Most of us abhor fanboys. When debates about Mario and Marcus Fenix appear on message boards or IRC channels, we attempt to avoid them entirely. But the sheer number of brand loyalists currently occupying the Steam and NeoGaming Age forums makes ignoring the issue impossible: Modern Warfare 2 and Battlefied: Bad Company 2 are ready to throw down.
Instead of defusing the childish arguments, DICE -- the developers responsible for BC2 -- have egged on the Internet agitators. Throughout the single-player campaign, the members of Bad Company call out and poke fun at the unrealistic super soldiers who star in the Call of Duty series. Take a look:
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If the recent events are any indication, it's not a good time to be Activision right now -- corporate upheavals such as this tend to have some pretty dire consequences.
News Blips:
After a very "confused" situation that arose yesterday at the offices of Modern Warfare 2 developer Infinity Ward, CTO Jason West and CEO Vince Zampella have both left the company. The updated Linkedin profiles for West and Zampella reflect the departures, coinciding with Activision's earlier investigation into what it claimed as "breaches of contract and insubordination by two senior employees at Infinity Ward." The public outcry so far is palpable -- but other minds, like Double Fine's Tim Schafer (Brutal Legend), doesn't believe it will make a difference. [G4TV]
Halo: Reach developer Bungie has teased of new multiplayer details that will be released soon. After remarking on the successful results of the game's first full campaign playtest on Bungie's official blog, Creative Director Marcus Lehto concluded with the promise of an "MP bomb" that will be revealed in about a day. I'm a little confused -- is Lehto heralding our destruction through a thinly veiled terror threat?
After eight years of development, Activision has shut down a fan-made King's Quest project. Initially named The Silver Lining, the project aimed to deliver episodic content that utilized the King's Quest IP. After some brief negotiations, Activision had no interest in a non-commercial license and stopped the project. I get the feeling that Activision is actually buying into CEO Bobby Kotick's comments on sucking the fun out of video games.
Jonathan Blow, creator of the platformer Braid, has started a fund to assist indie developers with publishing costs. Dubbed the Indie Fund, the finances help promote financial independence amongst smaller developers by pooling resources as an alternative to traditional publishers. I'm sure I'm not alone in hoping that Blow's ambitious project will meet with success.
Got any hot news tips? Send 'em over to tips@bitmob.com.
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Every battle-hardened soldier should have the option of piping strangely fitting orchestral music into their radio sets.
Video Blips:
• EA and DICE's launch trailer for Battlefield: Bad Company 2 seems fairly balletic. The graceful tumble of defeated soldiers in slow motion really demands some of those ubiquitous doves you see in action movies. [G4TV]
Continue after the break for an(other) Australian report on video game violence, some snarky words from the Terran army in Starcraft 2: Wings of Liberty, and a trailer for MLB 10: The Show.
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Editor's note: I don't understand all the flak that Dark Void has taken in the press. I thought it was a pretty good game. Mark does, too, and after avoiding it for several weeks due to bad press, the title has him reevaluating whether or not he should place his sole faith in game reviews. -James
I learned an important lesson this weekend. It is a lesson that I sadly should have already known, but I guess I never truly grasped the true concept of it: My opinion on video games should matter more to me than someone else’s.
First and foremost, we’ll set the scene: I’m a huge fan of Capcom. Mega Man is, to this day, one of my favorite series, and it was one of the games that actually got me in to the hobby in the first place. As I’ve aged and my opinion on video games has matured in to what it is today, Capcom has always been the company that I've given more leeway than any other. The reason I've done so, with the exception of a couple games, is because they have introduced and published mostly quality titles.
When Capcom announced Dark Void, I was extremely excited. Aerial combat with a jet-pack, the ability to climb and shoot from cover at the same time, Tesla making your weapons, and a crazy story involving the Bermuda Triangle during World War II? Sign me up!
Read more >>It's always good to have a friend. Can you match these video-game characters to their loyal companions?
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I'm normally a very calm and patient gamer. I've never broken a controller in anger or rage-quit from a game. If I actually believed in the source material, the act of playing Dante's Inferno would have landed me firmly in the outer ring of the Seventh Circle of Hell. I'd be suffering eternal torment in the Phlegethon -- a river of boiling blood -- alongside the other violent sinners.
