Players take indie games for granted

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Thursday, June 28, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

For me, the game is king. I don't care if a title is mainstream or indie as long as I'm having fun or getting a worthwhile experience. But I do salute independent releases for their creativity and rule breaking. We wouldn't have some of our favorite gameplay conventions and storytelling techniques if it weren't for some of those offerings.

Bastion 1

In my humble opinion, Xbox Live Arcade revolutionized gaming and paved the way for modern-day titles. Without the platform, developers would be stuck creating triple-A, full-priced games, always tied to certain formats and genres with no room to explore.

I honestly think we take indie games for granted. I mean, think about it. Where would gaming be without Bastion, Fez, Super Meat Boy, or Trine? We’d be stuck in the gutter eating up first-person-shooting tripe with no hope of variety.

And you know what they say. Variety is the spice of life.

 

Amnesia: The Dark Descent solidifies my argument. I’d go so far to say that Amnesia revolutionized horror titles as we know them. The game’s atmosphere and creative setting opened the minds of fans and developers alike. The whole “By the way, you have to run away from everything” aspect was just genius. That sense of utter despair and helplessness made it a smash hit on Steam and rightly so.

Amnesia: The Dark Descent 1

Sure, blockbusters like F.E.A.R. were released well before Amnesia, but what did F.E.A.R. accomplish? Jump scares caused by the girl from The Ring? Frictional Games (the developers of Amnesia) also made Penumbra: Overture, which is seemingly the game that inspired many of Amnesia’s mechanics. Penumbra was a little rough around the edges, but it was still piss-your-pants scary, all while being a low-budget indie game.

And who could forget Bastion? The game took storytelling to a whole new level with its vibrant world, soundtrack, and characters. The narration was probably some of the best I’ve ever listened to, and the movement and combat were fluid and relaxing. Popular distribution services like Xbox Live Arcade and Steam made Bastion possible. To be quite frank, I can’t imagine a world without that release. 

Indie games feel like my bastion. It’s my strong belief that they keep the market fresh with new ideas that entertain us through the laborious tasks of day-to-day life.

Of course, more premium-quality indie experiences are out there, but half the fun is finding what’s right for you. These releases represent a step toward a new era of gaming where Call of Duty doesn’t dominate the market, and bigger titles are created with the same love and passion as their less-mainstream counterparts.

That, my friends, is the true meaning of indie.

 
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Comments (13)
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June 28, 2012

Thank you so much for the front page promotion, I am truly honoured. 

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June 30, 2012

No problem, Dan. Thanks for posting. I hope to see more from you.

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June 30, 2012

"Without the platform, developers would be stuck creating triple-A, full-priced games, always tied to certain formats and genres with no room to explore."

 

 

This isnt true in any stretch of the imagination

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June 30, 2012

Well the thing is, if developers weren't pressured to actually diversify their games, they wouldn't. It's so much easier to work on an existing ip or take aspects from a genre defining game and just make rehashed content (sorry if that doesn't make sense, I'm a bit tipsy). I believe that the thing that's pressuring AAA devs to diversify their content is the indie platform. That's mainly my opinion though, but thanks for the feedback. 

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June 30, 2012

what i mean is you generalized

 

Lets take disgaea 4 on the ps3.

 

Would you say thats a AAA budget? I wouldnt

 

Lets look at a handheld game option like valkyeira 2. Its 20 dollars now. Certainly not 60

Games that arent indies which are really innovative   knights in the knightmare, layton, ect

 

What I mean is indie, is fine, its nice, lets say its wonderful. But to say without it you get what you mentioned isnt true

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June 30, 2012

I don't really see the argument, you can't even say that the industry would have innovative AAA titles if indies never existed because... indies exist. And if you say something doesn't have a AAA budget, does that mean it's an indie or an under-funded title? I've got to say, you've got me thinking, but I still don't see any basis on your argument. Also, I agree that i generalised, but not doing so would mean at least another paragraph of writing! THE HORROR!

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June 30, 2012

Your missing the point.

 

 

The game industry isnt black ( AAA 60 dollar shooters) and White ( Indies)

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June 30, 2012

That's what I've been saying throughout the whole article and my replies to your comments. Indie games have pressured AAA developers to delve deeper into their imaginations to rival the free nature of indies. Well, that's my opinion anyway. 

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June 30, 2012

And thats where your wrong. Each gen its been the same thing in terms of you have your bigger budget, your smaller budget, your generic titles, your innovative ones. Indies, havent really changed what others are doing. All indy has done is provide a reasonable way for a layman to make a title

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June 30, 2012

But how can you say that indie games don't have a direct influence on AAA titles like I said it does? You can't, there's no proof or evidence, just like there's no proof or evidence that they DO have an impact on AAA titles. It's all speculation.  *smiles*

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June 30, 2012

Because indies never have had influence. This isnt the first gen of indies......

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June 30, 2012

"indies never have had influence"

I'm sorry, I can't continue conversing with you :/

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June 30, 2012

Dont cut my quotes up

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