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Game Dev Story: Why Games are Like Coffee

There184
Wednesday, January 05, 2011

Since Christmas, I've been playing with my Delonghi coffee-grinder. Coffee beans sit in the top compartment, and I adjust knobs to determine the coarseness of the grind and the amount of coffee to let through.

That wasn't enough control for me, though, so I spent a gift voucher on an AeroPress. It's a simple tool that looks like a cross between a drip filter and a syringe. Because the process is quicker than with my cafetiere, it allows me finer control over the resultant cup of Good Morning, America.

Once, while waiting for a kettle to boil, I realised that the game in my hand was poking me in the same part of my brain.

It took a while to find a game-coffee image that wasn't obscene.

Game Dev Story is a simple, addictive strategy game in which you run a game development studio. You choose genres and themes, then direct your staff's focus toward game world, accessibility, polish, etc. Finding the correct combinations is the key to making money and critically-acclaimed games. After a few years of success, you'll have more money to spend on better staff, different games, and even your own console.

It's easy to reduce Game Dev Story to a system of menus that, when manipulated correctly, pour out points. Indeed, I reached a point when Death Spy's OmegaBox dominated the console market, and each of the five games we developed each year floated atop the charts until the next came out.

But manipulating variables to score points is only half of Game Dev Story -- the other half is self-expression. In this Monday's Mobcast, the crew spent five minutes laughing about their combinations and titles. The fun part isn't being financially secure -- it's taking risks and making games you wish existed.

Countless other games are fun beyond the sum of their ingredients for exactly the same reason. Civilization, for example, encourages you to learn systems for victory, but lets you choose which type of victory and how to get there. Fallout 3 can be won in many different ways, often while dressing your companions in silly outfits. And most succesfully, World of Warcraft is as much about dressing up and equipping your avatar as it is about hitting orcs.

Sure, one recipe is always going to be a success, but I enjoyed making my personal cup of coffee: Americano, black as the sky on a moonless night, very strong, no sugar.

 
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Comments (5)
Alexemmy
January 05, 2011

I dislike coffee, but I like coffee flavored things and iced coffee. Weird, huh?

Sorry, I wanted to comment but I've never played Game Dev Story.

There184
January 05, 2011

It was originally a browser game. Not sure if that was only in Japanese though.

What about Irish coffee?

37893_1338936035999_1309080061_30825631_6290042_n
January 05, 2011

I loved Game Dev Story. If Tilt To Live wasn't so damn addictive, GDS would've easily been my iPhone game of the year.

I was especially proud of my pirate RPG series, Oceans & Octopi as well as my historical racing game, Timeshifted (protip: the Dodge Viper is probably faster than the Model T.)

What were some of your games?

230340423
January 05, 2011

I bought Game Dev Story during a 99 cent sale last week, but I haven't brought myself to play it yet. Because I have stuff I need to do and can't afford that big a time-sink. I'M SCARED ALEX.

Robsavillo
January 06, 2011

I've been playing Game Dev Story almost every day since I got it over the holidays. It's a perfect pick-up-and-play game in short bursts, which makes it great for my daily train commutes.

And you're exactly right about its appeal: It's the fantasy all of us (who are involved in gaming to the point where we participate in online communities like Bitmob) have about making the perfect game. That's why it's Game Dev [i]Story[/i] and not [i]Sim[/i].

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