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Five days with the Nintendo 3DS: A honeymoon diary

Chris17
Friday, March 25, 2011
EDITOR'S NOTEfrom Rob Savillo

Nintendo's 3DS releases in North America this Sunday, March 27. If you're still undecided, Chris has helpfully provided his hands-on account with the Japanese hardware version.

My Diary. By Chris Charlton, age 27 and a half.


My pre-order form
My 3DS pre-order form. Riveting, I know.

Friday, February 25, 2011: DAY ZERO

Arbitrary 3DS excitement rating: 8/10

Exciting times, exciting times. Tomorrow is the big day -- the launch of the Nintendo 3DS. It's the first console I've actually pre-ordered to buy on day one since the PlayStation 2, which is more a damning indictment of my financial status at the time of other console launches (or testament to cooler heads prevailing) than anything else. As is always the case with hardware launches, the Internet shall explode tomorrow in a deluge of unboxing videos, pictures of midnight lines, and 'Is it good or is it crap?' so-called features.

This isn't quite one of those; it's a week-one diary designed to chronicle my first few days' thoughts and to give a broader impression than immediate pieces can convey. That and the Bic Camera store I have my preorder with doesn't open until 10 a.m. tomorrow, and I've work in the morning, so nyet. Will I maintain my high level of excitement for the device throughout the week? Will the buyer's remorse kick in by Wednesday? Read on! 

In the meantime, quick turns on demo units have vindicated my decision to pick up Super Street Fighter 4 with the device. Professor Layton and the Miracle Mask looks very pretty, but my barely functional Japanese isn't up to task. Famitsu, meanwhile, would have me get Nintendogs Plus Cats with the console after giving it the highest launch lineup score of 38/40, but then they gave genital warts 38 in their social disease round-up issue, so who knows.

 

Saturday, February 26, 2011: DAY ONE

Arbitrary 3DS excitement rating: 10/10

6:00 a.m.

As I rapidly type before heading into work for the morning, I'm reminded of November 24, 2000 and the 17-year-old me picking up his U.K., day-one PlayStation 2 from Electronics Boutique (when it still was called that) in Cambridge. The shop had opened at midnight; I was there at half-past eight to pick the machine up before school. I asked the bleary-eyed assistant whether there'd been many people on hand at the dawning of this brave, new, video-gaming era. "Just a couple," came the drowsy and somewhat surly reply. Not the frenzied excitement of Oxford Circus then.

In a similar manner, the still large city of Fujisawa doesn't warrant the big launch day bustle of Yurakucho and Akihabara one hour away. Midnight would have been fun, but this is a more dignified affair. 

7:00 p.m.

It's mine, all mine! After an agonizing wait behind a massive line of two, I picked up my hardware. Real-world commitments being in place (owing to Sod's law, 3DS has arrived on an annoyingly busy weekend for me), I elect to limit my first experiences to what's inside the big box.

What's inside the big box is a surprisingly weighty tome of a manual. Sod that. Except! Let's have a quick look at those hi-larious Nintendo health and safety diagrams first (see right).

Ah, Nintendo. It's good to be back in your mothering arms.

Booting up the system leads to a brief set up -- the price we pay for our technologically advanced world of having to register absolutely everything and assign name tags to inanimate objects. My 3DS is now "Chris' 3DS" and rests on my super-duper Ikea table, Gavin.

A quick 3D test (left) and a hop, skip, and jump over network settings (I'm wired in my apartment and see no point to connect until May's shop-enabling firmware update, anyway) and things get underway.

There's a pleasing amount of stuff preloaded onto the firmware itself. The home screen is fairly slick and can be accessed at any time. At the top of the screen are icons to change the orientation of the main panes underneath (which will become necessary if you ever download anything) alongside some miniapps for looking at your friends list, writing memos, and using the Internet browser (though not until the firmware update hits). These are all accessible while keeping a game running in the background, but the "main" applications in Wii-esque channels underneath do not multitask.

