I don't think Lost Planet 2's Achievement is the most fool-proof tactic against reselling games, but it's still pretty damn novel.
News Blips:
Lost Planet 2 includes a special Achievement for people who essentially don't sell their copies of the game. Players can earn the "Honeymoon Period" Achievement/trophy when they celebrate their "six month anniversary" with the game. Of course, dishonest gamers could always just change the clock on their system, but then they'd have to live with that on their conscience. [Andriasang]
Video game maker Bandai Namco teams up with publisher Gakko Tosho to create game-themed educational textbooks for Japanese elementary-school children. For example, they are developing a math book with an RPG-style story. As the students progress through the game/book, they earn keys which they can use to get some type of reward. Talk about edutainment done right. [Asahi via Andriasang]
Game developer David Jaffe appears to squash rumors that he and his startup, Eat Sleep Play, are making a new Twisted Metal game. In a series of Twitter posts, he said "By the way, I WISH we were making a new Twisted Metal. Making [a] game you've already worked on is tons easier cuz your core blueprint is already there. This new game design stuff tho? Man, that is hard... [It's the] reason I'm so stressed these days!" I don't know, that still sounds kind of vague to me, like he wishes he was making it, and his wish came true...or something.
Sony Computer Entertainment America Vice President Rob Dyer would rather see all game content on the disc instead of releasing extra content via download. Speaking with Gamasutra, he related that since a significant portion of the North American population does not have broadband Internet, putting the all the extra stuff on the disc means that "100 percent of the users are going to get it." But why would he want to make things easier for the consumer? That doesn't make sense.
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