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In episode 2 of my video blog, I lament the state of modern sports games and try to show EA how it's done when it comes to realistic modeling of one of their sports. Plus, I've updated the rules to my "Intro Sequence Challenge" contest - now, all you have to do is comment to enter!
A personal account of one player's on-again, off-again relationship with Magic: The Gathering, and how he got sucked back into it after 15 years away from the game.
Introducing "Full Motion Video", Bitmob's first user-generated video blog! In Episode 1, I talk about the "how"s, "why"s, and "where we came from"s of video game controller design from the 1960s to the present. Keep watching to the end for your chance to enter the "Intro Sequence Challenge" contest and win an actual prize!
Mass Effect 2's new skill trees and leveling system are a drastic change from what we have come to expect from RPGs. Did BioWare go too far?
Brian Petro-Roy borrows from Allen Iverson to explain why he's not good at multiplayer games.
With all the modern advances in game music technology over the past 30 years, I think it's actually getting worse.
Gaming's Citizen Kane? Close, but no cigar.
A review of Descent from the perspective of the Material Defender.
Buyer beware, especially of new gaming hardware on release day!
Pinnacle Station sucked, and here are 1000+ words why.
Anyone under the age of 15, who has ever said that one of their modern games "sucks," really needs to read this article.
It's yet another Meet the Mob - but written in the gimmicky style of me interviewing myself!
Did you ever write notes in your old-school instruction booklets? I did, and I was damned cute back then.
Earning a world record isn't easy, even in something as innocuous as a 13-year-old racing game - but not always for the reasons you might expect.
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