Heading down the line of these and after the option to play the game currently inserted, there's your 3D camera. Self-explanatory stuff: two snaps and "that looks nice" remarks and on with the show.

Nintendo 3DS Sound is the onboard music player/visualizer. It's hard to see anyone using their 3DS as a music player, but you can if you want to while some little birdies fly around and chirp on the top screen. You can also use the mic to drop some rhymes while using the shoulder buttons to provide a beat if you so desire. Why you would is anyone's guess, but hey, maybe it's for, y'know, "the kids."

The Mii Studio is brilliantMiis -- and Xbox avatars for that matter -- do play somewhat with my character-creation-loving mentality honed through years of wrestling games, but making a virtual you from a camera snapshot is quick and the sort of thing I can see inflicting on every friend I meet for the next month or so or until I've accumulated enough punches in the face. Such threats of physical violence did come from my girlfriend if I ever posted a quick Mii snap here, but you can judge the slightly dubious accuracy of the app with my ugly mug as a guide (left).

Not sure it's any more accurate than a roll of the dice, but one presumes that's not the point -- the point being to harass friends, relatives, and random people; generate their Miis; and then laugh mercilessly at what ugly, ugly freaks they are.

The prelaunch commercials for 3DS here have been dreadful. Using the same template that Wii adverts have been using for years, celebrities play around with the thing while a disembodied voice asks what they think, and they mumble pleasantries. No gameplay footage...no attempt to make the device desirable. You'd think, though, that miles of cheesy footage could be made from Mii studio -- and the same goes for the augmented reality (AR) games. 

Perhaps it's a sign of Nintendo learning from tripe like Wii Play that the AR games collection is hosted on the device rather than provided at an extra charge. It makes the thirty minutes (and no more) you will spend with it a far more pleasant experience.

Not having messed much with augmented reality on the iPhone, putting the question-marked card on the table and seeing a dragon spring out of it to shoot at is kind of cool. When the table in front of the camera warps and stretches to create an island in a lava lake that you're required to shoot a boulder across in a billiards based distraction, it's hard not to emit an amused and impressed whimper.

Playing to its strengths as easy commercial B-roll fodder is the fact the player is made to walk around the card in the target-shooting game to see objectives. It is purely there to play once and never again (it won't take long to lose those cards, anyway -- keep them sealed up and watch their value skyrocket on eBay. Or not), but it's fresh and fun. It's a shame that the character based cards do nothing but project characters on top for you to take pictures of...but hey.

Face Shooting, the Japanese version of Face Raiders, is similar "hard to forget, hard to want to do it again" material. The game takes a snapshot of your grinning visage and then sends those pictures wearing helicopter beanies zooming at you in 3D in a little on-rails shooter controlled with the gyroscope. It is patently and deliberately ridiculous. And for its five minute length, it's absolute hilarity, especially when failure involves you being given a big, wet, sloppy, lipstick kiss by yourself.  

It's been a good first hour. While my first time with other hardware has involved feeling impressed, excited, and at times frustrated, 3DS is the first console I've played that wants -- from the outset -- to make you laugh.

 
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Comments (10)
Chas_profile
March 25, 2011

So, do the Mii costumes you unlock stick with your Mii no matter what you're using him for? Will he wear it in the AR games, in the Plaza, as well as the RPG?

Chris17
March 25, 2011

They just stick with you in the plaza, which is a shame.

Default_picture
March 25, 2011

It's going to be awhile before we see a new 3DS with "improved viewing angles" or at least such that it makes a noticeable difference. The tech simply isn't there yet. I think that once the initial excitement calms down, gamers will embrace the 3DS as a standard handheld, the 3D aspect downplayed. Nintendo has already backtracked a bit, forbidding 3D-only games from appearing on the system.
Minus the autostereoscopic 3D (which I'm not impressed with), I just don't see a compelling reason to plunk down $249.99 for a handheld.

