5 Minutes of Fun: The Top 5 Video Game Sequences

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Sunday, April 25, 2010

Will any of us ever forget the first time we saw The Matrix? 

It was '99, and like any irresponsible parent, my dad took me to see the year's most thrilling action film. An hour and a half after entering the cinema, my life changed. The Matrix completely transformed my rubric of quality action. For the next decade, people compared everything to the lobby scene.

Some cinematic moments possess such unquestionable quality that they overshadow their antecedent films. The fact that I can mention Star Wars' Battle on Hoth or Psycho's shower scene -- and you know what I mean -- speaks volumes.

But movies aren't alone in this respect: If the emotional crescendo is just right, a talented designer can hit players with feelings of simultaneous self-esteem and self-doubt. Unfortunately, these stirring moments usually go unmentioned.

Entire games -- not individual scenes -- receive all the acclaim. In that vein, I've decided to take a moment to celebrate the medium's most memorable sequences. From last-ditch battlefield offensives to heedless rescue missions, these moments will leave your mouth ajar and your mind running.

The list is in no particular order, and your opinions are more than welcome.

 

Halo: Combat Evolved -- Reveille

Taking a cue from Star Wars: A New Hope, Bungie spared the exposition and thrust players onto the deck of a plummeting, blazing starship. The opening scenes of Halo: Combat Evolved were truly genius. Bungie forced us to piece together the plot while simultaneously managing a wealth of unfamiliar, unfriendly aliens.

Enthusiasts know the Halo series for non-stop action, but the narrative pacing of the game is what truly sets it apart. Its frantic "no time to explain" momentum makes Halo's introductory scene among the most notable in the industry.  

You really have to applaud Marty O'Donnell for that musical score!


Warcraft 3: Reign of Chaos -- Battle of Mount Hyjal

As Reign of Chaos began, the fictional world of Azeroth was in a predictable state of chaos. But hope still existed in the form of Jaina Proudmoore and Thrall: two heroes intent on defusing the  hostilities between their respective races -- Humans and Orcs. While the final mission of Reign of Chaos was memorable in its own right, the preceding five-hour campaign can't be ignored.

The final level, which charged players with the protection of the World Tree, represented the fortissimo in Blizzard's operatic real-time strategy game. The 45-minute time limit and the endless waves of ghouls are what make the Battle of Hyjal worth revisiting.

 


Arsenal GearMetal Gear Solid 2: Sons of Liberty -- Arsenal Gear

Let's get the obvious out of the way: Raiden doesn't measure up to Solid Snake as a protagonist. Does that fact alone make Sons of Liberty the weakest entry in the series? Probably. But one sequence in particular seems to redeem Hideo Kojima's poor design choice: the Arsenal Gear battle scene.

After being captured and imprisoned within the depths of Arsenal Gear, Raiden found himself without clothes or dignity. Fortunately, Solid Snake rescued his amateur partner, and after hatching a quick getaway scheme, the two were off. What followed was 20 minutes of unadulterated action. Armed with a katana and an M16, players sliced and shot their way through hordes of mindless, Russian cannon fodder. 

Ultimately, it was Kojima's patented technique of breaking the fourth wall that committed this scene to my memory. As Colonel Campbell ranted about video games and their corrupting influence, I couldn't help but smile.

Skip to 2:20 in order to avoid the melodramatic dialogue!


Call of Duty -- Burnsville

The night is devoid of sound as you dive from a speeding glider and land on the wet grass. After equipping your M1A1 rifle, you crawl behind an unsuspecting Wermacht soldier and beat him into submission with the butt of your rifle. You're playing Call of Duty, and you're having fun.

Infinity Ward's freshman title started with a bang as buildings erupted in flames, dive bombers made strafing runs, and riflemen threw grenades all around you.

The first level of Call of Duty represented a radical change from Medal of Honor's traditional philosophy. Instead of a lone wolf, assassinating high profile Nazi generals and sabotaging weapon depots behind enemy lines, you were a regular soldier just trying to stay alive. Burnsville proved that wars are big...really big. For that, it certainly deserves a spot on this list.


