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Competitive Shooters: Ideas That Could Start a Revolution
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Monday, September 28, 2009

Editor's note: Trevor has some pretty cool ideas on how to spice up multiplayer shooters. His last scenario, using snipers to illustrate his point, is particularly clever. Has anyone seen any semblance of these ideas in any shooters out there? -Shoe


Deathmatch. Team Deathmatch. Capture the Flag. How many online FPSes have we played where these are the only modes?

Let's face it -- over 10+ years, no one has tried to reinvent the wheel, instead just being satisfied with the stock game modes that are in almost every shooter. Maybe the developers think they don't need to, but I feel that the typical game types are starting to get stale. Titles like Killzone 2 and Fat Princess are on the right track, but they are not changing any of the base modes, just spicing them up (or in Killzone 2's case, tying them together).

What we need is a revolution in multiplayer FPSes, something that changes our idea of what a competitive shooter is. I have several new ideas that could jump start this revolution.

 

Dig in and defend:

This game mode would require the ability to alter terrain, if not significantly, then enough to do things such as dig holes and make piles of dirt for cover. One team is king of the hill, and they have five minutes before the match starts to dig in and create cover, choke points, and other tools to defend the objective behind them. Each player can also spend some of his limited “command points” to summon objects like tanks, wall slabs, or even bigger things like a warehouse that might require the team to pool their points together to buy.

Half the fun in this mode would be to build a good fort to defend the objective with. Players could also choose to spend their command points on weapons, though all would start out with the basics (pistol, knife, weak long-range rifle, etc.).

The attacking team would have the same amount of command points but could only use them on guns, making them more well-equipped than the defending team to make up for their tactical disadvantage. If the defenders win, they stay as defenders. If the attackers win, they become the defenders and the defenders become the attackers. I can imagine unlimited scenarios where you never see or build the same fort twice, allowing for infinite replayability (in theory).

Call of Duty 4: Modern Warfare

Change the benefits for “leveling up”:

Most games with levels or ranks either give you benefits (like new weapons and perks) or none at all. I propose that we balance these a little by giving up some of the bonuses we get from leveling up in games such as Call of Duty 4: Modern Warfare and instead get rewards that are convenient but don't impact your skill or stats.

For example, instead of unlocking each of your guns over a long period of time in COD, everybody would unlock all of them by level 20 (out of 55). Once you reach level 20, however, your benefits would come in a different form that is just for convenience, like shortened respawn timers. This would even the playing field and make you, a level 23, stand a much better chance against “UBERnubKILLING_jediLORD” who is level 55 with 70 prestige.

Dynamic weather and day/night cycles:

This may not seem like a huge change, but it really can be. For example, let's say you are an elite sniper who knows all the best sniping spots on the map. You also know that if you are in a certain position, no one can see you because of the glare from the rising sun. You now have a huge tactical advantage, but you have to remember to run away when the sun has fully risen, or you will be really exposed.

This would also add a whole new strategy when the sun sets. Should I put on my night vision goggles whose glow can be seen by enemies, or should I sneak around and rely on my radar to stealthily knife people? Dynamic timing can add a whole new dimension of strategy to multiplayer shooters.

Now listen up, developers! I beg you to use any of my ideas. You have my permission. I don't care if you made a gazillion dollars on them -- I just want to play them. Now get to it!

 
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Comments (17)
Default_picture
September 28, 2009
I think maybe a new game mode no one has thought of yet would be nice
John-wayne-rooster-cogburn
September 28, 2009
I like your weather idea, actually. It would be difficult to do, but very interesting if done right.
Me_square
September 28, 2009
I think devs what to have something unique yet not alianate the user base. Most often they will play it safe. That is why I am excited for Dead Rising's multiplayer mode. While it is not a shooter persay, it looks like they are going outside the box for that one, and I believe will reap the benefits.
Default_picture
September 28, 2009
The Dig in and defend game mode is pretty interesting, though I'd almost go as far as to say that it's almost a natural evolutionary step of games like Left 4 Dead and Call of Duty (WaW) Nazi Zombies mode. I remember when Shawn Elliott was talking about Killing Floor, which is sort of a mix of those two that even lets you weld shut certain entryways for strategic reasons.

With increasing lack of satisfaction with "regular" gametypes, I think a lot of devs will be trying to think of ideas like yours. Excellent article.
Jason_wilson
September 28, 2009
Dig In sounds interesting to me. If you think about it, it's something that's natural for shooters.
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September 28, 2009
I just realized how arrogant my article sounds. These ideas are the best and are revolutionary dammit!
Dan__shoe__hsu_-_square
October 07, 2009
Great ideas, Trevor. Congrats on making the front page.
Brett_new_profile
October 07, 2009
Great ideas, Trevor. I especially like your idea about day/night cycles and weather effects. I love events in shooters that change the arena mid-match, like the avalanche in Gears of War 2 and the tank that crashes through the playfield in the Uncharted 2 demo.
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October 08, 2009
@Brett: Another cool idea would be if one team was losing, they could control the world events. What about that?
Default_picture
October 08, 2009
I think that changing environments, whether it be weather or terrain or what have you, would be amazing. They did it in Super Smash Bros. a long time ago, so it is interesting that they havent implemented it into other genres.
Default_picture
October 08, 2009
Some cool ideas, my favorite in the dig in and defend option. FPSs have become so redundant this generation. Time to spice them up.
Brett_new_profile
October 08, 2009
@Trevor: I wouldn't mind controlling world events. Can I make the Angels win the World Series this year?
Default_picture
October 08, 2009
No way, my Red Sox are going all the way!;D
Darkeavy
October 08, 2009
Multiplayer competitive FPS should remain how it is. For example, I could use up all my team resources to just dig myself a nice little corner of the map. So I don't help my teammates and just screw up the game.

Co-op on the other hand. Needs to be explored by developers. Do you know how much fun Dig in would be in co-op?
Default_picture
October 08, 2009
I think part of the problem is the gamers themselves unfortunately.

It always seems that in games with even well implemented alternative modes the vast majority seem transfixed on playing death match exclusively.

As far as leveling-up, anyone remember what it used to be like to level-up your own skills in any game outside an RPG? I understand the 'addictive' nature leveling up to get all the best weapons and perks, but it creates a unfair divide when people who often simply have more free time, get access to all the best equipment and techs.

In a game like CoD4, it's maybe tolerable. In a game like MGO (MGS4) it drove me away completely. Why should I have to play for hours on end, just to be able to run at decent clip?

That's not to say you can't reward players for putting time in. Prestigious skins, color schemes, etc, could be used to reward players and at the same time, let others on the battlefield know who they're dealing with.
Default_picture
October 08, 2009
Nice read. I too would like to see dynamic weather play a bigger role in multiplayer. Rain that causes flooding, snow that causes the environment to change shape? It's not much but it could be fun.
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October 17, 2009
Dynamic weather FTW!
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