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What Can Motion Controls Do for Disabled Gamers?

59208264_l
Monday, July 12, 2010

Editor's note: Isaiah's moving story of gaming with his disabled sister makes a strong case for motion controls as more than just a fad. -Brett


When I ventured back home a couple weekends ago for my mother's birthday, I realized two things. One, I'm pretty sure my mom needs a Web site to start selling her magical barbeque. Two, I was completely taken aback at my sister's Wii Sports Resort skills.

Janette is 22 and recently graduated high school. She's also disabled. When she was born, she was nearly strangled due to her doctor's inability to unwrap the umbilical cord from around her neck. As a result of the lack of oxygen to her brain, Janette will supposedly never be able to read past a second-grade level or have the ability of speech past that of a three year old.

So yeah, it's kind of a big deal that she's graduating high school and kicking my butt routinely at the minigames in Wii Sports Resort.

 

What I've learned from working with my sister over the years -- and from the job I've had for the last five years helping disabled college students -- is that all of us can sometimes feel impaired or disabled when it comes to technology. When I picked up the Wii Remote to play wakeboarding in Wii Sports Resort, I felt as if I was learning how to ride a bike for the first time. I failed, and then I failed again.

Even when I got better, my mom (who isn't the most technologically savvy person) and my sister easily wiped the floor with me. Janette can barely tie her shoes, but when it comes to playing games like golf in Wii Sports Resort, she's all about finding angles and getting good lies. Astounding.


I wonder how visually impaired people who can recognize basic colors and shapes could utilize the PlayStation Move as a visual cue in games.

My point: Despite what I've previously written, the Wii Remote, PlayStation Move, and Microsoft's Kinect might be dramatically important for gamers -- at least for a small but rabid fanbase of disabled gamers my sister belongs to. Seeing my little sister put the pieces together in her head and figure out what she needed to do with the Wii Remote in order to translate that thinking onscreen was pretty special for me and my mom.

I know this is a niche-within-a-niche topic, and I have no problem admitting games are not explicitly obligated to cater to the physically impaired and differently abled, but I would be remiss if I didn't acknowledge a little inkling of interest in how the current generation of gaming and their motion controls could be an entry point for people with disabilities to play video games.

Now, I'm not demanding that game companies start doting to another overlooked niche market. In fact, I just puked in my mouth a little when referencing a group of people as a "market." But I think at least an acknowledgment of what good motion gaming could bring to disabled people should be pushed to the forefront. And while I personally do not want to see "Wheelchair: The Game," I think it would be cool for game companies to at least entertain the idea of creating disabled characters with some form of tact.


Kinect opens the door for people with limited mobility who may not be able to use their hands to hold a controller, but all of the demonstrations so far show active gameplay and young, beautiful people hopping around.

I realize that it's cool to be cynical and snarky about new technologies like Move and Kinect that don't seem initially impressive to hardcore gamers. But maybe we should be thinking beyond ourselves.

Something happened to me when I picked up a Wii remote to play Wii Sports Resort with my family. I felt...wrong. I felt silly and embarrassed as I tried, unsuccessfully, to not drown at the wakeboarding game. My mom and sister both laughed at me, and when my sister asked if I wanted her to show me how to play, I felt as big as an ant turd.

This wasn't the first time I played a Wii game. It wasn't even the first time I played Wii Sports Resolt. But it was the first time my sister showed me how to play a game. "Are you crying?" my mom asked while joyfully laughing. "No! It's the air conditioner -- it's blowing right in my eyes!" I said.

Mom, if you read this, I was crying.

I still have problems with the way companies exploit uneducated consumers with mediocre minigame collections on the Wii, and I don't like that Sony and Microsoft look to parrot this business model with their respective motion control devices. But all of this vitriolic speech melts away at the thought of my sister teaching me how to play a video game.

Seems like I'm the one who's disabled.


***Compliments of The Brog***

 
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Comments (13)
59208264_l
July 12, 2010

Thanks Brett, I'm still trying to get better at double and triple-proofreading.

Default_picture
July 12, 2010

This was a nice piece. I am a social worker working with the developmentally disabled. I have seen a lot of people in my caseload play the Wii. It's nice to be able to share my hobby with them. Thanks for sharing this.

Brett_new_profile
July 12, 2010

No problem, Isaiah! Mainly I rearranged some paragraphs to help your ideas flow better. The writing quality was already high!

Paul_gale_network_flexing_at_the_pool_2
July 12, 2010

In addition to being a video game journalist, I'm also a personal trainer. Some of my clients are physically disabled, and for exercise/entertainment, I've recommended many in the past to pick up a Wii with Wii Fit, etc. Now they'll even have more at their disposal with Microsoft's Kinect for Xbox 360 and Sony's PlayStation Move. Nintendo started a great thing for the disabled and I tip my hat off to them.

59208264_l
July 12, 2010

When I worked at ODS [office of disability services] and got to know the students, because of limited mobility and general shyness...you find that there are a TON of gamers out there wading through the things they can't play in order to play a Rez or an Echochrome.