I endured the brutally difficult early years of gaming, but I can't remember the last time I was so thoroughly annoyed at a game. Some of the things I encountered on this journey through hell were such an affront to my gamer's sensibilities, I'd go so far as to call them sins against gaming.
Sin Number One: Trial and Error Should Not Be a Major Game Mechanic
The entirety of Dante's Inferno follows the same basic pattern: You first get trapped in a room by some sort of physical or supernatural barrier, and you're forced to kill everything in it to proceed. You then travel down a short corridor and are presented with a puzzle in which failure causes instantaneous death. Once you die numerous times trying to figure out the puzzle, you eventually succeed and earn passage to the next room with enemies to kill. Rinse and repeat, ad nauseum.
After enduring several of these puzzles, I actually found myself wishing for more combat. From beginning to end, I died a grand total of two times in actual combat. However, I would estimate my total number of deaths at around 200. The rest of these are instant deaths from falling off of ledges, falling in various liquid substances, or coming in contact with spiked surfaces.
Read more >>The month of March is starting out with a resounding bang! Bad Company 2 hits stores tomorrow, Final Fantasy 13 comes out in a week, and God of War 3 is looming on the horizon. If anything, this month will leave our thumbs sore and our wallets empty.
But don't worry, I see a light at the end of the tunnel. Despite being tired and broke, we all have a goal to work toward, thanks to Austin Hargrave. Better known as "PeanutButterGamer," the prolific ScrewAttack blogger, has issued a challenge to all gamers. He wants us to beat as many games as we can by April 1st, 2010.
Are you man enough to accept his challenge? If so, hurry -- you only have 30 days left!
In recent weeks, I haven't been gaming as much as I would like. But with school winding down and new, exciting games just around the corner, Austin's challenge is enough to motivate me to pick up the controller once more!
I'll be playing (and hopefully completing) Bad Company 2, Metro 2033, Kingdom Hearts 1 and 2, and Doom 3. How about you?
Read more >>Comedians Sheila Bryson and Dave Karraker join Bitmob's Dan Hsu and Demian Linn on the latest and greatest episode of the Mobcast.
The group discusses each person's first professional experience in the gaming industry, Nintendo's recent press event, interesting console launches, personal metrics of nerd cred, and which game hunks Sheila finds attractive.
Click here to learn more about Cross Platform Comedy 3.0 and how you can see the show with the Bitmob crew. If you want to know even more about the event, head to the official website.
Have a question you want answered? Want to share some important insight with the world? E-mail the crew at letters@bitmob.com.
Read more >>If Kratos's weapons are all available at the same time, that means he must store them somewhere on his half-naked body. But where?
Video Blips:
Editor’s note: When I was younger, "children's games" never earned a spot in my collection simply because they were usually poorly executed. I suspect those experiences have carried over with journalists reviewing games today. And I fear that I won't have the same patience as Matthew to sit through Bakugan with my own son when he's older. I can only hope to instill a decent sense of taste.... -Rob
When I read reviews that are meant for a younger mindset, I cringe. No matter how many times the reviewer says that he’s doing so with respect to the game’s audience, you can tell that just isn’t true. I don’t know whether it’s because reviewers can’t think like a 9-year-old or that they’re just afraid of losing their “hardcore” cred in whatever culture they wrap themselves, but they miss the point every time.
Want to know how to review a game with adorable woodland creatures sporting googly eyes or whatever flavor-of-the-week cartoon character happens to be the current fad? You play the game with a kid.
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This week on Hit or Miss: Nintendo announces some release dates or something (is that a big deal?); Doritos tries to convince us that lending their brand to a "Pro-Gamer Combine" can make the idea of a "Pro-Gamer Combine" not-absurd; Tecmo tries to convince us any pornographic undertones in Dead or Alive: Paradise were totally "unintentional" (large, obvious wink); and Electronic Arts suggests the new Medal of Honor may -- gasp! -- actually be a thoughtful and empathetic examination of real-life combat in a big-budget shooter.
Where the hell do they get off, right?
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