Separator
Dear Mega Man -- It's Time to Reinvent Yourself
Mikeminotti-biopic
Saturday, May 15, 2010

Look, Mega Man...we need to talk. The retro-revival was great. Mega Man 9 brought smiles to nostalgic gamers everywhere. We loved it. Mega Man 10 was pretty cool, too. What can I say? We love our classic side-scrolling Mega Man games. But it's time to move on.

You're in a unique place among classic gaming mascots. You never really took the Mario route, reinventing yourself to critical and commercial success. Sure, you made Mega Man Legends, but despite the cult following the game has developed after its release, gamers never embraced it as the true successor to the NES classics.

On the bright side, you avoided Sonic's messy fate. By sticking to your roots, you never alienated your audience the same way Sega's mascot has. Sure, you made the RPG-inspired Battle Network and Star Force games, but those were safely regulated to spin-off status. Even while those games were hitting store shelves, you still released classic Mega Man side-scrollers like the Mega Man Zero and Mega Man ZX series. You played it safe.

But have you played it too safe?

 

After years of spin-offs and sequels, where is the next evolution of Mega Man? Can you honestly even say you've tried since Mega Man Legends? That game may not have set the world on fire -- I personally recall it being a mediocre third-person shooter with confusing RPG elements -- but at least it tried.

Legends got one sequel, and that was it for 3D. You existed almost exclusively on portable systems for the next decade, seemingly terrified to make the next-gen jump. You seemed doomed to fade away into obscurity, appearing only in strange RPG-card game hybrids -- the aforementioned Battle Network and Star Force series -- which were neither classic Mega Man nor next-gen Mega Man. It was something completely different, and it appealed mostly to a crowd of preteens who probably never knew the joys of busting up eight Robot Masters.


Mega Man Legends was the last attempt the series made at going 3D.

Eventually, the stars aligned. Digital distribution and an increased demand for 8-bit nostalgia brought us Mega Man 9, simultaneously bringing the Blue Bomber back into the hearts and minds of gamers everywhere. Great. You're back. But that's not good enough.

 
Pages: /2
1 2 >
12
BITMOB'S SPONSOR
Adsense-placeholder
Comments (19)
Veggieicon
May 15, 2010


Nice article, and I agree -- I'd love to see a re-imaged Mega Man. Unlike most people, I thoroughly enjoyed the Battle Network series (though they could have done without releasing six whole games in six years' time). I can't wait to see what the new "Mega Man Universe" or "Mega Man Online" is going to be about, but I'm hoping it is not entering the MMO territory.


Default_picture
May 15, 2010


You have great points. Despite for the much needed 3D evolving-jump, we all can remember the failure with the transition of Mega Man X7. Such a cel-shaded like graphics were cool visually. However, once it jumped into 3D with an unsuccessful camera, everything went to hell. I more than truly agree with you one-hundred percent--the franchise needs something new with a revamped of visuals and gameplay. It just needs to be done right. Using the camera of Ocarina of TIme and some elements of Metroid Prime is a good start--at least get the little aspects correct first. Then they can go from there.


59583_467229896345_615671345_7027350_950079_n
May 15, 2010


You say Mega Man needs to go 3D. Brandon is right. Remember X7? Mega Man might be a cross between Mario and Contra, but only one of those two series ever worked in 3D. Both are arguably better in 2D.



I think MM9 and 10 are just fine. I think innovation has its place, but it doesn't have to be as drastic and genre bending as the pontiffs against "sequelitis" will have you believe. I think the newer retro throwback MM games show a lot of polish and some creative level design, with newer features like shoulder button weapon selecting and multiple difficulty levels enhancing the experience. I don't think we need to go full on 3D to have the series be worthwhile, and I would rather it didn't.


Dan__shoe__hsu_-_square
May 15, 2010


Nice article...great points for sure. Almost controversial, too, considering how beloved the new retro-style ones are with the fans.


Brett_new_profile
May 15, 2010


I think Capcom should include a free pager offer with the next Mega Man!


