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Piercing the Kinect and Move smoke screen
59208264_l
Thursday, December 16, 2010
EDITOR'S NOTEfrom James DeRosa

I've seen nothing that convinces me Kinect and Move are worth buying. But then again, I'm way more informed about this kind of stuff than my mom.

This video recently made the rounds on every popular tech blog known to man. It doesn't paint a very impressive picture of motion technology. The public -- and Ellen DeGeneres -- have decided that the Kinect is this year's high-tech novelty item. It's the new Furby or Tickle Me Elmo.

Much like political-campaign strategies, advertising can be an effective method to sway the masses. A lot of people bought into the notion that Microsoft's device would herald the arrival of Minority Report-style user interfaces because of the aggressive advertising.

Though I recognize the weight of such a revolution in technology, Kinect indicates a growing divide within the consumer-electronics world between those who have information and those who don't. (I can already hear mom yelling at me to make her new Xbox stop flashing 12 a.m.)

This holiday represents a reckoning for a lot of new high-end consumer-level items. Will people happily trample over their fellow man for a 3D television? Do non-gamers want to pretend they are in a futuristic Tom Cruise movie? We won't know until the dust settles on Christmas' sale figures, and we can tally up October, November, and December.

 

As a product-buying public, we seem to have some form of Wag the Dog syndrome. Consumers no longer leverage their spending habits to control what companies do. Instead, they let spin doctors and hucksters create demand by bombarding them with promotional material.

In the end, the consumer always gets the final say. But when the PlayStation Moves and the Microsoft Kinects of today are collecting dust in the closets of tomorrow due to lack of support, lack of inspired software, or the arrival of the next big thing, what's the next step? It's hard to say, but one thing is clear: Sony and Microsoft aren't against spinning a failure into a win. Sony has said that they've been "selling" millions of their motion-control devices, but some reports indicate these numbers are reflective of the total number shipped, not the total number sold. Recently, market analyst Michael Pachter noted sluggish sales in the States.

In my more optimistic moments, I like to think that people like our friend Gel (in the first video) outnumber the people like the woman in the Home Shopping Network video. But I'm not sure that's true. As it stands, these sweat-inducing curios don't seem to have steady ground under them. So, this is the question: How far can aggressive advertising push these devices? Can they become bona fide successes like the Nintendo Wii?


Read more articles like this at The Brog.

 
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Comments (10)
Demian_-_bitmobbio
December 16, 2010


Wow, how did I miss that Joyride video?? Amazing.


Redeye
December 16, 2010


This is the exact sort of reason why I'm not much of a 'newest technology' kind of person.  The hype blitz rarely matches up to the capabilities of the tech. Early adopters never get anyone's A game.


Default_picture
December 16, 2010


I'm less pessimistic, I guess.   About the tech, anyway.  Not the people.  People have lined up for snake oil long before it sat on top of their TV.

But I think they're both interesting pieces of tech and honestly hope to get either (or both!) for Christmas.  And I'm not a tech-head or Cult of the New member.  My cell phone is almost 4 years old and it doesn't begin with the letter 'i'.

Now, nothing could live up to the hype created by the Official Hype-Machines® at Sony and MS.  But bottom line, both pieces of hardware deliver.  Having played with both briefly, I was shocked to find that they actually do what they're supposed to do.

My concerns are less with the tech and more with the software support.  Both will get 88 pounds of shovelware for every good game...but some of those games may be great!  Dance Central for Kinect and Echochrome 2 for Move both show shining examples of what's possible, just in a developer's first stab.

As for the Joyride video above...  I know it's from a reputable source and all, but I have my doubts.  As a video editor, it would take me about 4 seconds to manufacture that piece.  Not that anyone would ever do that on the internet.  It may be completely legit.  I don't know.  But the flip side of all the people clammering for this uncertain, hyped-to-hell technology is the people out there who actively hate it without having tried it.

That's not directed at you, Isaiah.  Not at all.  But other forums are filled with 'hard-core' gamers who made up their mind a long time ago.


59208264_l
December 16, 2010


@Eddie Bailey Perfect response Eddie. Personally, I actually forgot I wrote this post and I thank Bitmob for reminding me and front paging it, because I think this shift in the gaming culture is pretty damn significant.



That being said, my original article, pre-edit, was a bit disjointed and bloated, but it wasn't as biting as how James Derosa [whom I thank] crafted it to be. My original article had this clip http://www.youtube.com/watch?v=M-wLOfjVfVc&feature=player_embedded which was to acknowledge just how cool I think this tech can be and the potential it holds.



Since then, I've played with the Move almost every day and the Kinect fairly frequently. I'm still not jazzed. There is always this fallback notion of the tech is their we just need the games. However, isn't it funny so much money is being spent on an idea originated by Nintendo that kinda centered about cheap, basic fun?


Jamespic4
December 16, 2010


Sorry about that Isaiah. In a normal editing process, we'd go back on forth with the author, having him or her make corrections, but the nature of Bitmob isn't conducive to that setup. Sometimes, we editors have to fill in blanks or rework whole sentences if they're a bit wonky. It can be hard to balance that with the author's intent.


59208264_l
December 16, 2010


Totally understand man. Thanks again.


Default_picture
December 17, 2010


ive played most of the connect games and that game does not do that i had to move in order for it to work . and that goes for the other games sometimes the tinniest gesture makes the game respond and he was not perfectly still i notice im slightly gesturing .


Wile-e-coyote-5000806
December 17, 2010


The guy that made that Kinect Joyride video later made another one retrying the same thing standing up, and the "auto-drive" stopped working.  He then sat down again, and the auto-drive turned on again.  One hypothesis I have heard for this is that maybe when the game sees someone down low, it assumes it is a young child and turns on massive assists to help them.



Newer video by him: http://www.youtube.com/watch?v=dWqfNTT2dts


Bithead
December 17, 2010


That...   is funny stuff.  Although I gotta say, I just had my first Kinect experience at a Best Buy, demoing Dance Central, and it feels pretty cool.  Still not sure if it will bring the next revolution of great games to homes, but I can see why the masses are clamoring for it. 


59208264_l
December 17, 2010


@Jim Why does GEL sound like he's hosting an 80's game show?



@Jon As long as its fun right?


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