I'm also realizing that forcefeed back like [rumble, sound cues, etc] are really adaptible for the visually impaired.

Kinect's 'you can't sit down' issue [or non-issue] kind of has me wondering...I really hope all this stuff finds an audience.

Default_picture
July 12, 2010

Great to hear Isaiah, my younger brother has cerebral palsy, largely from a similar situation at birth nearly 30 years ago.  When the wii first came to town, the first thing I did was put down a pre-order deposit and wait in line for my purchase.  That Thanksgiving, while my parents and brother were visiting me, I proceeded to fire up wii sports.  Now let me say one thing, growing up from the Atari 2600 to genesis, my brother and I could never really truly compete in any video game, but when the wii arrived, my brother was now given the tools to do so...and he did.  So, I feel your joy and adulation; congrats on the great piece. 

Jason_wilson
July 12, 2010

This is excellent, Isaiah. Thank you for sharing. I would love to see developers use motion controllers to help get disabled people into gaming. I think it's a fantastic -- and for some possibly therapeutic -- activity for people with disabilities. Motion controls also have another untapped market: Educational software. Imagine using motion controls to demonstrate how the solar system works and operates, diagramming sentences, or dissecting an animal without killing a living creature. 

Default_picture
July 13, 2010

First of all I'm glad that you sister found a way to enjoy games and that it is a past time you can do together. Your article was really touching and I commend you on it. However I must disagree with notion that motion controllers are  good for all disabled gamers. I for one have tried the wii system and as someone who is partially handicapped from the waist down it is very difficult to use, particular because of my lack of balance which is what alot of the wii games rely on(at least the ones where the wiimote  and system make the biggest difference over a gamepad or mouse and keyboard), It seems to sense every little tilt and wobble in my stance and I can't stand for long periods of time. Also, and this is the biggest part for me at least, it brings me back to my body,so to speak,which something that I use video games to escape,But I suppose it would be beneficial to those with developmental disabilies or those with upward mobility issues, but you kind of lob everyone into a nonspecific catagory, Though that's understandable.                                                    Also about the kinect, I've read that it won't support  a seated position unless specifically programmed by a developer. If that's the case that's a real  shame because I doubt many developers would go out of the way to  program that.  I think this tech will be beneficial to some but not all. I think I'll keep my buttons and keys,thank you,

Jason_wilson
July 13, 2010

@Robert Do you think developers could program the Wii and Kinect to accommodate a variety of disabilities?  

Default_picture
July 14, 2010

great article, this should get picked up by gamepro for one of those bitmob article spotlight things. 

Default_picture
July 14, 2010

Well Jason, I think the the question isn't could they, they most certainly could, but would they. You see gamers with disabilities is such a small market that I don't think the developers really bother with implimenting them. There just isn't a financial incentive. I think it's really up to the player to figure out how to best adapt to the game for their  particular situation. For instance in wii bowling I figured out I could place the ball all the way to the right to account for the spin that put my ball into the left gutter  that was caused by my left lean  when I released the bowling ball . It's little stuff like ball spin that seem screw me up with motion controllers. Not  all games allow for such adaptations though .As for the kinect device it's still in development so who knows they may decide to natively allow for players to sit ,not being natively supported doesn't mean it can't  be programmed in mind you. But like I said if it isn't already there then why would developers program for it?  Frankly there just isn't a financial reason to do so and being a business that's kinda important.  There is a good website called ablegamers.com that has all kinds of  stories and info centric to people with disabilities if you interested.

Picture_002
July 15, 2010

I did a story back in March on the subject covering a South by Southwest panel focused on this subject involving some advocates and a designer that focuses on it.  It was put best there that while it might be a small part of the audience, it would be a loyal one because of of how little concesion is make to them on smaller, easy design decisions to help the color-blind. A lot of it I'd honestly think comes down to two things, a lot of people make the sort of game they want to play and think of people like themselves so, like a lot of things, if it's not something that hits close to home somehow, they may not think of it. That the panel I attended was easily the least attended one I covered says a lot about how front and center the issue is and I don't think that has anything to do with money. Secondly, I can't speak to designing motion controls, but I got from the developers at said panel a lot of cost aversion for some simple things in terms of controllers comes from designing with this sort of thing from the beginning. Often, things that help a disabled gamer are things useful to gamers in general. A lot of stuff that's helped disabled gamers has comes without a thought into helping them. Things like codexes helping people with memory issues or able to map your own controls. Allowing mods in certain PC games have allowed other to make the experience of games like W.O.W. easier on some gamers without the developer really needing to do the heavy lifting.  But again, I fear if there's not a personal incentive to think with this group of consumers in mind from the beginning, I think the status quo continues.

59208264_l
July 15, 2010

@Robert I'm pretty sure I didn't lob everyone disabled into one category. I even go so far to say why these devices could be good or questionable for specific disabilities. I even state my pensiveness with Kinect/Natal under the actual picture of the happy-attractive lady playing whatever ridiculous game she's playing. 

But thanks for your comment.

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