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Is 2011 the year of unoriginality?

Download
Thursday, March 10, 2011

I’m willing to bet that if I got you to name your most anticipated games for this year, then most of them would be sequels.  Why is it that when I look at 2011 the majority of the games that are coming out are from existing franchises?

This isn’t a new phenomenon, but the further we get into this generation the more it seems like we’re getting more sequels, spin-offs and rip-offs. What’s happened to exploring new ground instead of playing it safe?

is imitation the ultimate form of flattery?

Fortress Craft is one of these game, and appears to a direct copy of Minecraft. Although it’s fair to say that Minecraft is influenced by Infiniminer, it has distinguished itself from its inspiration. Fortress Craft isn’t so innocent because it’s taking advantage of Minecraft’s popularity by releasing it on a platform Minecraft isn't on.

The thing is, videogames are a business. You need to take advantage of the market to be profitable and that’s understandable; if you don’t have any money then you can’t make the games. What I fear is that publishers are going to be less adventurous because the cost of development is going up, and with each generation it only gets worse.

 I’m not trying to give the impression that there no new original games. This isn’t true, Bulletstorm has just come out and is being received well and all signs point to L.A Noire being awesome, but these games are in the minority.

Equally, I'm not saying sequels are bad. Some of my favourite games are sequels, but it gets to the point where we’re over indulged with them. Wouldn’t it be better if instead of rebooting Tomb Raider they just made a new franchise that doesn’t have the baggage of the previous titles?

There's nothing like walking down an atmospheric alley.

A smart touch is definitely required, and people will get fatigued if you’re clumsy. All you have to do is look at the recent death of Guitar Hero to see continuous spamming of a series will kill it.

This problem isn’t exclusive to consoles. The 3DS and NGP are both coming out this year and it’s appears that the increase in power is just an excuse to bring over console games.  I know original games will come out, but I fear that a combination of increased development costs and competition from the big franchises will make the market more hostile towards smaller developers and original games.

Yet the app store is one of the best places for indie developers. There are some legitimate complaints to be said, but many games have been successful on it. One of my favourite things is that it allows developers to be adventurous. At the moment, Swords and Sworcery is looking excellent with its art style and elements of adventure.

Swords and Sworcery is looking to be one of the most interesting titles of this year

CliffyB raised an interesting point at GDC about this problem. Essentially, he said that the middle class game is dead, leaving us the option between indie games and AAA titles. Consumers are more cautious with their money, and games are being divided into day 1 purchases or rentals. It’s a pretty big problem.

Who can blame them? What’s the point on spending £45 on a game that will only last 6 hours? Games need to be big or else consumers can’t justify the cost. However, perhaps publishers could experiment with this; I think there could be a market for less ambitious games priced around £30.  If consumers can justify the cost then maybe they would buy it.

There’s a divide happening, and if things keep growing at this current pace then it’s only going to get worse. Relying on franchises doesn’t mean a game will be bad, but it does stifle originality. In a world where development costs are going up, publishers need to find a better system to our existent pricing model so that more original games can be made.


So what do you think? Does the current trend of sequels and clones bother you? Do you think there needs to be a revaluation in the pricing structure of games, or are games too expensive full stop?

 
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Comments (7)
167586_10100384558299005_12462218_61862628_780210_n
March 10, 2011

Sequels don't really bother me. One of the biggest games this year is going to be Mass Effect 3. While I think you would definitely categorize it along with what you're talking about, I'd argue that it's simply a relatively new series enjoying some well-deserved success. I'd say the same of the Elder Scrolls. Five great games over almost two decades, and every one is quite different from the last. There will always be burnouts like Guitar Hero alongside the great franchises that know how to innovate and pace themselves.

Sexy_beast
March 10, 2011

Elder Scrolls is a "relatively new" franchise? They're on their fifth installment.

I agree with this article entirely, however I would have to add that pretty much every year is a year of unoriginality, when you add up the amount of sequels and copies versus the number of new IPs. Video games have become more business than creative, ufortunately.

Download
March 10, 2011

@ Matt,  Some of the games I'm most looking forward to this year are sequels. And you're right; I would put Mass Effect 3 into that category. I think its coming out too soon. Then again, I think Mass Effect 2 came out too soon as well but I'm pretty much by myself with that opinion.

@Ryan, Yeah, when I planned this article it was originally a more comprehensive look at 2011, but while writing it I broadened it out alot. Gonna sleep it on and hopefully I'll come back tomorrow with a better title.

Sexy_beast
March 10, 2011

I actually think your title is befitting; you make a fine observation here. A damn fine one.

Download
March 10, 2011

Wow, thanks for your kind words! much appreciated.

167586_10100384558299005_12462218_61862628_780210_n
March 10, 2011

@Ryan haha sorry I typed that comment in a hurry. I was more meaning that rather than pumping out sequels, Mass Effect and Elder Scrolls are deserving of their praise. I by no means meant that Elder Scrolls is a new series. I mentioned the nearly two decades aspect of their series.

Me04
March 11, 2011

I agree with you about pricing. More games should be £20-£35 instead of all coming in at £40-£45. This reason is twofold:

Firstly, it'll stop people developing blockbusters (such as CoD and Gears) from artificially raising the price. Both CoD and Gears 3 will launch at £50 this year, and for the sole reason that the publisher feels they're premium titles and can be sold at a "premium" over everything else, which is ostensibly £40.

Secondly, and more importantly, I feel that many games will benefit from increased sales with a lower price. The amount of games I'd have bought within the first week increases dramatically just from a £10 price cut. Before playing it, I'd have not bought Deadly Premonition if it was a penny above £25, but the £19.99 price was enough to pique my curiosity, and I got a damn fine game out of it.

Steam sales prove that certain people are prepared to buy a game if it's at a lower price point. The thing to work out is balancing money lost from a price cut with money earned from increased sales. The attitude right now is to scoop up sales on differing layers of prices over time, as opposed to starting off low. I'm curious as to whether this is more effective than launching at a reduced price; staggering prices means a lot of games are "left behind" and forgotten by time they're at a more acceptable price to others. And unless you're a gaming fan, you probably won't be waiting a few months for something like Enslaved to dip to an acceptable price.

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