100_0503
May 15, 2010


The assertion that something has to be in 3D to be important or innovative today is short-sighted. I absolutely do not believe that designers have done everything you can possibly do with that style of gameplay., but abandoned it prematurely when 3D came about. I have no doubt that a designer could push the series forward in 2D with beautiful visuals and a creative eye for doing something we haven't seen before in that style.



The problem isn't the perspective at all. Mega Man 9 proved this style is timeless. Capcom just has to figure out where to go from there. 3D is absolutely not necessary.


Pshades-s
May 15, 2010


I agree that Mega Man needs to shake things up, but I don't think that another 3D game is the answer. Even after their celebrated move to 3D, heavyweights like Mario and Zelda have seen recent, successful incarnations that call back to the series' roots.


Fitocrop
May 15, 2010


I also think a little exploration in the vein of the Metroid series could be really good as long as it doesn't slow the pace of the game too much. And I also agree with Brett on this new iteration of Mega Man including a free pager, they could use it to develop the meta-game aspect of it ; )


100_0503
May 15, 2010


Re: Metroid-like exploration



That was the Mega Man XZ series in a nutshell: Mega Man Metroidvania. Of course, those games have their own weaknesses as well...


Mikeminotti-biopic
May 15, 2010


I know where you guys are coming from with the whole "3D isn't the only answer thing". And trust me, I'm not saying that Mega Man has to stop being 2D because those 2D games are bad. They're not. They're just as much fun as they ever were. But if Mega Man wants to retake its place as one of the top franchises of our industry, they need to make a statement. I'm not sure how else you do that without trying to make THE next-gen Mega Man in 3D that we never really got.



Thanks for all the comments so far, guys! I love hearing from everyone.


100_0503
May 15, 2010


Even if it was in 3D and full of eye candy, that's still no guarantee that it would sell. Look at Bomberman: Act Zero. Granted, that was a terrible game, but that game was born with the intent to sell to a particular demographic.  It's also why we've only seen Mega Man on downloads and portables: It sells to the fans, but doesn't reach out far enough to justify a proper budget.



Heck, the Lost Planet engine was created with Mega Man Legends 3 in mind and we still probably won't see it.


59583_467229896345_615671345_7027350_950079_n
May 15, 2010


...why does Mega Man have to be a next-gen, industry-leading, top franchise? Why can't it just be what it is?


100_0503
May 15, 2010


Agreed. It doesn't need to be "state-of-the-art, next-gen" to be an amazing game.


Mikeminotti-biopic
May 15, 2010


@Michael It by no means has to be. But for me, Mega Man was the first game I ever played. I would just like to see them be as ambitious as possible. And I really do think that a great next-gen, industry-leading game can be made out of Mega Man.


100_0503
May 15, 2010


If you're talking "ambitious", then that doesn't automatically mean "3D high production values". Ambitious means taking game design risks and bending conventions. It's not something that innately leans toward either 2D or 3D. You have to have some sort of broad concept then refine it by adding limitations, which in turn are the final shape of the game.



Metroid: Other M is a good example here. The previous Metroid games were the Prime series, FPS adventures set in 3D space. For Other M, however, they decided to utilize 2D as a main limitation while keeping some sense of 3D with some of the aiming and looking. Heck, it's even big budget.


Default_picture
May 16, 2010


All I ever wanted in a new Mega Man is the ability to shoot diagonally.


59583_467229896345_615671345_7027350_950079_n
May 16, 2010


@Guillermo Bass says hi!


Default_picture
May 16, 2010


Aside from Ratchet and Mario, 3D platformers are actually few in number this gen. With Jak, Sly, and uh... Blinx developers moving on to different franchises, Mega Man has the perfect chance to get in.



It think it would be incredibly difficult though. Mega Man has pretty much semented retro-status with the retro-releases and self-admitingly laughable story, so elegantly creating a modern game would need to overcome many hurdles. Not to mention recent modern rivivals like Bionic Commando would be pretty discouraging for Capcom to take the plunge.


Default_picture
May 16, 2010


@Michael Touche. I never played Mega Man & Bass or play as Bass in Mega Man 10. Excuse my ignorance.


You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.