Robsavillo
March 25, 2011

I agree with Jason, especially because Eurogamer [url=http://www.eurogamer.net/articles/2011-03-24-why-the-nintendo-3ds-costs-GBP230-article]reported[/url] that experts believe the system to cost roughly $100 to produce. $150 is quite a hefty markup.

37893_1338936035999_1309080061_30825631_6290042_n
March 25, 2011

@Jason & Rob I understand that the 3D is a bit underwhelming (that was my take as well when I played a display unit with Pilotwings today at a Best Buy,) but guys, it's Nintendo. The games are going to be there. Once we get Zelda, Star Fox and Mario, not to mention the inevitable Pokemons, Advance Wars and Dragon Quests that are sure to come, we're all going to get one. And we're all going to love it. The bandwagon of 3DS backlash is getting old. It's a new system, why can't we just be excited at the possibilities?

Thanks for the write-up Chris.

Default_picture
March 25, 2011

@Chase
The "bandwagon" is decidedly pro-3DS. If anything, the initial "OH MY GOD THIS IS AMAZING" reaction has become tempered as people actually got some hands-on time with it. I don't think there's anything wrong with some healthy skepticism, especially when the prevailing wisdom is that it's reinventing the electron. 
For the record, the endless retreads of first-party Nintendo franchises doesn't wow me either, but a gimmick like autostereoscopic 3D definitely won't. And since we're paying a princely sum for said gimmick, I'm a tad skeptical.

37893_1338936035999_1309080061_30825631_6290042_n
March 25, 2011

@Jason Maybe we are surrounded by different people and opinions because I haven't heard much in the way of optimism for the system, on Bitmob or otherwise.

Default_picture
March 25, 2011

Well, Bitmob is rather unique in that it's community-driven.
Consider the mainstream gaming press' reaction:
I've been gaming on handhelds for pretty much 20 years now, and this is the first time in a long time I said "holy crap" after experiencing a portable system.”                      – IGN
Just, wow. Pretty much everyone that’s seen the 3DS at E3 is blown away by it, and I’ve yet to hear anyone really criticize it.                                                                             – Gamepro
I'm so shocked at how good the 3D effect is that I find myself wondering why it is that no other company has picked up on this technology already.”                         – Gamespot
And this is just a minor sampling of the fireworks that erupted post-E3.
Most of the folks I run across in the tech industry aren't impressed by 3D in general. But few gaming outlets are providing contrarian views.

37893_1338936035999_1309080061_30825631_6290042_n
March 26, 2011

Hm, well that's it because I avoid big sites like that like the plague. Joystiq for news and Bitmob for fun. That's about all I want out of games writing.

Me04
March 26, 2011

I'm actually really digging the 3DS, and the 3D effect is what I expected. Which, admittedly, is underwhelming, but so is 3D in general. For what it is, I'm impressed.

I never bought into this hardware for a gimmick. I bought it because I knew it would have good games. People were talking shit about the DS back when it first came out, and that grew to be one of the finest handhelds ever. Nothing tells me that the 3DS won't continue that trend. It has developer support, a strong first party backing and it's going to sell boatloads.

I know that this Christmas, it'll probably be my most-played system, unless I find an NGP under the tree. Likely, since handheld gaming is my thing, but even then the 3DS will be constantly craving my attention.

As for the BOM costs, Apple are just as guilty of ripping their customers off. If you look at the specs for any Mac, laptop or desktop, you'll see that Apple add about £200-£300 to the cost of the parts. Similarly, the bill of materials for iPhones, iPads and iPod Touch devices is far less than Apple is selling them for. An iPhone 4 has a BOM of under $200, yet iPhone 4 costs $200-$300 before a hefty and very profitable contract is slapped on top.

If you buy it unlocked over here in the UK, you're looking to pay about £500 ($800). And that's ignoring the fact that it'll be obsolete within a year or two as Apple releases new models and intentionally makes your old one run like shit with bloated software updates, as opposed to the 3DS, which will be relevant for years to come.

I am by no means defending Nintendo's inflated price, but putting it into perspective, I felt I was getting good value for the 3DS. That's why I bought one at the last minute.

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