Introduction
For the purposes of this particular discussion I will compare and contrast the original Mass Effect with its sequel, Mass Effect 2. I will look at the four elements I find necessary for a game to offer replayability, namely:
- Relatively deep character development customization
- Strategic combat
- Robust inventory management
- A great story that gives the player choice
I will examine how these elements were implemented in the first Mass Effect and how they changed in the sequel. I will try to then try to argue why the first game is replayable but the sequel is not.






