 300 years, and few have high expectations for it. We all want to see how the final product turns out, though those hoping to experience the gaming equivalent of a humungous car wreck will be disappointed. The game's definitely playable and entertaining, which leads us to...
4. The action's straightforward
One of the game's weaknesses is also a strength. DNF is not going to out-fancy any other shooters out there. While it has some variety (the aforementioned RC car puzzle or an entire level where you're a shrunken Duke driving in the RC car itself), the action's pretty straightforward: Keep on pushing forward and keep on shootin'. While this may sound boring to those weaned on deeper action games (like...well, almost any of them), I imagine a portion of the market can still enjoy a mindless, simple shooter. Not everyone wants to perform fancy combos in Bulletstorm or customize gear in Dead Space 2.
5. Multiplayer
The big unknown is, of course, DNF's multiplayer. It's certainly coming, but 2K and Gearbox are keeping details hidden from the press for now. "When you think about it, it's just going to be a really cool thing," says Miller, giving us a little taste of what's to come. "Think about the arsenal you have in single player and dump that into a multiplayer situation. How fun is it to shrink a pig cop and then step on him? Now imagine being able to do that with your friends."
We did plenty of buddy-squishing back in the late '90s with the original Duke Nukem 3D, thanks to the game's shrink rays. Then we had freeze rays, jet packs, holograms, trip mines, remote-detonated pipe bombs...today, some of us Duke vets still recount unforgettable multiplayer moments from a decade and a half ago. If Duke Nukem Forever's multiplayer can capture any of the same magic, charm, and utter nonsense from the classic -- and that's the developer's plan -- then the game may end up being well worth the wait.
If you have any questions about what I played in the 90-minute demo of Duke Nukem Forever, please ask in the comments below, and I'll do my best to answer them. Also, check out my Twitter (@bitmobshoe) to see photos from the preview event, which took place in a strip bar that 2K renamed "Titty City."

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