Or
On the categories we tend to label games with, and how they can potentially diminish the public perception of games that don't adhere to such strict genres.
There can be only one blue trucker-cap wearing, greasy car mechanic redneck in the realm of 4-player co-op first-person shooters released around the same time last year and full of enemies that run straight at you in straight lines.
It doesn't hold a candle to its brilliant successors on the PS2, but even on its own merits, this is just an outdated RPG with very few redeeming qualities.
"Nostalgia" implies that what once was fashionable now feels outdated. Muramasa just proves that these kinds of games never go out of style.
Calling it “the best Guitar Hero yet” probably sounds like sacrilege to the Harmonix-era fans, but even that brand of cynics should give GH5 a fair shake.
While probably not destined to go down as a classic like the games that inspired it, Shadow Complex replicates their formulas admirably in a scaled down, $15 package.
Who needs World of Warcraft when TF2 is just as much of a timesink? Plus I haven't paid a dime since release, so the savings must be upwards of 500% or something.
Instead of saying "Here's a massive world; go build relationships and do chores to make a living," Guerrilla says "Here's a massive world; now blow it to pieces."
The world doesn't feel pre-fabricated for Cole's personal use, so getting to interact with this environment actually makes you feel like the powerful badass that Cole is.
Punch-Out!! is not a boxing game (the fighters can't even maneuver around the ring), but as an action/puzzle hybrid where the puzzles are presented as boxing matches, it's pretty fantastic.
I haven't abandoned action games (at this rate, I'll be playing Team Fortress 2 until the day I die), but three years ago, you wouldn't have gotten an ounce of enthusiasm out of me for Final Fantasy XIII, and now its one of my most anticipated games. I get it now.