The Elder Scrolls 4: Oblivion -- Dagon Shrine

Many of you won't remember this particular mission, but long-time fans of the Elder Scrolls franchise certainly will. After bribing, intimidating, or charming most of Cyrodil, players found four volumes of the Commentaries Xarxes -- a collection of works regarding the infamous cult, Mythic Dawn.

After reading the century-old text, players headed off to the Dagon Shrine, the headquarters of the Mythic Dawn and had two options. You could either infiltrate the shrine by pretending to join the cult, or you could slaughter everyone. Although they vary in difficulty, both methods are extremely gratifying.

It was this specific mission that appropriately demonstrated Oblivion's breadth. The game allowed players to brazenly hack and slash their way through difficult scenarios or sneak past them. Each problem players were faced with could be approached from a number of angles. In essence, the Dagon Shrine proved that Oblivion catered to almost every type of role player, which is why it's worthy of commemoration.

This is just too creepy...


This is my top five -- if you disagree, I'd love to hear yours! 

 
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Comments (14)
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April 25, 2010

I would still say Modern Warfare's Chernobyl flashback sequence and Modern Warfare 2's Pripyat stealth challenge sequence (I cant remember how the challenge was culled from the campaign maps) are up there too for excellent moments. Also, Just Cause 2 can generate some really amazing oh $#!& moments, but those are completely unscripted...

Where
April 25, 2010

Great list, but you're missing one important scene: The defense of White Forest in Half Life 2: Episode 2. I mean, Valve took you from heart-pounding excitement to a state of complete shock and grief in mere minutes. It was wild.

I agree with John though. When making this list, it's difficult to include games which don't specialize in scripted, movie-like scenes (Half Life, Call of Duty etc.) Although games like Fallout and World of Warcraft offer moments which are just as astonishing, players create those moments -- not devs.

EDIT: I would probably include receiving one's first epic item in World of Warcraft on this list. But that's just me.

April 25, 2010

Three words: Brothers in Arms: (actually...seven) Road to Hill 30

That game was filled with stirring and shocking scenes. Hell, the first level had you holding the eponymous Hill 30 against impossible odds. Of course, the entire level was unwinnable, but it was fantastic! Speaking of which...Im going to replay that game now!

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April 25, 2010

I agree with John. Though the whole shock factor of that one scene in the first Modern Warfare was amazing, I really loved the Chernobyl flashback.

I definitely agree with the beginning sequence of the first Halo. As fun as 2 and 3 were, I don't believe they, or any after them, will ever live up to how epic the first game was.

I wish I could think of other moments, but I'm drawing a blank. :(

Jamespic4
April 25, 2010

This list makes me feel old. How about when you find out that Golbez is Cecil's brother? Or the moment you travel to the future only to find it destroyed in Chrono Trigger? Or when you Castlevania: Symphony of the Night and find out you're only halfway there.

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April 25, 2010

Modern Warfare's Chernobyl sequence definitely gets a vote from me as well, and the White Forest from HL2: Episode 2 is definitely awesome as well.. As far as older games go, I'm sure some will point to the final boss fight of Super Metroid. 

For me the first game that came to mind was Shadow of the Colossus, though. That game had a lot of problems with camera and controls and all that but Colossus #13 and the ending sequence are just incredibly awesome.

As far as unscripted stuff goes, the Battlefield series pretty much makes its name on unexpectedly awesome moments happening out of nowhere, although I think Left 4 Dead gives it a run for its money.

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April 25, 2010

I agree with your selection of games, less so with your choice of actual scenes. I'll never forget walking through the sea of dead bodies of the men I killed in Metal Gear Solid 3, or having my mind blown at actually being able to control my character during the intro credits of MGS1.

As for CoD... I see why you chose Burnville, as it's kind of hard to just pick one moment from the whole series. But I probably would've gone with defending Pavlov's house, or crossing the Volga river and taking back Stalingrad. And I have to absolutely agree with the flashback sequence in CoD4, and I'll also say that helicopter escape/nuke blast scenes are unforgettable.

