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3 reasons why you should play BurgerTime World Tour

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Monday, November 14, 2011

BurgerTime World Tour isn't an HD remake of the arcade classic. It's a reimagining, or as the publishers call it, a "BurgerTime evolution." When this title was announced, a lot of gamers reacted harshly to the 3D design and rotating levels. Their fears are unfounded, however, as the finished product maintains all the difficulty and quirkiness of its predecessor while offering up a much-needed helping of 21st century advancement.

Don't believe me? Here are three reasons why you should at least try BurgerTime World Tour instead of investing all your time into Modern Warfare 3 and Skyrim. Much like a hamburger with egg and peanut butter on it, this game may surprise you...in a good way.

1. Peter Pepper can jump

If you're a BurgerTime fan, that revelation might cause some distress. When I told my fiancé about this change, he literally recoiled from the controller like I'd just offered him a snake. But jumping is actually a brilliant idea.

The original game was set up like a maze. Peter Pepper could stun enemies and climb ladders, but he ultimately had to navigate around obstacles to complete burgers. World Tour combines those mechanics with dynamic stages that put a lot of emphasis on platforming. Sure, you will have to run a labyrinth of ladders and burger components, but it feels far more active and engaging.

The only problem is that pickles can jump now, too, making them difficult to avoid.

 

2. Power-ups

Don't worry, sprinkling pepper on your foes to stun them is still a huge part of World Tour, but that's not the only thing you can do. Peter Pepper now uses spatulas and rockets to help put together burgers. Spatulas can knock enemies off the screen entirely, which is helpful when you're cornered by a horde of angry hotdogs.

The rocket ties into the platforming aspect I mentioned before. The World Tour levels are massive and sometimes very difficult to maneuver. The rocket lets Peter launch in one direction for a limited time, making it possible to bypass tricky ledges or get over huddled enemies.

3. Level designs

I enjoyed the original BurgerTime, but the mazes felt very limiting after a while. World Tour is a mind-bogglingly massive game with well over 20 levels. The original title had a meager six stages to work with.

I love the rotating worlds. Each stage  looks like a construction site, complete with ladders and unstable wooden planks. The scrolling screen makes putting burgers together feel like a perilous adventure. This, combined with the re-imagined enemies, maintains the original game's difficulty while updating the presentation.


Since I'm still on a silly BurgerTime kick, I've found a couple of commercials for you. I really want to see ridiculous video-game ads come back in style....

 
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JASMINE MALEFICENT REA'S SPONSOR
Comments (4)
Pict0079-web
November 14, 2011

Wow! That actually looks pretty good. The graphics remind me of the old Worms games.

I might get this if The Simpsons coin-op doesn't arrive soon enough on Xbox Live.

November 14, 2011

Were you playing this on 360 or PS3? I plan on getting this for PS3 tomorrow.

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November 14, 2011

360. I think the versions should be similar. It's a blast. Pity we're on different consoles because I'd love to play this multiplayer with someone. 

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November 15, 2011

That first commercial is pretty awesome. I'd love to see them pull off something like that today.

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