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The Art of Perfecting Difficulty
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Sunday, December 12, 2010
EDITOR'S NOTEfrom Omar Yusuf

Ryan makes the interesting case that, when done right, a harder difficulty setting can often be the difference between mild amusement and ecstatic fun. Is he right?

DiffI have a confession: I don’t always play games at the highest difficulty. As a matter of fact, I sometimes play games in easy mode.

I would have never admitted this in my youth. Back then, I took pride in my neighborhood-renowned NES skills. But as I've grown older, and my time has become more precious, I've often found myself thinking about the easy way out.

Sue me.

It’s not that I fear higher difficulty settings: As a matter of fact, I don't find anything more satisfying than completing a game with a finely-tuned, ultra-difficult mode. And although my twitch skills have undoubtedly declined with age, I still have a grasp on what is normal. My real issue is that games don't scale anymore.

Tougher difficulties often substitute fun for frustration. They present a number of challenges, but too often they make bad choices. It's wonderful when they get it right, but it's horribly frustrating when they get it wrong.

 

Unending mobs

Doubling the number of enemies while cutting the available ammo in half isn’t challenging, it’s maddening. The famous "monster closet" has to be the most heinous sin imaginable. Re-spawning mobs makes a lot of sense in MMOs and Gauntlet, but that’s about the extent of their applicability.

It’s horribly frustrating to slowly and carefully clear a room of bad guys only to have them pop up again before you can continue. If I have to run like a little girl in hopes of hitting the next checkpoint, you’re doing it wrong.

Extreme enemy damage

I understand if you can’t take beatings in hard mode like you can on easier settings, but a single gunshot wound to the foot shouldn't kill me. Boosting enemy damage tables is the easiest way to boost the difficulty, but it's also the least imaginative. It doesn’t add anything to the experience in terms of skill. Instead, I just kind of  tires me out.

frustrated_gamer

Extreme enemy resilience

Nobody can take 10 direct gunshots to the chest and keep going -- not even Arnold in his prime. I’m fine with faster, stronger enemies, but just don’t make them God-like bullet sponges, please.

Cheap A.I.

Cheap A.I. comes in a lot of different flavors, but when the bad guys seem to be able to see through walls and predict every move you make, that's no good. I like fighting smarter enemies, but don’t give them the ability to ignore the rules of physics.

When they get it right, though....

It’s magical. Some of the most satisfying gaming experiences I have had came courtesy of the highest difficulty settings: Uncharted, Uncharted 2, and Batman: Arkham Asylum. When you finish one of these on hard mode, you really feel like you've accomplished something.

One game that I find really epitomizes the idea of a finely tuned difficulty curve is BioShock. If you think it's easy, go ahead and turn on the hardest difficulty (without the Vita-Chambers). Early on, you can't just unload your arsenal into the Big Daddies. You have to set traps, think ahead, and use all the tools at your disposal. It's a ton of fun. Sure, the Big Daddies are bullet sponges, but since BioShock is so booby trap focused, it makes sense. 

BioShock's highest difficulty setting doesn't introduce more enemies, nor does it endow the bad guys with invincibility and supernatural intelligence. It was one of the best gaming experiences I’ve had in recent years.

What are your thoughts on super-difficult game settings? Can you think of any examples, either bad or good?

 
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Comments (6)
Club_id__mew05_by_kh_organization_xiii
December 11, 2010


Personally, I agree. When the harder difficulties are implemented in a way in which it makes sense like your example of Bioshock. Looking at Fallout: New Vegas, the difficulty could increase with the inclusion of the Hardcore mode and a step toward realism which also serves an interesting purpose. Additionally, using the example of Uncharted 2, a more tactical aspect was added to the game. Still, I think the best reason is when we're actually rewarded for completing the game on a more difficult level with something more than a celebratory trophy such as in Birth by Sleep's easier secret ending. 


Vaultboy-death-androu1-avatar
December 11, 2010


I agree. Difficulty modes nowadays are usually stupid now.



Recently, I was playing Black Ops on Veteran. It pretty much is an example of everything negative that you point out, and then some!



Like this part, in which my teammates tell me to walk through a goddamn battlefield with lots of enemies (that respawn) to light some barrels of fire or something stupid like that. Since all the enemies were also only aiming at me, it was pretty much impossible so I just set it on Normal. It's what I consider to be "fake difficulty".



Now, New Vegas's Hardcore Mode is fantastic. It doesn't really affect combat directly, which makes it even more interesting for me. It's kind of bad, tho. You can go on for days without eating or sleeping. I wish I could modify that. I can't since I don't play on PC, tho! Oh well...


Bitmob_avatar
December 12, 2010


I'm a big fan of Devil May Cry and (modern)Ninja Gaiden-series because of exactly this, Difficulty is so commonly artificial nowadays that very few games actually have a fine-tuned set of difficulties. With a few silly exceptions (NG2S for instance) these games sport actual differences in enemy AI, enemy placement, actual new enemies, item rewards and placement along with the damage scaling for both directions.



I'm still too prideful to select that Easy though...


Dcswirlonly_bigger
December 12, 2010


I remember back in the late 90's when for a lot of games, upping the difficulty actually made levels and missions more complex. GoldenEye and  Theif would add additional objectives. Perfect Dark had a level that begun in a completely different way on the highest difficulty. Back then they actually made the game more challenging by altering the rules.


Bcshirt
December 13, 2010


Games that are most guilty of lame difficulty are First person shooters. When you create a never ending mob of enemies, you've failed at actually putting any challenge in to the game.



A game can definitely be difficult and fun but some games don't even try to achieve both and usually just leave you pulling your hair out in frustration.



I always like to try and play games on their hardest difficulty because i want the extra challenge and sense of accomplishment but if it just becomes ridiculous and feels like its constant cheap shots then i will turn it down and enjoy the game that way.


Scott_pilgrim_avatar
December 13, 2010


I really wish I'd cranked the difficulty on Bioshock on my first play-through. I think I set it to medium, and it really soured the experience early on. When I took down my first Big Daddy (then lauded as the pinnicle of video game bag guy-ness) with barely a sweat. Great read!


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