'What buttons do I press?' Soul Calibur 5's training mode teaches practical advice for aspiring duelists

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Sunday, February 05, 2012

Soul Calibur 5

Namco Bandai’s Soul Calibur series is my favorite 3D fighter, but this sword contest has a reputation for rewarding button mashing. This is understandable: Each character have around a hundred attacks that hit in a variety of ways and may contain special properties such as guard-breaks.

Newcomers become frustrated because they don't know which moves to use, so they resort to random slashing or gimmicks like Cervantes' gun shot and flying tackle that wouldn't work on experienced players. Soul Calibur 5 has no true tutorial, so I thought that players would have to learn through trial and error as usual. But to my surprise, training mode actually has advice for these journeymen.

While playing with the bipolar assassin Tira, I decided to try out the “Main Moves” function that's available through the menu or by using the shortcut buttons shown at the bottom of the screen. What I expected was a way to look at each move without checking the command list all the time. Instead, a text window with this information popped up:

“...(Downforward + B) launches the opponent very high when it hits. Attack on wakeup by following up with (Forward, Forward + A, A).”

Wait a minute: Is the game teaching me a tactic?

 

Soul Calibur players know that Downforward + B is an easy way to start a combo with most fighters. The second move does combo after the launcher, but you can also use it to pressure others as they try to get up. Tell me more.

“...(Forward, Forward + A, A) is a mid horizontal attack and is very difficult to evade. This is unsafe when blocked, so use it after evading the opponent’s attack with the 8-way run.”

This description just taught me three things.

  • Forward, Forward + A, A is a mid attack, which means it will hit crouching fighters.
  • I'm open to attacks if my opponent blocks it, so the earlier advice is for when I believe my opponent will crouch or attack after the knockdown.
  • I know from past games that Soul Calibur has a special relationship between horizontal attacks (A moves), vertical attacks (B moves), and 8-way run (dodging). Generally, horizontal slashes stop moving targets, vertical strikes deal more damage, and 8-way run avoids vertical strikes. Forward, Forward + A, A would be a good counterattack to use after I dodge a vertical attack.

Soul Calibur 5 Z.W.E.I.

Soul Calibur 5 has 10 of these tips for everyone on the roster. They cover what attacks are good at certain distances, how difficult it is for the opponent to punish them, and even follow-up tactics to catch your foe off guard. A few times the advice will discuss something technical for an in-game tutorial, like this example for the wolf-partnered Z.W.E.I.

“(Downforward, Downforward + B, then A+B+Kick) launches the opponent very high when it hits. Input the button for the second attack only if the first attack hits.”

In this "Brave Edge" attack, Z.W.E.I. launches his opponent in the air, and his wolf familiar follows up with a flurry of punches. But like Street Fighter 4’s EX moves, it requires some of the game’s new Critical Gauge super meter to use it. The important part of this tip is that unlike other Brave Edges, you have time to confirm that Downforward, Downforward + B  connects before you press all three attack buttons and spend the meter. Normally you have to scour a hardcore site like 8WayRun.com for that kind of minutiae.

This feature isn’t perfect. It mainly benefits intermediate-level players who understand fighting-game lingo, and you would pick up most of these strategies over time anyway. Soul Calibur 3 for the PlayStation 2 had a true in-depth tutorial and glossary, but they have been lost to history ever since. Still, at a time when other major releases give newbies a list of combos to complete and call it a day, SC5 shows you why you should use certain techniques rather than just how to do them.

 
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Comments (3)
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February 05, 2012

Sounds like a good start to a great training mode.  If a fighting game could come out that has a fully-fledged training mode like that, with descriptions of what moves do exactly and when to use them, it could help a lot of those people (like me) that always have felt so intimidated by it.

Dscn0568_-_copy
February 05, 2012

Virtua Fighter had a tutorial with with that amount of featues since the PlayStation era, which is probably why Soul Calibur 3 had that in the first place. It taught you almost everything about the game, even character-specific moves. It's like if an archeologist found an artifact in some ancient civilzation that proved that it was generations ahead of its time in terms of technology.

Since arcades have largely died, however, most of the development on modern fighters is around the game itself, which is why you don't see those those types of features anymore.

Dscn0568_-_copy
February 06, 2012

I should probably clarify about Cervantes since he has multiple versions of gunshot and flying tackle (Geo Da Ray) and they do serve a purpose to the character (I was thinking of those examples with memories of SC4's bad netcode with players who spammed those moves all the time).

The unblockable gunshot (Forward +BK) can be ducked under or sidestepped on reaction, which means you should only get hit if you're not paying attention. He also has an upward-shooting variant mainly used in combos. His new Critical Edge gunshot is essentially the same except the "super freeze" when the move starts will trap close-range players who aren't already ducking.

Cervantes has several versions of Geo Da Ray. One is the (Back+AB) where he teleports backward and then tackles. This can be side stepped or blocked easily, but it's sometimes tough to punish and overblocking can lead to a guard-break situation. Another is from his QCB+B stance, which is similar but he can use QCB+A or QCB+K as mixups. He has an instant version of QCB+B that is too fast to react to and thus a great move, but requires precise timing. Finally, there's the new Brave Edge version (Back+B,ABK) that's fast, safe on block, and deals heavy Guard-break damage.            

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