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Gaming for a Grade
Spring_quarter_senior_year_011
Tuesday, June 08, 2010

Editor's note: Having recently gone back to school myself, I'm sad to report I haven't had any video games assigned in class yet. Here, Rachel reports on how what seems to be a dream scenario played out in her class. -Greg


One of the great things about advancing past entry-level college classes is that professors are much more creative in classes made up of upperclassmen. For example, some will shun multiple-choice tests in favor of creative writing assignments and hands-on experience. The only real disadvantage to the more creative teaching is that it can be difficult to know what you are getting into when you sign up for a class.

So it was with trepidation that I signed up for Management 491: Management in Popular Culture not really knowing what a pop culture management class would amount to. Fortunately, not only did I enjoy the class, but it also turned out to be the only college class I’ll take that requires students to play through a video game.

 

The assigned game was Miss Management, a time-management game that you can find on Big Fish Games for around $7. When our professor first explained the assignment, I was disappointed since I’ve never really understood the appeal of time-management games. What really intrigued me was the fact that we were required to beat all of the game’s 30 levels. When my professor gave that requirement, a good portion of the class began protesting that they weren’t good at games and it didn’t seem fair to ask them to be. My professor was unmoved and told us that once the game was completed we had to write a short paper outlining the problems the main character faced in the office.

Miss ManagementAt first I was excited that a professor wanted me to play a game. But quickly I began to view it as one more irritating assignment to complete before finals. What strikes me looking back is the amount of annoyance I felt toward the game itself. The entire time I was playing I kept thinking that I could be working on other “serious” assignments. Also, I never once found the game fun. The only thing I cared about was completing the game so that I could churn out the paper and move on to other things.

Now with the power of hindsight, my attitude toward the assignment makes me feel guilty. Why didn’t I view this assignment as a serious class project? Over the years I’ve learned a lot from video games. When I was in third grade my parents bought our first PC. A friend subsequently lent me his copy of Age of Empires and I loved it, not only because it was my first real-time strategy game, but also because it fueled the budding history buff in me. When Age of Empires 2 came out I was delighted to discover that it contained a history page on all of the civilizations and units. I probably spent as much time reading the history pages as I did playing the game.

Around that same time my math tutor began using games to drill me on my multiplication tables. I could go on forever about the resource management, time management, and critical thinking skills games have taught me.

Even with those experiences I still couldn’t take a game seriously as a college assignment. It's possible that part of my problem is that the game just isn't that good. Or, even though I play games, might I still be susceptible to the stigma that games are a waste of time?           

What does everyone think? Have you ever had a game assigned for class? What games do you think would be valuable as a class assignment? 

 
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RACHEL JAGIELSKI'S SPONSOR
Comments (9)
June 06, 2010
Street fighter. International relations and communications course. Book it.
Brett_new_profile
June 06, 2010


How about SimCity for an urban planning course?


10831_319453355346_603410346_9613365_6156405_n
June 06, 2010


I didn't just have a game assigned for a class -- I took a class that was all about games. It was called Game Studies, and we actually had some (although not much) game playing in class.



It sounds like you were playing that game with completely the wrong attitude. So what if you don't normally like time management games -- this was your chance to combine a love of games with your study, and to try something different.



I'd say you very much are still susceptible to the stigma that games are a waste of time. But you're writing here, so there's hope for you to lose that chip on your shoulder.


Spring_quarter_senior_year_011
June 06, 2010


@ Brett I didn't think of that one, I like it!



@ Richard Sorry I offended you, I'll work on that chip


10831_319453355346_603410346_9613365_6156405_n
June 06, 2010


Oh, it takes more than that to offend me -- it was not my intention for it to come across that way. I have to deal with the issue myself everyday -- am I better off using my time to write something or study instead of playing games?



I just think you missed a great opportunity, that's all.


Spring_quarter_senior_year_011
June 06, 2010


@ Richard Honestly at first I was offended by your comment, but I understand what you meant, so no worries.  


Default_picture
June 08, 2010


Considering my field is French lit, I would be extremely surprised if I were to have to play a game for an assignment.


Default_picture
June 09, 2010


I did get to play SimCity 2000 for an urban planning class 12 years ago. It was a group project and required an oral presentation. Oral presentations are often stressful for me but that one went quite well, probably because I'm in a comfort zone when discussing games.



I used to play Oregon Trail in junior high. I don't think it was for a class though, they just had it on all the computers.


Eyargh
June 09, 2010


Can't say I've had a game assigned for class before, other than the odd typing game. I have referenced video games in college papers before, though. I feel really nerdy about that in retrospect.


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