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The Unforgivable Sins of Dante's Inferno

I'm normally a very calm and patient gamer. I've never broken a controller in anger or rage-quit from a game. If I actually believed in the source material, the act of playing Dante's Inferno would have landed me firmly in the outer ring of the Seventh Circle of Hell. I'd be suffering eternal torment in the Phlegethon -- a river of boiling blood -- alongside the other violent sinners.

I endured the brutally difficult early years of gaming, but I can't remember the last time I was so thoroughly annoyed at a game. Some of the things I encountered on this journey through hell were such an affront to my gamer's sensibilities, I'd go so far as to call them sins against gaming.

Sin Number One: Trial and Error Should Not Be a Major Game Mechanic

The entirety of Dante's Inferno follows the same basic pattern: You first get trapped in a room by some sort of physical or supernatural barrier, and you're forced to kill everything in it to proceed. You then travel down a short corridor and are presented with a puzzle in which failure causes instantaneous death. Once you die numerous times trying to figure out the puzzle, you eventually succeed and earn passage to the next room with enemies to kill. Rinse and repeat, ad nauseum.

After enduring several of these puzzles, I actually found myself wishing for more combat. From beginning to end, I died a grand total of two times in actual combat. However, I would estimate my total number of deaths at around 200. The rest of these are instant deaths from falling off of ledges, falling in various liquid substances, or coming in contact with spiked surfaces.

 

Sin Number Two: Inconsistent Level Design

This goes hand-in-hand with Sin Number One. The repeated and arbitrary deaths are exacerbated by the frustratingly inconsistent level design. On one screen, unseen barriers prevent you from walking or jumping off a cliff, and on another one you'll accidentally take one too many steps forward and fall to your death. Even when the game is nice enough to provide railings or physical obstacles, you can jump over some of these, and others extend magically and invisibly to the ceiling.

Hell is also full of spikes. The confusing part is that some of these spikes won't even scratch you and others will kill you instantly if you just brush up against them. Fire is also a fickle enemy. Sometimes it will just hurt you, and other times it will cause you to immediately drop dead. Not sure which way it's going to go? There's only one way to find out.

Sin Number Three: Inability to Explore Such an Awesome Setting

I am horribly disappointed in the linearity of Dante's Inferno. I feel like the game was one huge missed opportunity to become immersed in the grandeur of a legendary setting. Instead of exploring the epic landscape of Hell, you're confined to rooms and corridors that only rarely branch to dead-ends for the purpose of item collection.

The only times you really get a sense of the scope and scale of Hell is when you watch the cut-scenes, which are few and far between, and when you play though a few action sequences which involve you controlling a giant creature. Otherwise, you're limited to small, confining areas which are only generally differentiated by the amounts and colors of both light and liquid present.

Sin Number Four: Game-ending Bugs

I've already detailed my experience with a game-ending bug in Dante's Inferno, so I won't repeat the details here. Suffice to say, a bug that halts progression and forces you to replay about one-third of the game if you don't have an earlier save is inexcusable in such a big-budget release.

Sin Number Five: A Ranged Attack That Causes You to Move Towards Your Enemies

Cross AttackThis is one of the most counter-intuitive design choices I've seen in a long time. Normally when you resort to ranged attacks, it's because you want to stay away from your enemies. In Dante's Inferno, however, each time you use your ranged (cross) attack, you advance upon your foes.

Later in the game, as you unlock combos for the cross weapon, you'll find that mashing this button can take you halfway across a room. This is especially inconvenient when it runs you into spinning, invulnerable enemies or environmental hazards, or off the side of a cliff.

Sin Number Six: Interacting With Objects Requires Button Mashing

This is another entry from the "What were they thinking?" department. Dante's primary weapon, the scythe, will destroy large stone and metallic objects that are several times larger than he is. However, when I encounter small fonts that contain magic and health orbs, I need to stick my cross in them and mash the A button until they explode.

You encounter a similar dynamic with the doors that separate certain areas. You ostensibly need to kill the demon on the door to open it, but, again, you can't do this by just swinging your weapon. Instead, you have to engage in a button-mashing contest of strength with the demon before you defeat it and the door opens.

Both of these instances just make the numerous deaths from puzzles more annoying. It quickly becomes arduous to open a door and refill your health every time you die, because you have to mash buttons numerous times to accomplish what should be simple tasks.

Sin Number Seven: Combat Affords Many Options But Ultimately Requires Little Skill

Dante's Inferno offers many different combos and special attacks to unlock, and some of these are certainly fun to play with. However, I found that once I unlocked a scythe attack that repeatedly smashes the ground with heavy attacks, this single move allowed me to clear nearly every remaining fight in the game while taking virtually no damage.

Sure, certain enemies require you to use your cross occasionally, but this single attack proved almost too effective. I was even able to defeat the end boss, aside from the final quick-time-event button combo, with this move alone.

Judgment

Ultimately the presentation boiled down to an inconsistently designed, linear exercise in trial and error that failed to capture the magic of one of the most iconic and legendary settings known to man. Dante's Inferno repeatedly offers you the choice to punish or absolve souls as you progress through the game. If offered the same binary choice for the game itself, I'd have to say this experience was deserving of punishment.

 
Comments (7)

I completely agree. The ending which just felt so rushed (and idiotically repetitive), the constantly shifting difficulty curve, and the button mashing made this game next to unplayable for me. If they want to introduce strategies into refilling your health, magic, etc. they should take a note from Darksiders which just made it a timed exercise (you hit the button to open the chest and it took a few seconds for the action to take place). It is the one thing that makes me hate where Hack and Slash games have gone. 

Great format for a review. One sin I'd add: I hated the "absolve" or "punish" button-mashing mechanic. Because you get red or blue orbs for those, I would use those all the time to eliminate weaker enemies...which also made for very one-dimensional combat. Why give me these cool room-clearing moves if the game actively encouraged me to do one style of attack in order to earn power upgrades? That drove me nuts.

Also, that Demon in the first picture above is cute.

Seems they spent more time and money on adverts for this game than on the game itself, its been getting pretty negative reviews at alot of places.  I guess they copied everything from god of war except the part where you make a good game. :p

Exploring Hell in a game seems very interesting. Playing Dante's Inferno seems painful. Why can't we have more interesting and less painful in our games?

I had a vastly different experience with this game and came out liking it just fine.

I concur with the above article with all my heart.  Perhaps, all of these missteps are intensified by the inevitable and welcomed comparison to GOD OF WAR.  DANTE'S INFERNO is almost too good at jacking the GOD OF WAR formula, that the player is irritated that it's not actually GOD OF WAR. If you are going to clone another game, make sure you go all out, and get EVERYTHING right.  DANTE'S INFERNO made me crush a controller....i haven't done that in years!

This was a game I had really looked forward to playing, ever since high school when we first read about the Inferno. I was actually doing OK until I ran into the Fraud level. Then I saw that Lucifer was nothing like the one I had read about in the original work ... where are the three faces chewing on sinners? That wasn't cool enough? Really?

One thing I can say about how the game experience mirrors Dante's version of Hell ... it certainly gets worse the deeper you go.

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