Separator
Fixing the "If It Ain't Broke, Don't Fix It" Genre
Default_picture
Thursday, January 21, 2010

Editor's note: I imagine this is the type of feedback that drives developers nuts. Scott talks about how the Zelda series needs some reimagining, while Mario's been on the right track, innovation-wise (and for the record, I totally agree). But what he considers to be rehashes in Zelda, someone else probably finds revolutionary. It just goes to show how completely subjective our tastes are. -Shoe


"A²+B²=C²," I have heard my math-teacher wife say before. It's a formula called "The Pythagorean Theorem." It's a constant -- it never changes. It's been that way since before most people knew what math even was, really.

Why am I boring you with mathematical formulas and theories? Well, to paraphrase Crow T. Robot, "I smell a rant coming on."

Game franchises have become far too formulaic. They may look better these days, but all games come from basically the same genes. One could argue that without Pitfall, there would be no Uncharted 2. Or how without Pong, there would be no Geometry Wars. Granted, these examples demonstrate huge leaps in technology, but nevertheless, the originals were the seeds laid early in the fertile ground that have grown into the games that we love so much today.

Innovation is a buzz word in the video game industry that is probably used too much, but it is exactly what we need today. Now, I understand that from radical innovation often comes horrible things, including, but not limited to, crappy or broken games. For every Metroid Prime you'll get 10 Bubsy 3Ds. Just walk down the Wii aisle of any major games retailer, and you'll see a wide range of shovel-ware.

Some series have become so stuck in their ways that their developers seem to see innovation as a bad thing. Usually the cash cows are most guilty of this, simply because their owners see them as part of the "if it ain't broke, don't fix it" genre. However, after a certain number of iterations -- and years -- something's got to give.

 

Take the Zelda series, for instance. Before the Internet bursts into flames here, let me start by saying that I love Zelda. I have owned most every game released with any connection to Nintendo's other princess that can't stay out of trouble.

But honestly, how much has the series changed on a fundamental level since its inception? Very little. Sure, we've seen graphical updates -- even a control-scheme change or two -- but at the heart of every chapter is the same thing: mostly the same characters and the same exact weapons and items. Even the bulk of the locales are the same.

Much like Nintendo's other juggernaut series, Zelda games will always feature water worlds, fire worlds, as well as some wind and earth themes.

But let's change it up a bit. Don't make me go searching for the Heavy Boots again just to trudge around in the sunken palace. Let's give Link some new weapons and do away with searching for the same tired ones. Or for god's sake, let me keep the ones I had in the previous nine games (I'm looking at you, too, Metroid!) and create new weapons for me to use. I don't expect Zelda to become a "loot drop" game, but at least gimme something fresh. Variety is the spice of life, right?

Some games do change over time. You might say that the Super Mario Bros. series has remained static, and in some respects that's true -- you're still essentially just running down Bowser for kidnapping Princess Peach. When you look at individual games, however, they start to show major differences. I don't want to spend too much time on this, but just take a look at the original, then the Tanooki suit, moving to 3D, then trekking around from planet to planet...not to mention all the Mario offshoots, like Mario vs. Donkey Kong, Super Mario RPG, Mario and Luigi, and -- like it or not -- Luigi's Mansion. All of them have their own unique feel and drastically different gameplay styles.

I'm not saying that every game has to be totally different, to the point of alienating the fan base. I'm just asking for something fresh once in a while -- change the gameplay mechanics, add in new weapons and items, maybe switch up the characters...that's all.

 
0
BITMOB'S SPONSOR
Adsense-placeholder
Comments (9)
Default_picture
January 06, 2010
I couldn't agree more. Thankfully, Aunoma has said that Zelda Wii will have a dramatic change in the way the story/gameplay unfolds, and so I'm pretty pleased by that.

To counter your point though, I'd say the shift towards a more action-oriented Uncharted 2 hampered the experience for me. They took the series in one direction, whereas personally I would've preferred a game based more on exploration, rather than the large amount of shooting/combat that Uncharted 2 contained.

One game that deserves a mention when it comes to innovation though, is Mirrors Edge. That was a pretty neat concept, hopefully perfected within ME2.
Default_picture
January 06, 2010
I agree. Mirrors Edge did change how we looked at platform/action games. Tragically short, however, it makes the future of the series look pretty bright.
Default_picture
January 06, 2010
The only real problem with Mirrors Edge (apart from the obvious combat issues), for me, was the fact that quite often, I would get motion sickness from playing the game. Sometimes I wouldn't, and I'd have a blast, but when you play a game like that for 5 minutes, get a headache and feel like being sick, it's just not fun.
Default_picture
January 06, 2010
That sucks. I have a friend that can't play FPSers for the same reason. That, to me, is more sad than anything.
I agree, the combat was horrible, hopefully something they will address in the next game. Along with the fact that rounded objects were impossible to climb on. Drove me INSANE!
Default_picture
January 22, 2010
Sure, you make some very fair and valid points, but I simply wish your voice in writing wasn't so run-of-the-mill traditional. Sometimes it's the style that draws readers, rather than the content. So, as you said, try to 'mix it up a little', because "variety is the spice of life, right?
There's a point where you imitate great writers, and improve upon the foundations provided by those very writers. I am afraid you're still in the imitation process.
Default_picture
January 22, 2010
Honestly, I am not really sure how to respond to that comment. I have never thought of my writings as "imitations". As I explained to Shoe, this was just something that had been in the back of my mind for a while. I have been reading gaming news, editorials, and reviews for the last twenty or so years. It would be foolish to say that I have not been at least some what influenced by the many great people I have read. Though for me to say that I am imitating anyone on purpose would be a fallacy, and I am not really sure how you go about spicing up a writing style, really.
Default_picture
January 22, 2010
I actually agree with you, but what do you say to the fans that just want more of the same each time their favorite franchise comes around again? They tend to be a very vocal group, look what happens every time they try something new in a Final Fantasy game.

Is there even a way for developers to really innovate (and I don't know if that's even the right word), but still please the fans what brung 'em to the dance?
Default_picture
January 22, 2010
Hey, Mike Lenoch, from 1UP?! oh my god :D
Me_and_luke
January 22, 2010
I always feel kind of guilty admitting it, but, yes, Zelda does need to do some new things... a lot of new things.

I also can't help but express a "Hmmmm..." over Galaxy 2, and wonder just how different, innovative, and impactful this game will be over the first Galaxy. It's not like Nintendo to shoot off primary Mario games like this so fast. You know what would have been an awesome idea? Planets as DLC. But that's, of course, near impossible and somewhat illogical, from a business standpoint.

Thankfully, Metroid: Other M seems to be getting a refreshing overhaul. I'm really looking forward to see what Team Ninja brings to the table. As much as I was enamored with the Prime series, we needed something new after three games.
You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.