And as far as Oblivion goes, I know I'm not alone when I say I replayed the Dark Brotherhood Mansion assassination mission multiple times to see all of the different outcomes.

And Mr. "Brown"... We're all encouraged to sign up with our real names on this site! It's part of what makes Bitmob great.

Phantom
April 25, 2010

I vote for the introduction of the Flood in Halo: Combat Evolved. I managed to avoid spoilers about the Flood, so I was surprised when a bunch of headcrab-thingies started spilling out of the doors and vents. Also, watching the lead-up scene through that dead soldier's helmet recorder made it even more chilling.

Mikeminotti-biopic
April 25, 2010

My all-time favorite sequence would probably have to be the Super Gravity Gun sequence in Half-Life 2. You feel like a total bad ass, plus Breen is gets more and more desperate as he tries to reason with you.

Pshades-s
April 25, 2010

The opening of BioShock is one of the truly great sequences in video game history. The brief cinema, the cryptic voiceover, then suddenly SPLASH you're alone in the water and in control of your character. You find your way into the bathysphere, descend into the sea and, while listening to Andrew Ryan's words, the glory of Rapture is revealed to you. Once you arrive, however, it's immediately apparent that something has gone horribly wrong...

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April 26, 2010

There have been countless of these defining moments of late. With developers budgets rising, tools and tech improving, and the saturation of talent in the industry it is not surprising that we are getting more and more of these "moments" in games. Omar has done an excellent job here picking out just 5 classic memorable moments from a wide time-frame reference.

The top of my personal list though includes a moment from a small developer know as Naughty Dog. They have had some limited success (dripping with sarcasm) with a franchise starring Nolan North as Nathan Drake. The first entry in the fairly young IP, Uncharted: Drake's Fortune had some real water-shed moments including the "psuedo-tutorial" opening sequence and the seamless integration of cut-scenes and action when Drake discovers a WW2 German U-Boat in the jungle. But for me, I will never forget the real stress, excitement and finally relief I felt during the battle with the mythical beast guardians of the treasure so many "unfortunate predecessors" sought. Completing that sequence in the darkend tunnels of the abandoned submarine base during the second to last chapter of the game not only gave me a real sense of accomplishment upon completion but also left me with a gaming experience I will remeber for a long time to come. It was really one of those genre defining moments and reminded me why I am a gamer and will continue to be as long as developers keep entertianing me with moments like that one.

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April 26, 2010

Personally, my favorite scene in a game was in the first Mass Effect, on Virmire. After Infiltrating Saren's base and communicating with the second Beacon, you finally feel like you might finally have all of the answers and then... Sovereign shows up, with that creepy voice of his, and proceeds to tell you how the entirety  of civilization is screwed and that you can do nothing about it. And then, being the enormous badass commonly referred to as Commander Shepard, you then do something about it. That was definitely the turning point in that story and when I really started getting into it.

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April 27, 2010

In the Aftermath scene in Call of Duty 4, when you think you escape the desolate middle eastern cities of chaos, a nuclear bomb goes off, and you play through your character's final dying moments crawling and limping around the decimated streets. It's absolutely amazing, and it was a true "wow" moment.

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April 28, 2010

The reveal of SHODAN in SS2 - the world falls away, leaving just you, a desk and Polito's long dead body in a vast virtual hall filled with Her face. It chills you to the core as you realise your one hope of aid was this monstrous, demented AI playing you all along.

BioShock, Fort Frolic - all of it actually. The stand out moment is Walts of the Flowers playing through the mall's tanoy system while you dance, wrench in one hand and lightening in the other, killing a flood of splicers in time with the tune.

Call of Duty 2's breathless charge up the banks of the Volga under heavy fire, comrades dying left and right and with nothing but a clip and no gun in hand... but, ducking from cover to cover and with the aid of a friendly sniper, you make it up the hill alive.

And a personal one: Mass Effect 2, Zaeeds' personal mission. Shepard, Garuus and Zaeed charging through an enemy stronghold packed with murderous Blue Sun mercs, cutting them down left and right and blowing shit up as they go with no consideration for 'civilians'. They worked with Blue Sun, they died.

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